Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2026-01-14 17:34 UTC · Community Announcements · danthat
HEY long time no see. So, good news: new game! Are you ready to take on Earth and reclaim your sprawling space-empire? I’m delighted to announce that my next game EARTH MUST DIE is headed to Steam on January 27th! https://store.steampowered.com/app/3639780/Earth_Must_Die/ You’ll pilot Vvalak Lizardtongue through a myriad of point and click puzzles that feature cube-shaped chickens, _weird_ orgies, short-lived space bugs, and exploding bodies to take back your throne by any means necessary. Sound good? Intriguing? GREAT NEWS, I have a demo right here for you to try - https://store.steampowered.
2020-02-21 18:57 UTC · Community Announcements · danthat
I am delighted to announce that Size Five's newest game 'Lair of the Clockwork God' is OUT NOW. A fast-paced Point-and-Click adventure AND an indie platfomer in one! Join adventurer Ben and wannabe indie darling Dan in a race against time to stop all the Apocalypses. LAIR OF THE CLOCKWORK GOD sees you switching between both characters and using their unique abilities together in a race-against-time effort to stop all the Apocalypses happening simultaneously, by teaching an old computer about feelings. Get it here!
2020-02-20 17:10 UTC · Community Announcements · danthat
Hello! ARE YOU EXCITED? You should be. Lair of the Clockwork God is nearly upon you. Never heard of the game? Here it is, look! It's going to be amazing: https://store.steampowered.com/app/1060600/Lair_of_the_Clockwork_God/ One final request to please please ADD THE GAME TO YOUR WISHLIST, it really helps Steam recognise it as a "proper" game, and helps visibility at launch. If you want to see a Swindle sequel, I'm hoping it's going to be my next game, but that will only happen if Clockwork God sells enough to keep the company afloat. So please WISHLIST it now, and BUY it tomorrow! I sincerely
2019-11-13 07:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Matt Cox)
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Robots! Sneaking! Hacking! Dying! So. Much. Dying. The Swindle is a roguelike sneak ’em up that gets far too repetitive far too quickly, but I do like how most of those deaths are preceded by greed. (more…)
2016-11-12 19:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Brittany Vincent)
The Swindle’s cyberpunk/steampunk aesthetic was unique, but the sci-fi concept art posted on Size Five Games’ blog seems like it would adapt even more readily to its stealthy computer hacking gameplay. The developer is considering a follow-up game and has brought in an artist to chuck a few ideas together. The resulting artwork by Gareth Davies has a gritty 70’s/80’s sci-fi look highlighted by pastels and reminds me of Chris Foss’ work for Jodorowsky’s Dune. …
2015-11-17 19:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Adam Smith)
Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end. …
2015-09-01 10:59 UTC · Community Announcements · danthat
HELLO! Thanks to everyone who helped out with the Beta Test of v1.06. Seems the NEW MOVE is hugely appreciated, and working well. I'll be continuing to address feedback as it comes in, but I'm hoping 1.06 is the last big patch; the next thing is to look into how feasible a Daily Challenge Mode would be, which is a highly requested feature. It should scratch that 'Endless Mode' itch some of you have as well. - ADDED: walking over a ledge with SNEAK held will automatically move you safetly to a wall grab - ADDED: cash from computers is no longer added to the "% stolen" count until you have the a
2015-09-01 10:59 UTC · Community Announcements · danthat
HELLO! Thanks to everyone who helped out with the Beta Test of v1.06. Seems the NEW MOVE is hugely appreciated, and working well. I'll be continuing to address feedback as it comes in, but I'm hoping 1.06 is the last big patch; the next thing is to look into how feasible a Daily Challenge Mode would be, which is a highly requested feature. It should scratch that 'Endless Mode' itch some of you have as well. - ADDED: walking over a ledge with SNEAK held will automatically move you safetly to a wall grab - ADDED: cash from computers is no longer added to the "% stolen" count until you have the a
2015-08-25 15:09 UTC · Community Announcements · danthat
HELLO AGAIN. I've still been working hard tweaking and balancing the game, and addressing some of the remaining bugs in The Swindle. Lots has changed, but most-importantly a NEW MOVE as requested via the forums: you can now safetly move automatically to a WallGrab by sneaking over edges. One of the main reasons it's been a while since the last update is because I've been made aware that there are still some Jumping issues on some computers. This is the joy of PC development, and a potentially-infinite combination of setups out there, I guess. It's been a nightmare to reproduce and fix up. Anyw
2015-08-25 15:09 UTC · Community Announcements · danthat
HELLO AGAIN. I've still been working hard tweaking and balancing the game, and addressing some of the remaining bugs in The Swindle. Lots has changed, but most-importantly a NEW MOVE as requested via the forums: you can now safetly move automatically to a WallGrab by sneaking over edges. One of the main reasons it's been a while since the last update is because I've been made aware that there are still some Jumping issues on some computers. This is the joy of PC development, and a potentially-infinite combination of setups out there, I guess. It's been a nightmare to reproduce and fix up. Anyw
2015-08-18 16:03 UTC · Community Announcements · danthat
v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to dan@sizefivegames.com, thanks! - FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked min
2015-08-18 16:03 UTC · Community Announcements · danthat
v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to dan@sizefivegames.com, thanks! - FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked min
2015-08-17 16:34 UTC · Community Announcements · danthat
A quick update that fixes a few things. As always, please do let me know if anything is worse! v1.051 - FIXED?: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - TWEAK: it's no longer possible to set off the alarms by atte
2015-08-17 16:34 UTC · Community Announcements · danthat
A quick update that fixes a few things. As always, please do let me know if anything is worse! v1.051 - FIXED?: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - TWEAK: it's no longer possible to set off the alarms by atte
2015-08-14 14:26 UTC · Community Announcements · danthat
Hello! v1.05 changes a few critical things. I am one man, sitting here on my own, and although I've tested everything to the best of my abilities, there's nothing quite like having hundreds of people playing it to make me suddenly realise something's awry. So I've made this update an opt-in Beta for now. I'm sure it's fine, but I'd really appreciate some feedback on this version before I make it LIVE to everyone. If you right click the game in your Library, go to Properties and the Betas tab, and select betaTesting from the drop-down menu. Download the update, game should appear in your Librar
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/369110/raw.
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