Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:13 UTC.
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2026-03-19 20:22 UTC · Community Announcements · Oldp1e
Get ready to jump into the chaos — Entity Strike is now on sale! This is the perfect time to experience the action, build your upgrades, and survive the waves.But that’s not all…We’re currently working hard behind the scenes to take the game to the next level:Visual Identity Overhaul – A complete upgrade to the game’s look and feelUI Revamp – New menus, redesigned cards, and improved visual elementsNew Mechanics & Lore – Expanding gameplay depth and the world of Entity StrikeOur team is moving at full speed across three core fronts:Art DirectionCreative DesignProgrammingThis is just the beginn
2026-03-19 20:15 UTC · Community Announcements · Oldp1e
Get ready to jump into the chaos — Entity Strike is now on sale! This is the perfect time to experience the action, build your upgrades, and survive the waves.But that’s not all…We’re currently working hard behind the scenes to take the game to the next level:Visual Identity Overhaul – A complete upgrade to the game’s look and feelUI Revamp – New menus, redesigned cards, and improved visual elementsNew Mechanics & Lore – Expanding gameplay depth and the world of Entity StrikeOur team is moving at full speed across three core fronts:Art DirectionCreative DesignProgrammingThis is just the beginn
2026-03-03 04:49 UTC · Community Announcements · Oldp1e
I’m currently working on a brand new feature for Entity Strike, the Contracts System.This system will allow players to activate special challenges before starting a run in Survival mode. Each contract introduces a clear objective such as eliminating specific enemies, defeating bosses, or completing tactical kill conditions in exchange for permanent rewards. (IN DEVELOPMENT STUFF, DESIGN AND MECHANICS MAY AND PROBABLY WILL CHANGE)How It WorksBefore starting a run, you’ll be able to:Browse available contractsSpend PermaScore to activate oneComplete its objective during the runEarn additional Per
2026-02-02 20:58 UTC · Community Announcements · Oldp1e
Development updateEntity Strike is still very much alive and moving forward. Technically, things are solid but creatively, I’ve reached a point where more viewpoints would genuinely help the game evolve in the right direction.Being a mostly solo developer means ideas sometimes get stuck in my own head. If you have thoughts about progression, difficulty, builds, modes, or even things you don’t like, I’m listening.Community feedback has already shaped a lot of what’s in the game, and I’d love to keep building it that way.A quick personal updateI want to be transparent about something many of you
2025-09-01 21:41 UTC · Community Announcements · Oldp1e
Great news, Strikers! 🎉 Entity Strike runs perfectly on the Steam Deck. No special configuration is required — just one small step: when you see the disclaimer screen at the very beginning, simply tap once on the touchscreen to continue. After that, you’re good to go!The game automatically uses the Xbox control scheme, which means you’ll see Xbox-style button prompts (A, B, X, Y). Don’t worry — they map directly to the Steam Deck’s built-in controls, so the gameplay feels natural and responsive right out of the box. Get ready to dive into Entity Strike anywhere you go — now on your Steam Deck
2025-09-01 21:20 UTC · Community Announcements · Oldp1e
Hey Strikers,We wanted to give you a quick update on what’s going on behind the scenes. Development is still moving forward, but we’ve been facing some financial challenges lately, which is why content updates have taken a bit longer than expected.That said, we’re not stopping! 💪 To keep you excited, here’s a little sneak peek: we’re working on UI updates and visual improvements that will make Entity Strike even more satisfying to navigate and play both in the HUD and across the entire interface. We can’t wait to show you more soon!Thanks so much for your patience and support — it really mean
2025-07-17 03:37 UTC · Community Announcements · Oldp1e
Hey Survivors,Here’s what’s new (and fixed!) in this update:Features & ImprovementsUnlocks & Achievements Unlocked and locked items are now much easier to spot at a glance. Progress feels more rewarding!Full Screen / Windowed Mode You can now freely switch between fullscreen and windowed modes just how you like it!Steam Deck Improved compatibility and testing for a better handheld experience.Resolution Improvements HUD bars and UI elements are now better positioned on 2560 x 1440 displays.Visual Damage Feedback Taking damage now gives immediate visual feedback, no more confusion when you get h
2025-07-15 19:45 UTC · Community Announcements · Oldp1e
Hey Survivors,First off, thank you so much for your patience and for believing in Entity Strike during these early days. We’ve seen every comment, review, and message and yes, we noticed the silence lately! That’s because we’ve been hard at work cooking up the next wave of improvements, many of them inspired directly by your feedback. Here’s what’s cooking:Dynamic Drops System (Preview GIF below): A brand new loot system is in the works! Now, you’ll find random drops during each stage more variety, more chaos, more reasons to take risks. Stay tuned for a sneak peek in the GIF attached!New Enem
2025-06-24 06:19 UTC · Community Announcements · Oldp1e
Hey everyone!We’ve been hard at work improving Entity Strike, and this update is one of our biggest yet in terms of visuals, gameplay clarity, and user experience. 🆕 What’s New:Wave-based XP System: Now you gain XP killing enemies this makes progression cleaner and more rewarding between combat waves.New HUD Layout:XP Level is now displayed at the top left.Wave Counter sits at the top center.Credits (Beta) at the top right (not functional yet, but planned for future systems).Wave Kill Count is also shown for better combat feedback.Selected Weapon Display is now visible with placeholder icons
2025-06-09 20:11 UTC · Community Announcements · Oldp1e
We’ve been a bit quiet these past few weeks... but for a very good reason: Entity Strike is getting a full visual overhaul! We’re reworking animations, enemies, weapons, and upgrades — all in preparation for a major update that will shape the future of the game. ⚔️💥 Lil sneak peak on the latest works!This exciting new phase wouldn’t be possible without the help of some incredibly talented freelancers who have joined the Tropical Pixel Studios family. 🎨✨Say hello to our newest team members:🎨 Art Direction – Ruben Soares🧠 Creative Direction – Afonso Leitao🎬 Media Creation – Fauzi RaisyuliWi
2025-05-29 01:55 UTC · Community Announcements · Oldp1e
🚀 Update: Reroll System + Multilingual Support! Hey survivors! We're excited to bring you another quality-of-life update packed with improvements that make Entity Strike even more accessible and strategic. 🔁 New: Reroll System Feeling unlucky with your upgrade options? You can now reroll your available upgrades during the run! Spend a few points and refresh your choices to chase that perfect synergy. Choose smarter, survive longer. {STEAM_CLAN_IMAGE}/45600911/95ab55ef1d2e6872c4dea35e16a15f5700d13b12.png 🌍 New: Multilingual Support Entity Strike is now available in 11 languages, making it ea
2025-05-23 03:25 UTC · Community Announcements · Oldp1e
We’ve just added 2 new weapons to your arsenal: LMG — suppress your enemies with a relentless barrage! Shotgun — get up close and personal with devastating shots! {STEAM_CLAN_IMAGE}/45600911/3b3b40f501ca03185aecf2457354ec8026905ded.png {STEAM_CLAN_IMAGE}/45600911/d012b062bc4ab07cb5867ac278797527e34b61f7.png All these weapons can now be unlocked as upgrade drops during your runs — adapt your build and dominate! 🎯 New Effects & Feedback We’ve added improved screenshake and enhanced impact feedback — making every shot, hit, and explosion feel even more visceral. ➡️ We’d love your feedback on how
2025-05-21 06:13 UTC · Community Announcements · Oldp1e
{STEAM_CLAN_IMAGE}/45600911/05ac9249e41557e113d58e529240d956c510e308.png 👾 New Enemy: The Ghoul Spitter A terrifying new ranged threat joins the fray! The Ghoul Spitter launches acid projectiles that leave dangerous puddles on the battlefield, forcing you to stay mobile and adapt your tactics. It starts appearing from Wave 10, adding a new layer of challenge to your survival runs. ⚖️ Balance Adjustments Several upgrades rebalanced to ensure fairer progression and more meaningful choices. Difficulty adjusted across waves for smoother early game and a more intense late game experience. 🧪 Acid
2025-05-20 00:23 UTC · Community Announcements · Oldp1e
Additions: New death screen with a smoother transition — no more harsh cuts. Added punishment for “run-to-win” players — but you'll have to discover what it is in-game 👀 Music and sound system reworked: You can now control effect volume separately. Added an enemy direction indicator when you’re struggling to find the last ones. Rebalancing: Enemy count per wave and ammo drops adjusted. Please send feedback! I'm aiming to find the sweet spot between early game fun and late game challenge. Armor and med boxes are only pulled by the magnet if your health or armor is below 51%.
2025-05-18 19:16 UTC · Community Announcements · Oldp1e
What's New: 🎮 Full controller/gamepad support! UI and input icons adapted for controllers. {STEAM_CLAN_IMAGE}/45600911/9c91c38225b4f9d4d0f16f1dd70d8981b57dcaaa.png {STEAM_CLAN_IMAGE}/45600911/243ecb403e3d5a715092ebb88b63ee07bd60753f.png New auto-attack system: replaced auto-aim with auto-fire. You must still aim manually — enemies in your line of fire will be shot automatically. Note: Controller sensitivity settings are not available yet, but they’re coming soon! Fixed a bug where the game could be paused during the upgrade selection screen. New Score Store item: Magnet Rank – increases your
Full appinfo as delivered by Steam PICS, changenumber 36966995. Also at /api/app/3685980/raw.
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