Small Update: Version 1.042
- Fixed a bug introduced by 1.04 where Lunais could vibrate quickly when standing on a slope. - In Shops, when changing quantity to buy or sell, you can now go from minimum to maximum amount by going too far.
Travel back in time to change fate itself, in this beautifully crafted story-driven adventure, inspired by classic 90s action-platformers. Join timekeeper Lunais on her quest for revenge against the empire that killed her family, using time-bending powers to explore a vast, connected world.
| App ID | 368620 |
|---|---|
| App type | Game |
| Developer | Lunar Ray Games |
| Publisher | Chucklefish |
| Homepage | https://timespinnergame.com/ |
| Release date | 2018-09-25 17:00 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/368620 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Timespinner.exe | windows | Launch | |
| 1 | Timespinner.app | macos | Launch | |
| 2 | Timespinner | linux | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:05 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24077286 | 2026-07-06 17:48 UTC | ||
| v1.033_archive | 7288240 | Old stable build from 2021 | 2021-09-01 18:08 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228990 | windows | from app 228980 · shared install | ||||
| 229002 | windows | from app 228980 · shared install | ||||
| 368621 | windows,linux | 347.66 MB | 258.35 MB | 5542408107649628442 | branches: v1.033_archive | |
| 368622 | windows | 6.45 MB | 2.03 MB | 604907444742701941 | branches: v1.033_archive | |
| 368623 | macos | 392.01 MB | 270.50 MB | 1668037101218653735 | branches: v1.033_archive | |
| 368624 | linux | 32.30 MB | 9.64 MB | 3356593278109884441 | branches: v1.033_archive |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24077286 | public | 2026-07-06 17:48 UTC | 1 hour ago |
| 7288240 | v1.033_archive | 2021-09-01 18:08 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
- Fixed a bug introduced by 1.04 where Lunais could vibrate quickly when standing on a slope. - In Shops, when changing quantity to buy or sell, you can now go from minimum to maximum amount by going too far.
Quick little patch! The FNA update yesterday did not play well with some machines, so I've rolled back FNA to the stable version from 2021. Hopefully this will work better!
Hello everyone, it’s been a while, hasn’t it? Since the last patch in 2021, I’ve been steadily working on making Timespinner 2: Unwoven Dream. It’s coming along really well and I’ve recently begun working on the final levels of the game!Since the sequel is built on top of the Timespinner 1 engine, I have made several accessibility and quality of life improvements that I really like. So, I’ve decided to backport them!The biggest changes revolve around attacking and backdashing. I’ve added a “Turbo Attack” option, that lets you attack with your melee orbs by simply holding the button, instead of
Hello everyone! Happy Timespinner Anniversary! It's hard to believe that it's been 5 years since the game came out. To celebrate the occasion, I have some exciting news to share with you... Introducing Timespinner 2: Unwoven Dream That's right! After releasing Timespinner on all major platforms, I started working on the sequel to the game full-time. While I have been keeping a low-profile, I feel that I am now ready to show it to the world; I'm so excited to share it with you all! Travel to the Tower in the Sea Auria, a retired war hero, awakens to the ominous stirrings of the catastrophic Unw
Hello! I've been busy working on Timespinner 2, but took some time to push this small update. The purpose of this update is primarily to restore MacOS functionality to the game, in addition to some quality of life changes to Speedrun mode. After pushing this update to Humble and GOG, I'll get back to working on the sequel! :D I've resumed my development livestreams, which are now every other week on Tuesdays, from 1-4pm PST. Hope to see you then! 1.033 Updated FNA framework version to 21.08 from 19.05 MacOS now launches! No longer uses OpenGL, which Apple discontinued support for. Fixed a soft
{STEAM_CLAN_IMAGE}/9919238/ad7f8d0190ed2e9facb0b729a6bf22cf5fd46f24.png Hey everyone. Bodie here! Can you believe it’s nearly been 2 years since Timespinner first launched on Steam? To celebrate, Timespinner will be 50% in the Steam Daily Deals section, from today (Friday September 4th) right through to Monday September 7th! Timespinner has come a long way since I started creating the story world as a kid, and made my first game prototype as a project back in college. There’s been so much love and support for Timespinner over the years, from generous Kickstarter backers, to the awesome Timespi
Hey everyone! It's been awhile since the last update! I hope you've all been doing well. To commemorate the release of Timespinner on consoles in Japan today (Switch) and tomorrow (PS4 + PS Vita), I've release a very small update to the game. The changes in the update where made when preparing for the Japanese console release. You will only notice changes if you play the game in Japanese! I also wanted to thank everyone for their support! Because of the game's success, I've been able to work full-time on making the game's sequel. As the game is still in early development, I don't have too much
Hi everyone! I am thrilled to announce that Timespinner is releasing on Nintendo Switch, PlayStation 4 and PlayStation Vita in Japan on June 4th! If you're eager to pre-order the game on Switch you can order your digital copy through the eShop on May 28. To the Japanese fans of Timespinner, thank you so much for your support! I wish you the best in helping Lunais take revenge against the Lachiem Empire on your console of choice! 皆さん、こんにちは!本日は、6月4日に決定したTimespinnerのNintendo Switch、PlayStation 4、そしてPlayStation Vitaでのリリースを皆さんにお知らせできることをとてもうれしく思っています!Switchであらかじめダウンロードしたいという方は、5月28日にeショップにてダウンロード版を
Hey everyone! Today's small update makes the game have parity with the Nintendo Switch and Xbox One builds (which come out on June 4th!). The biggest new feature is dynamic resizing of the game screen, a feature that needed to be implemented for the above ports. Hopefully this fixes the dreaded "black full screen" bug that some people have seen, too! Enjoy! Update 1.031 The game window is now freely resizeable, picking the closest integer resolution based on size (up to 4K) Switching to fullscreen now attempts to pick the closest resolution to your screen size. Fixed a bug where the Demon Boss
Hey everyone! Great news today, Timespinner is now playable in 7 new languages! Yayy! Update 1.03 Added 7 new language locales to the game! (French, Spanish, German, Russian, Brazilian Portuguese, Simplified Chinese, and Japanese). Added a new Language Settings screen to the Title Screen (auto shown if never seen before). Added horizontal text scrolling to several menus. Fixed a bug where healing from items used before using a Warp Shard would not be applied. Adjusted UI spacing of wide buttons glyphs in text. Updated the credits to include the Localization team. Added a new "Dropped Item" for
Today's update brings a small bug fix and two new Passwords for two new Speedrun Modes! 1.026 Fixed a bug where "Quick Exiting" out of the Use Item menu did not apply the health/aura restoration after using a healing item under the following conditions: a) did not cap your health, b) you had more items remaining, and c) you remained in the Yes/No prompt. Added 2 new Passwords to the game to allow improved Speed Running experiences. The two Speedrun modes are: Speedrun Alpha (PW: SPEEDRUNALPH) Skip the tutorial, all chests are rare chests, and all enemies that have a 2nd equipable drop will alw
Keyboard players rejoice! Today's update is for you! I've added ways to customize how you control menus and added options to display keyboard keys instead of gamepad buttons. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9919238/8ecbc800cf2c735d1497fdae2338a09944929bdc.png 1.025 Added a menu for customizing Menu Controls. (As opposed to Player Controls). Added the option to change the default display for gameplay buttons (controller vs keyboard keys). Adjusted default controller settings slightly. All menu and UI button prompts now show the correct button to press, matchin
Hey everyone! Today's update is quite small and is more of a small brick in a larger project: Improving quality of life for Keyboard users. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9919238/8409fc0635c1556488c7c3ba598bd7c464992096.png There is also a fix for a very rare bug where save files have become corrupted or disappear altogether. Please let me know in the discussion forums if you run into any trouble saving the game! Enjoy! 1.024 Fixed a rare bug where a save file could be lost. Added Keyboard Key Glyphs to the Input Settings screen when entering Keyboard Keys.
Here's some minor changes to address the difficulty in leveling familiars, the awkwardness of the START button not exiting to gameplay, and a way to customize how button glyphs are displayed. More patches to come soon :) 1.023 Fixed an issue where you could lock the Demon Boss out of its first usage of its critical attack. Fixed a bug where opening a Max HP/Aura/Sand chest could reset your HP/Aura/Sand to a previous state. Changed the START button to now completely exit from menus. Added the option to change the console display style of button glyphs. Added a new item to the Merchant Crow shop
Hey everyone! I've been busing patching up the game for PS4+Vita. Here's a small update that includes the things I've fixed since the last Steam update. My next task will be to work on a large functionality update for controls, like I've mentioned before. Enjoy! Timespinner Version 1.022 Fixed a bug where Junk Crushers would be invisible if unseen before frozen. Fixed a bug where Reinforcing an Orb would reset your HP/MP to the values you had the last time you Paused. Fixed a bug where level 1 clears weren't being saved properly. Buffed a few named healing items. Added a cutscene to remind pla
Full appinfo as delivered by Steam PICS, changenumber 37809349. Also at /api/app/368620/raw.
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