Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-02-08 09:59 UTC · Community Announcements · Frostbyte
Hi all, Just a quick fix today. Some asset packs were not being saved correctly when you saved your scenes. This would cause them to not load when you later loaded or exported it. This has been fixed, however, you may still have to import the assets once more and re-save your scene. Unfortunately, in an effort to make sure this doesn't happen again, all asset packs must be inside the Asset Pack folder in the Geovox install directory. This is the default location. If that is where you had them before, you will not need to change anything, but if you have asset packs that are not located there,
2017-02-08 09:59 UTC · Community Announcements · ZekeTheDefender
Hi all, Just a quick fix today. Some asset packs were not being saved correctly when you saved your scenes. This would cause them to not load when you later loaded or exported it. This has been fixed, however, you may still have to import the assets once more and re-save your scene. Unfortunately, in an effort to make sure this doesn't happen again, all asset packs must be inside the Asset Pack folder in the Geovox install directory. This is the default location. If that is where you had them before, you will not need to change anything, but if you have asset packs that are not located there,
2017-01-30 19:01 UTC · Community Announcements · Frostbyte
Hi all, First off, I made a guide on how to use the asset packager that comes with Geovox. You can find the video here: http://steamcommunity.com/sharedfiles/filedetails/?id=853562080 Secondly, there is a new feature that was added to Geovox. You will see it in the guide, but it is easier to load and unload asset packs. If you go to any of the asset selection windows you can see what I am talking about. There was also a fix for some of the particle objects. Their shader was missing. Lastly, there was a fix for an error that didn't allow you to insert textures into an empty slot. Enjoy!
2017-01-30 19:01 UTC · Community Announcements · ZekeTheDefender
Hi all, First off, I made a guide on how to use the asset packager that comes with Geovox. You can find the video here: http://steamcommunity.com/sharedfiles/filedetails/?id=853562080 Secondly, there is a new feature that was added to Geovox. You will see it in the guide, but it is easier to load and unload asset packs. If you go to any of the asset selection windows you can see what I am talking about. There was also a fix for some of the particle objects. Their shader was missing. Lastly, there was a fix for an error that didn't allow you to insert textures into an empty slot. Enjoy!
2017-01-26 16:53 UTC · Community Announcements · Frostbyte
Hi all, Made a few fixes for this update. There was an error preventing you from adding prefabs to an empty slot. This has been fixed. There was an error preventing you from removing a type of block or grass. This has been fixed. The X buttons gray out when you cannot remove anymore land or grass. The Pine_08 tree was having an issue with a missing shader. This has been fixed. The scene loader has been updated to use Unity 5.5.0f3 Enjoy!
2017-01-26 16:53 UTC · Community Announcements · ZekeTheDefender
Hi all, Made a few fixes for this update. There was an error preventing you from adding prefabs to an empty slot. This has been fixed. There was an error preventing you from removing a type of block or grass. This has been fixed. The X buttons gray out when you cannot remove anymore land or grass. The Pine_08 tree was having an issue with a missing shader. This has been fixed. The scene loader has been updated to use Unity 5.5.0f3 Enjoy!
2016-12-01 17:23 UTC · Community Announcements · Frostbyte
Hi all, We just added the ability to create water in your Geovox scenes. To do this go to the bottom of the right side toolbar. You will see a section labeled Water. Enable the toggle and you will see the water appear in your current area. Adjust the settings as you see fit to make it look exactly how you want it to. There is a copy and paste function so you can take water settings from one area and apply it to another. Or you can press Use Default to return to the base settings. As you edit, you can increase your area size from 300 to edit a larger area of water at the same time. This area is
2016-12-01 17:23 UTC · Community Announcements · ZekeTheDefender
Hi all, We just added the ability to create water in your Geovox scenes. To do this go to the bottom of the right side toolbar. You will see a section labeled Water. Enable the toggle and you will see the water appear in your current area. Adjust the settings as you see fit to make it look exactly how you want it to. There is a copy and paste function so you can take water settings from one area and apply it to another. Or you can press Use Default to return to the base settings. As you edit, you can increase your area size from 300 to edit a larger area of water at the same time. This area is
2016-02-23 18:31 UTC · Community Announcements · ZekeTheDefender
Hi all. We added the ability to toggle areas for export into Unity. To use this, go to File > Toggle Area for Export A red box will appear similar to your blue area box. You can use File > Toggle Area for Export again to turn it off again. You can also hide the red box if you wish in the Settings > Show Export Areas Any area surrounded by this red box will be exported into Unity if you decide to, so if you want to export a level in a certain shape, such as an L shape, you can.
2016-02-23 18:31 UTC · Community Announcements · Frostbyte
Hi all. We added the ability to toggle areas for export into Unity. To use this, go to File > Toggle Area for Export A red box will appear similar to your blue area box. You can use File > Toggle Area for Export again to turn it off again. You can also hide the red box if you wish in the Settings > Show Export Areas Any area surrounded by this red box will be exported into Unity if you decide to, so if you want to export a level in a certain shape, such as an L shape, you can.
2016-02-11 08:44 UTC · Community Announcements · ZekeTheDefender
Hi all, Made an update to the Geovox Scene Loader. It now imports the lighting properties from Geovox. Also, the default camera has a few scripts and shaders on it so that it works more like how it does inside Geovox. Lastly, we removed some unnecessary assets in the packages, so it is about 10% smaller
2016-02-11 08:44 UTC · Community Announcements · Frostbyte
Hi all, Made an update to the Geovox Scene Loader. It now imports the lighting properties from Geovox. Also, the default camera has a few scripts and shaders on it so that it works more like how it does inside Geovox. Lastly, we removed some unnecessary assets in the packages, so it is about 10% smaller
2016-01-29 00:32 UTC · Community Announcements · ZekeTheDefender
Hi all, another quick update. Version - 2016.01.28 -FIXED- Adding too much grass was causing an error. -FIXED- Changed grass tint so it wasn't defaulting to black. -MOD- Increased max generate size to 2100 Careful though, trying to generate or export larger terrain areas may start to take a long time Deleted some unused code from the GeoVox Scene Loader that was causing problems on some computers.
2016-01-29 00:32 UTC · Community Announcements · Frostbyte
Hi all, another quick update. Version - 2016.01.28 -FIXED- Adding too much grass was causing an error. -FIXED- Changed grass tint so it wasn't defaulting to black. -MOD- Increased max generate size to 2100 Careful though, trying to generate or export larger terrain areas may start to take a long time Deleted some unused code from the GeoVox Scene Loader that was causing problems on some computers.
2016-01-24 23:45 UTC · Community Announcements · ZekeTheDefender
Hello everyone. New update to GeoVox! Version - 2016.01.23 Updated for Unity 5.3.1f1 -FIXED- Generate terrain for entire occupied area. -FIXED- Increased some code efficiency. -FIXED- Centered some GUI text correctly. -FIXED- Save and load area size. -MOD- Increased max height from 200 to 300. -FIXED- Level generator now works with the noise generator. -FIXED- Camera inversion corrected for non third person mode. -FIXED- Camera inversion corrected f-MOD- Save fog on/off settings. -MOD- Holding shift doesn't affect camera speed while editing terrain.
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