Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:39 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-09 18:39 UTC · Community Announcements · devobserve
Hello all! This update adds save games, reusable rule profiles, more control over combat and new ways to change the world through God Mode. Save a world and return later You can now save a running world and continue it later from the Scenario Editor. Open the new Saves tab, choose a saved world and return to the simulation. A save keeps the current date, countries, wars, active front lines, committed armies and losses. Saving waits for a safe point between turns so the world can resume without rebuilding an ongoing war from its beginning. The old Endless setting has also been divided into two
2026-09-07 13:48 UTC · Community Announcements · devobserve
We have moved Observe's community translation project from Crowdin to a self-hosted Weblate server. This lets us support every language our players ask us to add. German, Polish, Turkish and Ukrainian translations are already underway. French, Korean and Russian are now open for contributors too. HELP TRANSLATE OBSERVE You do not need to translate the entire game. Every translated or corrected sentence helps. If your language is missing, ask for it in the comments or join our Discord. I can add it to the project. JOIN THE OBSERVE DISCORD Thank you to everyone who has already contributed!
2026-09-05 18:36 UTC · Community Announcements · devobserve
Hello all! Observe has grown considerably over the past few months and we now have a big international audience! I would like to make Observe easier to play for people who do not speak English as their first language, so I am opening a community translation project. The first translation A group of Polish players (Monika and Igilq) has already offered to begin translating the game into Polish. The first parts of the translation system are now working and translators can test their work inside the game without waiting for a new public update. Polish is the first language we started to work on.
2026-09-05 14:04 UTC · Community Announcements · devobserve
Hello all! This update makes the map more useful by letting you choose both what it shows and how that information is presented. Build your own map viewThe new Map Composer combines three separate choices: a base map, optional overlays and country labels. You can begin with the political, bloc, culture, terrain, supply, technology, ideology, alliance or nuclear map. You can also compare countries by stability, treasury, military strength or food supply. Flags, occupation, population, unrest and original ownership can then be placed over the selected map. Labels can independently show country n
2026-09-03 13:09 UTC · Community Announcements · devobserve
Hello all! Observe 0.7.5 is now available. This update adds better tools for recording the world, reusable ideology packs and much clearer feedback for AI Studio scripts. Choose what appears on screen Press H during a game to open the new Timeline View panel. You can now decide exactly what remains visible. World statistics, notifications, the date, time controls, News and Rankings, map controls, country labels and the bottom command bar can all be shown or hidden separately. The panel can also hide or restore everything with one button. It is designed for timeline videos, screenshots and anyo
2026-09-01 14:09 UTC · Community Announcements · devobserve
Hello all! This update gives the world map a new visual style and adds another set of improvements to the Map Editor. A new look for the world The political map now uses one sharp pixel grid instead of thousands of separate region images. Country colours remain familiar but borders, coastlines, selection and conquest are clearer and more consistent at every zoom level. Front lines, flags, tanks, jets and building icons have been adjusted to fit the new map. Visible front lines now run on the GPU, making active wars much smoother while leaving the CPU free for the simulation. Update log Map Edi
2026-08-30 15:59 UTC · Community Announcements · devobserve
Hello all! This is a smaller update focused on making the new Map Editor easier to use and much safer for large projects. More ways to draw The Map Editor now includes straight boundaries with a live preview and a one-pixel pen for detailed work. You can fill land, outline a landmass and paint regions without drawing every boundary first. Region outlines also use the boundary size you selected. New maps can use an 8192-pixel canvas for very detailed worlds. Large maps keep more of their painted detail when they are built, although this option requires a powerful computer and much more memory.
2026-08-28 23:11 UTC · Community Announcements · devobserve
Hello all! Observe 0.7.2 is now available. The main feature is something I have been asked about for a very long time: a complete custom Map Editor inside the game. You can now draw a world from an empty canvas, divide it into regions, turn it into a scenario and watch countries fight across it. Draw your own mapThe Map Editor is available from the Scenario Editor. Start a new map, choose its resolution and draw boundaries directly onto the canvas. Close a shape and fill it to create a region. The editor includes tools to: Draw and erase boundaries.Fill enclosed shapes as new regions.Merge and
2026-08-27 13:47 UTC · Community Announcements · devobserve
Hello all! I have released a small update focused almost entirely on performance. Performance improvements A few calculations that looked harmless were doing far more work than intended once countries became extremely large. Normal scenarios often hid these problems but stress-testing a world where every region began as an independent country exposed them very clearly. And if you're wondering about that scenario here it is: The affected systems included manpower generation, frontline captures, cultures, food, population and parts of the in-game UI. These systems now reuse calculations instead
2026-08-25 17:26 UTC · Community Announcements · devobserve
Hello all! 0.7.1 is built mostly from the things people asked for after playing 0.7.0. It adds interface scaling, more control over ideologies, better subject information, stricter naval AI rules, a new Bloc map mode and several fixes for the simulation underneath them. Thank you to everyone who reported a problem or explained where a tool was difficult to use. This update is the direct result of that feedback. Interface Scaling The interface can now be made larger or smaller from the options menu. This applies across the game, including the main HUD and the Scenario Editor. The Scenario Edito
2026-08-23 22:56 UTC · Community Announcements · devobserve
The 0.7.0 update had a progressive lag issue. Now fixed, game might even run better than ever. As always thanks for all the support and sorry for the lag!
2026-08-23 20:40 UTC · Community Announcements · devobserve
Hello all! This update started with cultures. I wanted a country to contain actual peoples rather than one population number and I wanted those people to matter when borders moved. That sounded like one system. It turned into terrain, food, farms, subjects, a rebuilt God Mode, a new way to read the news, new tools for the Scenario Editor and a fairly serious rewrite of AI Studio. So this is 0.7.0. It is a large update. Cultures and Peoples Every populated region can contain different peoples. Polish, Czech and Slovak people can belong to a wider West Slavic group, for example. Members of the s
2026-08-13 23:59 UTC · Community Announcements · devobserve
Hello again, Sorry to spam these updates but someone on Discord found a bug regarding the ideologies caused by yesterday's behaviour update. Basically, the AI didn't pick any ideologies before a war was declared. Now that's fixed. And I also made a few balance changes: -AI now will randomly pick a behaviour at the start of the game if none was assigned. -AI will now try to make more realistic naval invasions. -AI will now control its money better. See y'all on the next update!
2026-08-13 05:01 UTC · Community Announcements · devobserve
Hello all!This update starts with an apology. If you entered a script into the Arena, changed it and tried to send the better version, the arena kept showing your old one. There was no way to replace it. That has been true for about two months and I only caught it recently, which is not a good look for a feature whose entire point is that you iterate on a script until it wins.It is fixed. Send an edited script again and it replaces what you had. Nothing was reset as far as the scores go.With that out of the way, the rest of this update is mostly things you asked for. AI PersonalitiesCountries
2026-08-12 00:28 UTC · Community Announcements · devobserve
-AI Studio Frontline bug fixed.-AI Studio Reset bug fixed.-Someone in comments asked for a Forever War concept, it can be found in the rulesets now.-Ideology bonuses now range from -100 to 100.-New achievements and an easter egg hunt added.-Wars now have ambient audio.-Pre-Modern Frontlines now have better unit graphics.
Full appinfo as delivered by Steam PICS, changenumber 38738643. Also at /api/app/3681230/raw.
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