Garbage Day is an open world sandbox game, in which you are stuck in a time loop (meaning you live the same day over and over). In this game you have to explore and interact to find out how to get out of the time loop. You are open to do anything you want, kill innocent people, go to work, watch tv, go to the park, etc.
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All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:12 UTC
$14.99
$14.99
DLC
AppID
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
940998
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
368861
windows · english
516.48 MB
107.84 MB
5316799701063905329
368862
macos · english
492.72 MB
63.02 MB
8874962169037750262
368863
linux · english
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
940998
public
2026-09-11 21:12 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-12-22 11:06 UTC · Community Announcements · Svajūnas Žemaitis
Hope you're having a good holiday season so far. I want to take sometime to tell you about my plans to update the game. The development is taking a really long time, so I thought about a new way to update the game while developing it. The new playable version will be released in early 2018. The way the game will be updated is through gameplay. I won't be making the game anymore, because the game will be making itself. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11543747/3e7bfe66375e6f49e33fed8f2db5aca9c77ddfe3.jpg This is an advanced AI machine, that will be creating t
2017-12-22 11:06 UTC · Community Announcements · Svajūnas Žemaitis
Hope you're having a good holiday season so far. I want to take sometime to tell you about my plans to update the game. The development is taking a really long time, so I thought about a new way to update the game while developing it. The new playable version will be released in early 2018. The way the game will be updated is through gameplay. I won't be making the game anymore, because the game will be making itself. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11543747/3e7bfe66375e6f49e33fed8f2db5aca9c77ddfe3.jpg This is an advanced AI machine, that will be creating t
2017-09-20 10:24 UTC · Community Announcements · Svajūnas Žemaitis
Long time, no update. Sorry for that, I'll try to keep this short and sweet. I've been getting ready to bring Garbage Day to VR. (you will get both VR and non VR for the same price.) Major progress on the environments has been made. I wish I could work faster, but I want to focus on the quality of the game. VR teaser I know most of you don't care about VR and you just want to play the vanilla game, but both the VR and non VR games have to be designed in parallel. The VR version won't be just a port of the non VR version, I want both versions to use the medium to it's full extent. http://cdn.ed
2017-09-20 10:24 UTC · Community Announcements · Svajūnas Žemaitis
Long time, no update. Sorry for that, I'll try to keep this short and sweet. I've been getting ready to bring Garbage Day to VR. (you will get both VR and non VR for the same price.) Major progress on the environments has been made. I wish I could work faster, but I want to focus on the quality of the game. VR teaser I know most of you don't care about VR and you just want to play the vanilla game, but both the VR and non VR games have to be designed in parallel. The VR version won't be just a port of the non VR version, I want both versions to use the medium to it's full extent. http://cdn.ed
2017-06-07 12:56 UTC · Community Announcements · Svajūnas Žemaitis
Today is my birthday and to celebrate this incredible achievement of surviving for so many years, I thought I'd update all of you with what I'm working on. I spent the main bulk of my time since the last update making the high polycount character models into optimized game ready assets. I had to retopologize the models to a lower polycount (each character is only about 8000 tris), then I had to bake the normal and diffuse maps for each character. So in the past month it was 12 models from scratch, each of those models now has 4 textures (diffuse, normal, skin mask,emission) so that's 48 textur
2017-06-07 12:56 UTC · Community Announcements · Svajūnas Žemaitis
Today is my birthday and to celebrate this incredible achievement of surviving for so many years, I thought I'd update all of you with what I'm working on. I spent the main bulk of my time since the last update making the high polycount character models into optimized game ready assets. I had to retopologize the models to a lower polycount (each character is only about 8000 tris), then I had to bake the normal and diffuse maps for each character. So in the past month it was 12 models from scratch, each of those models now has 4 textures (diffuse, normal, skin mask,emission) so that's 48 textur
2017-05-03 07:29 UTC · Community Announcements · Svajūnas Žemaitis
Another quick update on what I'm currently working on. I am reworking the environment to match the visual softness of the characters, since the low poly models really didn't fit in with all of the sharp edges. Another bonus of these new models is much better performance than the old version. Also animated the main character arms. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11543747/3b7453adab1fa908704a766c84625fa81f6838f9.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11543747/8b09bb28626591ba0bac0cf461f64a7404230092.png http://cdn.edgecas
2017-05-03 07:29 UTC · Community Announcements · Svajūnas Žemaitis
Another quick update on what I'm currently working on. I am reworking the environment to match the visual softness of the characters, since the low poly models really didn't fit in with all of the sharp edges. Another bonus of these new models is much better performance than the old version. Also animated the main character arms. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11543747/3b7453adab1fa908704a766c84625fa81f6838f9.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11543747/8b09bb28626591ba0bac0cf461f64a7404230092.png http://cdn.edgecas
2017-04-14 07:55 UTC · Community Announcements · Svajūnas Žemaitis
Note: I'll be updating this post with new characters as I make them, so be sure to check this post later. One major issue with the visual design of Garbage Day is the lifeless characters. I want the story of the game to be dialogue and character oriented and that'd pretty difficult to achieve with a character that has no face. So I have been experimenting with a few visual styles and I found one that I'm happy with. Another reason for choosing this style is to keep the game more lighthearted, so that the violence and dark humor in the game wouldn't be taken as seriously. The player arms also n
2017-04-14 07:55 UTC · Community Announcements · Svajūnas Žemaitis
Note: I'll be updating this post with new characters as I make them, so be sure to check this post later. One major issue with the visual design of Garbage Day is the lifeless characters. I want the story of the game to be dialogue and character oriented and that'd pretty difficult to achieve with a character that has no face. So I have been experimenting with a few visual styles and I found one that I'm happy with. Another reason for choosing this style is to keep the game more lighthearted, so that the violence and dark humor in the game wouldn't be taken as seriously. The player arms also n
2017-04-02 22:27 UTC · Community Announcements · Svajūnas Žemaitis
Let me preface this anouncement by saying that instead of pointless apologies I want to offer instead my honesty which I think is more valuable. Theres a few names to a state I've been experiencing, names such as "burning out" or "writers block". I could go into depth analyzing how and why this happened, but that wouldn't achieve anything except perpetuate this creative block by making me identify with it. After this setback I am in a state in which I can continue working on the development. With that being said, the game will be released when its time. All that I can say for sure is that I am
2017-04-02 22:27 UTC · Community Announcements · Svajūnas Žemaitis
Let me preface this anouncement by saying that instead of pointless apologies I want to offer instead my honesty which I think is more valuable. Theres a few names to a state I've been experiencing, names such as "burning out" or "writers block". I could go into depth analyzing how and why this happened, but that wouldn't achieve anything except perpetuate this creative block by making me identify with it. After this setback I am in a state in which I can continue working on the development. With that being said, the game will be released when its time. All that I can say for sure is that I am
2016-02-03 18:34 UTC · Community Announcements · Svajūnas Žemaitis
Hello, I wanted to talk about a few concerns people had about the game. This is a question I have been getting the most. "You have been working on this game for a long time now, why is there so little content?" The game has a lot more content, but almost all of it is in the story mode and many of the features are now removed due to containing spoilers (dialogues, missions). What I want to do with this game is to release the story mode as a whole, so you could experience it as intended, if I added chunks of the story to the game while it's in early access that wouldn't be a good experience. Lau
2016-02-03 18:34 UTC · Community Announcements · Svajūnas Žemaitis
Hello, I wanted to talk about a few concerns people had about the game. This is a question I have been getting the most. "You have been working on this game for a long time now, why is there so little content?" The game has a lot more content, but almost all of it is in the story mode and many of the features are now removed due to containing spoilers (dialogues, missions). What I want to do with this game is to release the story mode as a whole, so you could experience it as intended, if I added chunks of the story to the game while it's in early access that wouldn't be a good experience. Lau
2016-01-25 21:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Marsh Davies)
Each week Marsh Davies descends like a hungry urban gull upon the reeking heap of Early Access, hoping to yank free a tasty treat without choking on a crinkled Space Raiders packet. This week, he s been stuck in Garbage Day, a game that is nominally about replaying the same looping time period, again and again, until you piece together the mystery and escape your temporal prison. In its current form, however, it s no more than a colourful but cramped chaos sandbox, in which you can kill and maim cartoonish inhabitants of a highly-smashable town in the knowledge that any consequences will be re
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