Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:02 UTC.
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2025-06-26 07:59 UTC · Community Announcements · Fabian Viking
Lootfest for Steam – Post-MortemLootfest is a failed Early Access project that I regret — a big, ugly stain on my developer career. So what went wrong?**Burnout** By the time I got the Steam license, the project had already been in development for seven years, and all I could see were the bugs and issues.**Massive Technical Debt** Lootfest was my learning project — my first fully 3D game, my first networked game, my first menu system, etc. Lootfest 2 became an impossible knot of broken beginner code, which made me want to start over from scratch.**Minecraft Clone Obsession** At the time, there
2018-02-24 20:03 UTC · Community Announcements · Fabian Viking
This update contains a lot of little improvements. The editor has been improved, specially the undo function. Movement, jumping and attacking is improved. Fixed the emotes and the first person camera. Fixed all reported crashes.
2018-02-24 20:03 UTC · Community Announcements · Fabian Viking
This update contains a lot of little improvements. The editor has been improved, specially the undo function. Movement, jumping and attacking is improved. Fixed the emotes and the first person camera. Fixed all reported crashes.
2017-11-04 12:04 UTC · Community Announcements · Fabian Viking
https://i.imgur.com/DyetCJi.png I remade the art style of the game. The blocks are now 6 times smaller and has a flat color instead of a texture. I was going for a 16bit pixel art style - in 3D. The current version has a creative mode only, which I will work on for a while before I add monsters and levels again. Each block uses a 16bit value that combines 4096 different colors with 15 material types. I am not currently using the materials, but they will used to set properties to the blocks - like making breakable glass and such. The game got 216 times more blocks and 432 times the amount of da
2017-11-04 12:04 UTC · Community Announcements · Fabian Viking
https://i.imgur.com/DyetCJi.png I remade the art style of the game. The blocks are now 6 times smaller and has a flat color instead of a texture. I was going for a 16bit pixel art style - in 3D. The current version has a creative mode only, which I will work on for a while before I add monsters and levels again. Each block uses a 16bit value that combines 4096 different colors with 15 material types. I am not currently using the materials, but they will used to set properties to the blocks - like making breakable glass and such. The game got 216 times more blocks and 432 times the amount of da
2016-12-19 12:29 UTC · Community Announcements · Fabian Viking
I've now been working on Lootfest for 8 years! The complexity of the game has grown and is now far too big, specially for a single person project. It is clear to me now that the game will never become what I initially planned. What mistakes has been made: Early access doesn't work for me. I get almost no feedback, people don't report bugs/crashes. People expect a almost complete game and just get a negative experience. My end goal has always been to make people happy, and this is the opposite. I started planning a full 16 hour experience. Should have started much smaller. By streamlining the g
2016-12-19 12:29 UTC · Community Announcements · Fabian Viking
I've now been working on Lootfest for 8 years! The complexity of the game has grown and is now far too big, specially for a single person project. It is clear to me now that the game will never become what I initially planned. What mistakes has been made: Early access doesn't work for me. I get almost no feedback, people don't report bugs/crashes. People expect a almost complete game and just get a negative experience. My end goal has always been to make people happy, and this is the opposite. I started planning a full 16 hour experience. Should have started much smaller. By streamlining the g
2016-10-23 14:36 UTC · Community Announcements · Fabian Viking
http://i.imgur.com/BonCvmk.jpg I thought the levels where boring so I made the game open world instead. The downside is that is easy to get lost, need to work on making each area differ more and set up some road signs.
2016-10-23 14:36 UTC · Community Announcements · Fabian Viking
http://i.imgur.com/BonCvmk.jpg I thought the levels where boring so I made the game open world instead. The downside is that is easy to get lost, need to work on making each area differ more and set up some road signs.
2016-09-23 16:43 UTC · Community Announcements · Fabian Viking
See video: https://www.youtube.com/watch?v=4hpK2dq-Xes
2016-09-23 16:43 UTC · Community Announcements · Fabian Viking
See video: https://www.youtube.com/watch?v=4hpK2dq-Xes
2016-09-18 10:23 UTC · Community Announcements · Fabian Viking
http://i.imgur.com/1Z9LDXl.jpg -The emotes now work properly and are easily accessible in the pause menu. -Added 25 new appearance options. -Created inter-level teleport, and in-level mixed terrain types (see spider level)
2016-09-18 10:23 UTC · Community Announcements · Fabian Viking
http://i.imgur.com/1Z9LDXl.jpg -The emotes now work properly and are easily accessible in the pause menu. -Added 25 new appearance options. -Created inter-level teleport, and in-level mixed terrain types (see spider level)
2016-08-30 18:05 UTC · Community Announcements · Fabian Viking
http://i.imgur.com/yFsTCQX.jpg Fixed about 15 game crashing bugs for network play Spider and Orc Level has been improved slightly Removed half of the temp-levels to reduce the repetitiveness My focus now will be to make about 6 really great levels before I add any more.
2016-08-30 18:05 UTC · Community Announcements · Fabian Viking
http://i.imgur.com/yFsTCQX.jpg Fixed about 15 game crashing bugs for network play Spider and Orc Level has been improved slightly Removed half of the temp-levels to reduce the repetitiveness My focus now will be to make about 6 really great levels before I add any more.
Full appinfo as delivered by Steam PICS, changenumber 37925285. Also at /api/app/367030/raw.
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