Our goal is to depict the possibilities of space exploration & combat within a realistic environment- to emphasize the "science" in science-fiction. Key features to include: proper orbital mechanics for all objects in space, detailed ship system control, functionality, inter-dependency & damage reaction.
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Regional prices
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:41 UTC
$14.99
$14.99
DLC
AppID
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
2701306
2018-04-19 14:56 UTC
test
2701306
2018-04-18 22:14 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228983
windows
from app 228980 · shared install
228984
windows
from app 228980 · shared install
229020
windows
from app 228980 · shared install
366001
windows
785.87 MB
240.75 MB
4487786479645861045
branches: test
417780
DLC 417780
417781
DLC 417781
417782
DLC 417782
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2701306
public
2018-04-19 14:56 UTC
2 hours ago
2701306
test
2018-04-18 22:14 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-01-23 17:37 UTC · Community Announcements · 88mphTim
As many of you who visit the forum here in the Steam Community area for Rogue System may know, Michael suffered a head injury last year. At this time, he hasn't returned to work on Rogue System. As a publisher, this is a difficult situation; Michael suggested removing RogSys from sale at this time, while the head of our studio wanted to make it clear development was on-hold and reduce the price, saying that the experience as-is would still be worth something. At this time, we've gone for the latter option. We currently just want to wait it out and hope that things change. Thanks for your under
2018-04-19 15:02 UTC · Community Announcements · Michael_J
Update 0.4 has completed testing and is stable enough for public release on the Default branch. Thank you to all the folks who tested MANY iterations of this update. Saving the sim from a "live" state involves storing a BUNCH of data for each moon, planet, ship, satellite, etc., etc. I'm certain there are some items that may have been missed; or will need to be added as new features continue to be introduced. However, the worst offenders seem to have been dealt with.... There are a few items you should be aware of with this release, so PLEASE be sure to have a look at the first post in the upd
2018-03-20 18:14 UTC · Community Announcements · Michael_J
This morning I updated RogSys' Test branch to version 0.4.00.0 As noted in the previous announcement, the update will stay on Test for a week or so while the more serious bugs are discovered and dealth with. When the build is stable enough then the Default branch will be updated. Thank you!
2018-03-20 18:14 UTC · Community Announcements · Michael_J
This morning I updated RogSys' Test branch to version 0.4.00.0 As noted in the previous announcement, the update will stay on Test for a week or so while the more serious bugs are discovered and dealth with. When the build is stable enough then the Default branch will be updated. Thank you!
2018-03-17 17:26 UTC · Community Announcements · Michael_J
The next update is nearing completion. As previously noted, this will add the ability to create, save and resume a "career"; and being able to switch from one saved career to another. Saving your career is obviously as critical to dynamic gameplay as was the addition of the basic economy model that was the focus of the previous update; and I will tell you this was no small task to get working properly (and there will be bugs with it at first, I have NO doubt). I really wanted this update out by end of January/beginning of Feb. I had some personal issues pop-up that worked against me. Also, I h
2018-03-17 17:26 UTC · Community Announcements · Michael_J
The next update is nearing completion. As previously noted, this will add the ability to create, save and resume a "career"; and being able to switch from one saved career to another. Saving your career is obviously as critical to dynamic gameplay as was the addition of the basic economy model that was the focus of the previous update; and I will tell you this was no small task to get working properly (and there will be bugs with it at first, I have NO doubt). I really wanted this update out by end of January/beginning of Feb. I had some personal issues pop-up that worked against me. Also, I h
2017-12-21 20:04 UTC · Community Announcements · Michael_J
I'm about mid-way through the work for the upcoming update. This will allow you to create a new career, manage saved careers, and resume a career. Obviously, this means being able to save your progress while inflight. Being able to save and resume is a critical step in developing sandbox gameplay, which will offer you several ways to "earn a living" so you can maintain and upgrade your ship (or buy new ships). Likewise, you will begin to notice that the age of your ship, and the parts installed on it, will suffer age-related malfunctions (amongst other items that not having your ship constantl
2017-12-21 20:04 UTC · Community Announcements · Michael_J
I'm about mid-way through the work for the upcoming update. This will allow you to create a new career, manage saved careers, and resume a career. Obviously, this means being able to save your progress while inflight. Being able to save and resume is a critical step in developing sandbox gameplay, which will offer you several ways to "earn a living" so you can maintain and upgrade your ship (or buy new ships). Likewise, you will begin to notice that the age of your ship, and the parts installed on it, will suffer age-related malfunctions (amongst other items that not having your ship constantl
2017-11-21 20:32 UTC · Community Announcements · Michael_J
Looking at the upcoming art for all the ships that will be required for the campaign missions, I've decided (since this is still a one-man effort) to move up some of the sandbox-like gameplay elements, such as an economy model and the buying/selling of trade goods. As well, I'll be working on the art and code that will allow you to upgrade and repair your ship. I think things like this will allow more gameplay possibility in a shorter time without the overhead of all the ship art that would need to be done otherwise. To go along with this, I've introduced the ability to refuel your ship while
2017-11-21 20:32 UTC · Community Announcements · Michael_J
Looking at the upcoming art for all the ships that will be required for the campaign missions, I've decided (since this is still a one-man effort) to move up some of the sandbox-like gameplay elements, such as an economy model and the buying/selling of trade goods. As well, I'll be working on the art and code that will allow you to upgrade and repair your ship. I think things like this will allow more gameplay possibility in a shorter time without the overhead of all the ship art that would need to be done otherwise. To go along with this, I've introduced the ability to refuel your ship while
2017-10-30 13:55 UTC · Community Announcements · Michael_J
The next update for RogSys is scheduled for release towards the 2nd half of Nov., just before the Steam Autumn sale. Along with the usual array of additions, refinements and fixes, I'm working on some new elements that I hope will begin to extend the gameplay possibilities for RogSys. I'll have more info on this with the update release itself. Thanks, Michael
2017-10-30 13:55 UTC · Community Announcements · Michael_J
The next update for RogSys is scheduled for release towards the 2nd half of Nov., just before the Steam Autumn sale. Along with the usual array of additions, refinements and fixes, I'm working on some new elements that I hope will begin to extend the gameplay possibilities for RogSys. I'll have more info on this with the update release itself. Thanks, Michael
2017-06-22 01:36 UTC · Community Announcements · Michael_J
Hi all! Just a quick note to let everyone know there was a very small hotfix update released today, putting the current version at 0.3.00.2 I fixed some audio issues associated with the recently added EVAS functionality, along with some mission briefing text corrections. Also, it's now possible to do an EVA while in the process of docking/undocking. Thanks to everyone who gave EVAS a good look and let me know about these items so I could get them fixed up in short order!
2017-06-22 01:36 UTC · Community Announcements · Michael_J
Hi all! Just a quick note to let everyone know there was a very small hotfix update released today, putting the current version at 0.3.00.2 I fixed some audio issues associated with the recently added EVAS functionality, along with some mission briefing text corrections. Also, it's now possible to do an EVA while in the process of docking/undocking. Thanks to everyone who gave EVAS a good look and let me know about these items so I could get them fixed up in short order!
2017-06-11 02:27 UTC · Community Announcements · Michael_J
Version 0.3.00.1 is now live.... I will not pretend by saying the time lapse between the last update and this one has not been excessive. It has. Without offering up a slew of excuses, I will tell you that a lot has happened, both work-related and personally, that greatly exaggerated this update's development cycle. With a sigh of relief, I'm happy to say I've come out on the other side, and development is once again moving at pace. That said, I'm happy to introduce extra-vehicular activity suits (EVAS). You can enter the airlock, put on the EVA suit and helmet, and then command the exterior t
Full appinfo as delivered by Steam PICS, changenumber 34829804. Also at /api/app/366000/raw.