Shoot 'Em Up Kit Build 2.0.24
Build 2.0.24 is now available. The change list is: - Rebuilt the sample games. - Fixed a collision issue which could occur when replaying a game.
Create your own professional quality videogames without any programming or scripting. Create games using a simple yet powerful drag-and-drop interface and fine-tune items to customise your game. The Shoot 'Em Up Kit provides a wide range of features to create the game you always imagined.
| App ID | 369190 |
|---|---|
| App type | Application |
| Developer | Tall Studios |
| Publisher | Tall Studios |
| Homepage | http://www.tallstudios.com |
| Release date | 2015-06-05 23:35 UTC · Early Access |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/369190 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Shoot Em Up Kit.exe | windows | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:58 UTC | $39.99 | $39.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 10968599 | 2023-04-10 12:01 UTC | ||
| beta | 10637552 | Beta test branch | 2023-02-27 22:05 UTC | |
| beta-previous | 2226478 | The previous beta build. Useful if experiencing issues with the beta build. | 2017-12-16 19:42 UTC | |
| beta-version-18 | 3902206 | Beta Test for build 2.0.18 | 2019-06-09 10:19 UTC | |
| feature-test | 6934998 | Feature test branch for testing new features and fixes. | 2021-07-22 17:49 UTC | |
| version-17 | 2865385 | The Shoot 'Em Up Kit version 2.0.17 build | 2019-06-13 19:04 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228983 | windows | from app 228980 · shared install | ||||
| 228984 | windows | from app 228980 · shared install | ||||
| 228986 | windows | from app 228980 · shared install | ||||
| 228987 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 229032 | windows | from app 228980 · shared install | ||||
| 369191 | 708.69 MB | 442.83 MB | 6399192836412799324 | branches: beta, beta-previous, beta-version-18, feature-test, version-17 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 10968599 | public | 2023-04-10 12:01 UTC | 2 hours ago |
| 10637552 | beta | 2023-02-27 22:05 UTC | 2 hours ago |
| 6934998 | feature-test | 2021-07-22 17:49 UTC | 2 hours ago |
| 2865385 | version-17 | 2019-06-13 19:04 UTC | 2 hours ago |
| 3902206 | beta-version-18 | 2019-06-09 10:19 UTC | 2 hours ago |
| 2226478 | beta-previous | 2017-12-16 19:42 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Build 2.0.24 is now available. The change list is: - Rebuilt the sample games. - Fixed a collision issue which could occur when replaying a game.
Updates for version 2.0.23 - Improvements to the Model Builder. - Fixed an issue that prevented spline selection on Player Input Definition. - Fixes for in-game player ship selection. This is functional but still work-in-progress. - Fixed a minor sprite animation issue within the Sprite Editor. - Many minor fixes, optimisations and usability tweaks. We will be releasing another patch shortly to update the demo and tutorial games.
Change list: Fixed issues with collisions between multiple Entities. Performance improvements when lots of Entities active at once. Minor bug fixes.
Change list: The Sprite tab is now shown correctly in the Entity Editor. Changing from a Model to a Sprite updates the tabs correctly. The full list of Effect events is shown in the Entity Editor. Fixed potential crash when dragging sprites while Snap to Object is on. Fixed some sprite alignment issues in the editor dialogs and windows. Fixed an issue with sprites not being exported if the Sprite doesn't have a first frame.
Change list: The Sprite tab is now shown correctly in the Entity Editor. Changing from a Model to a Sprite updates the tabs correctly. The full list of Effect events is shown in the Entity Editor. Fixed potential crash when dragging sprites while Snap to Object is on. Fixed some sprite alignment issues in the editor dialogs and windows. Fixed an issue with sprites not being exported if the Sprite doesn't have a first frame.
Change list: The Sprite tab is now shown correctly in the Entity Editor. The full list of Effect events is shown in the Entity Editor. Fixed potential crash when dragging sprites while Snap to Object is on. Fixed some sprite alignment issues in the editor dialog boxes and windows.
Changelist - Fixed a potential problem when creating new games as an empty project or from a template. - Added project options for a fixed game speed. - Added UI option for enabling or disabling bilinear filtering.
- Fixed a problem with the Create New option not always working correctly in the Entity Editor. - Added a 'Snap to object' button in the Entity Editor. - Snap to object is no longer the default action when adding a Part. - Improved the use of wireframe when Parts are obscured in the Entity Editor. - Added close icon to Import list window in Entity Editor - Added Part to types list in Entity Editor - Level Editor now only shows Entities of the correct type when placing a Player item, etc.
We’re pleased to announce the release of version 2.0.22 of the Shoot ‘Em Up Kit. The changelist is as follows: Meshes can be combined to create new Entities. Added an Event Condition Definition, which can be used to create groups of event conditions (such as 'Control Left' and 'Control Up') which must all be met before an Action is triggered. Actions support Event Conditions, allowing actions based on multiple event criteria. Added select button to Front-End and HUD editors (lists items in the main page or currently editing popup) Selecting overlapping items will cycle through them in the Fron
Hey everyone, we hope you are all keeping safe and well. We wanted to update you on the progress of the Shoot 'Em Up Kit as we shared some new features with you in August and have not yet released a new build. The new features have been held up by a major upgrade to the low-level engine, which the Kit uses for drawing sprites, models, audio, video, etc, that we've been working on for some time. We'd hoped and expected to have this finished in August but, despite the Kit working well with the new engine, there are still a lot of tasks which need completing. We're very aware people are waiting f
Welcome to the August news update of the Shoot 'Em Up Kit. It has been a while since our last update and we apologise for this. We've been hard at work on a new graphics engine to use more modern visual effects and gain huge performance benefits in 3D games. This has been going very well and we are in the last stages of this feature at the moment. We also welcome Matt to the team. Matt has been replacing the rotation systems to fix some bugs and allow full Six degrees of freedom rotation for cockpit based flight. We're also upgrading the version of PhysX used within the Shoot 'Em Up Kit to imp
Hello and thank you for checking out our April update for the Shoot ‘Em Up Kit. Shoot ‘Em Up Kit version 2.0.20 We’re pleased to announce that version 2.0.20 of the Shoot ‘Em Up Kit has been released. This is mostly a bug fix update but also contains some useful performance improvements and improved collision detection. The changelist is as follows: Version 2.0.20 Improved project load times. Improved game logging in debug mode. Fixed an issue with the score not working correctly if testing level 2 or greater. Fixed a problem with billboard sprites not facing the camera. Lights can be attached
Welcome to the January update for the Shoot ‘Em Up Kit. We hope you had a great festive holiday and we wish you all a very happy new year. Version 2.0.19 {STEAM_CLAN_IMAGE}/8977518/b4cd53eaec86cef9381e06bca2ed4132a5097906.png {STEAM_CLAN_IMAGE}/8977518/5960090936bb9867462e93e9ab919831d7782b49.png We’re pleased to announce that the Shoot ‘Em Up Kit version 2.0.19 has been released. This includes many fixes and features including template games, which you can use as a starting point for your own projects; and orthographic cameras to use 3D models without perspective – which is perfect for retro-
Hello and thank you for checking out our November update for the Shoot ‘Em Up Kit. It has been a few months since the version 2.0.18 build was released and so we’d like to share our progress as we move towards the next release. Template Games We've been using the Shoot 'Em Up Kit to create some template games and new demos. These cover some of the common styles of shoot ‘em up: the side-scroller; vertical shooter; twin-stick; invaders; asteroids; and free roaming. We’re retiring the Wizard feature as this was complex to use and didn’t give the helpful starting point that the templates provide.
We're pleased to announce that version 2.0.18 of the Shoot 'Em Up Kit is now available. This is the biggest update we have released and includes a re-written level editor; support for orthographic 2D games; and a more modular approach to game creation which expands the features and possibilities. We have created an Upgrade Wiki page which explains about the changes introduced in version 2.0.18. We recommend that you back up your projects before updating as existing projects will be automatically converted to the new format. In some cases it may be necessary to make a few changes to your projec
Full appinfo as delivered by Steam PICS, changenumber 36980968. Also at /api/app/369190/raw.
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