2026-09-11 16:33 UTC · Community Announcements · D5 Copperhead
Fixed an issue where the mirrored version of the Track Sorter had opposite route selection results.Added clearer indicators for the branches of Track Sorters.Fixed an issue where Workbench, Checkout Table, or Trash Barrel could have no way to unlock in old saves from before 1.0.Fixed an issue where server names could display incorrectly and player counts could appear as negative numbers in the multiplayer lobby.Disabled Unreal Engine 5's NNE, which could prevent some players from launching the game.Added clearer indicators for the NPC who handle Recognition applications.Updated the Shop Reputa
2026-09-10 07:02 UTC · Community Announcements · D5 Copperhead
Fixed an issue where a new Blueprint could not be created after editing an existing Blueprint.Fixed an issue where customers could not properly reach upper floors.Fixed an issue that could cause crashes in multiplayer.Improved latency detection in the multiplayer lobby.
2026-09-09 06:10 UTC · Community Announcements · D5 Copperhead
Fixed an issue where large save files could take a long time to load.Fixed an issue where players could not directly invite Steam friends to join non-public rooms.Fixed a Spanish translation error.Fixed an issue where the game could not launch when port 27015 was already in use. The port has been changed to 27510.Fixed an issue that could cause customers to get stuck at the bottom of stairs.
2026-09-08 16:28 UTC · Community Announcements · D5 Copperhead
Fixed a crash that could occur when producing drinks.Fixed an issue where old save files could refund skill points multiple times after being updated.Fixed an issue where customers could be blocked by the flip sign on the shop entrance.Fixed an issue that could cause the chat window to open repeatedly.Fixed an issue where the Knowledge Altar UI displayed incorrect working time.Fixed an issue where the building panel would remain visible when building an item.Improved the Join Game UI.
2026-09-08 07:00 UTC · Community Announcements · Gamirror Games
Developed by D5 Copperhead and published by Gamirror Games, medieval alchemy automation game Alchemy Factory left Early Access and launched Version 1.0 on Steam on September 8, 2026, at 07:00 UTC.Since its Early Access launch, Alchemy Factory has sold more than 200,000 copies. The game holds a “Very Positive” rating on Steam, with 89% positive reviews from more than 2,000 players. To celebrate the launch of Version 1.0, Alchemy Factory is available at 20% off for two weeks, marking its lowest price to date. Alchemy Factory is a medieval-themed automation game. Start small and use conveyor belt
2026-09-08 06:53 UTC · Community Announcements · Gamirror Games
New ContentNew Goods Category: Beverage: Players can use the new Brew Barrel to produce various drinks and sell them to customers. New Throwing Device: Arcane Fountain: Automatically searches for suitable targets to throw at.Wagon System: Added a new rail-based logistics system. Compared to conveyors, wagons offer greater transport capacity but require more complex construction and careful planning. Players can also transform into a wagon and travel along the rails to explore and inspect their factories.Grand Portal: Customers from distant cities can visit your shop through the portal, bringin
2026-09-02 07:01 UTC · Community Announcements · Gamirror Games
Developed by D5 Copperhead and published by Gamirror Games, medieval alchemy automation game Alchemy Factory will left Early Access and launch Version 1.0 on Steam on September 8, 2026.To make it easier for all alchemists to find the release information, we've prepared a release time schedule covering different time zones. Please check it out below:CityLocal TimeBeijingSep 8, 15:00 — CST (UTC+8)TokyoSep 8, 16:00 — JST (UTC+9)SydneySep 8, 17:00 — AEST (UTC+10)LondonSep 8, 08:00 — BST (UTC+1)Berlin / ParisSep 8, 09:00 — CEST (UTC+2)MoscowSep 8, 10:00 — MSK (UTC+3)New YorkSep 8, 03:00 — EDT (UTC-
2026-08-08 09:48 UTC · Community Announcements · Gamirror Games
Developed by D5 Copperhead and published by Gamirror Games, medieval alchemy automation game Alchemy Factory will leave Early Access and launch version 1.0 on Steam on September 8, 2026.Since its Early Access launch, Alchemy Factory has sold more than 200,000 copies. The game currently holds a “Very Positive” rating on Steam, with 89% positive reviews from more than 2,000 players. To celebrate the release of version 1.0, Alchemy Factory will be available at 20% off for two weeks beginning September 8, marking its lowest price to date.Alchemy Factory is a medieval production simulation game tha
2026-06-29 08:26 UTC · Community Announcements · D5 Copperhead
Fixed a crash that could occur when building a lift in multiplayer.Fixed an issue where "Take All" could occasionally take liquids into the player's inventory.Added a dedicated volume slider for factory sound effects.Fixed an issue where some new sound effects were not affected by the volume settings.Improved the lift control panel UI.Improved the lift rope's clipping issue.Adjusted the volume of several new sound effects.
2026-06-26 13:08 UTC · Community Announcements · Gamirror Games
Dear Alchemists,v0.5.4530 is now live! Alchemy Factory is taking part in the Steam Summer Sale, get in now with 10% off and enjoy brand-new BGM, a passenger lift, and an in-game chat system in the latest version!v0.5.4530 Update Log: Major Audio Update:Added 5 brand-new background music tracks.Added new machine operation sound effects.Reworked existing sound effects.New Feature — Passenger Lift:A brand-new passenger lift that lets you easily reach high places.Unlock it by upgrading your Building Tool.In-Game Chat:Added an in-game chat system. Press Enter to send messages.Also supports a set of
2026-06-05 12:37 UTC · Community Announcements · D5 Copperhead
Fixed an issue that could prevent the tutorial from being completed.Improved NPC walking animations on clients during multiplayer.Added catalyst explanations to the in-game manual.
2026-06-02 10:17 UTC · Community Announcements · Gamirror Games
In this update, we put significant effort into refactoring our conveyor system. Players interested in the technical details can check out our previous post. In short, conveyor belts are now much more stable at high speeds, with substantially improved performance.As part of this update, we have also adjusted some crafting recipes. And as a result, existing saves may experience issues such as certain devices no longer operating correctly, or changes to Cauldron outputs after updating.We have kept the previous patch available on Steam. If you prefer the previous patch, you can switch back to v0.4
2026-05-15 09:32 UTC · Community Announcements · Gamirror Games
Hi everyone, D5 Copperhead here. Over the past few weeks, besides the recipe rebalance mentioned earlier, We've also carried out a major refactor of the underlying conveyor belt system, which is also why this month's update has been a bit delayed. I'd like to briefly share some details about these changes.Recipe Rebalance:In previous versions, advanced athanors had very low usage rates. To address this, we completely reworked all recipes for this device and introduced a new catalyst system. Players can now add different catalysts into advanced athanors to modify recipe results. This allows us
2026-04-22 06:31 UTC · Community Announcements · D5 Copperhead
Fixed an issue that could cause multiplayer disconnections.Optimized rendering performance of particle effects.
2026-04-19 11:29 UTC · Community Announcements · D5 Copperhead
Fixed an issue that could cause multiplayer disconnections.
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