Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2025-10-24 01:35 UTC · Community Announcements · chaosavy
Hi! Long time no announcement!Hope all of you are doing great.In case you aren't aware - I'm still around and working on my third game - For the longest time Immortal Space God's Steam Store page had no trailer - that's kind of odd isn't it? Well I corrected that and you can check it out on the main store page - or via YouTube.If you don't mind me rambling a bit, this is maybe a bit rougher quality trailer than usual, I sort of rushed on making it. Normally one of these trailers would take me a week or two of work, but this one took only a few days. The goal is to prepare for a demo of Immorta
2024-01-21 01:49 UTC · Community Announcements · chaosavy
Stability improvement - added another pass of removing objects before they are deleted to hopefully "fix" many crash issues. Removing a deleted object is very important because if a deleted object is used the game crashes. The code should be good enough to always remove a object prior to deletion, but clearly I missed more than one of these, so adding another removal pass should make the game more stable :)
2024-01-15 03:50 UTC · Community Announcements · chaosavy
Fixed 2 crash bugs and some stability improvements. Crash bug that happened when a transport ship docked in ship mode, then undocked. If the transport ship had fleet ships, the fleet ships would be re-created causing the crash. Crash bug that happened on using an active upgrade, then entering the overworld mode. Active upgrade code not properly cleaned up on exiting ship mode.
2023-03-30 02:41 UTC · Community Announcements · chaosavy
Max credit fix.
2022-10-31 02:48 UTC · Community Announcements · chaosavy
While fixing a pretty serious bug in ISG - fixed it in VD2 as well :)
2022-07-18 12:01 UTC · Community Announcements · chaosavy
Fix for a particular mission not properly destroying fleet defense ships as intended.
2022-06-28 18:54 UTC · Community Announcements · chaosavy
Bug fix with upkeep calculations (if upkeep has been modded). Few stability improvements.
2020-10-16 18:24 UTC · Community Announcements · chaosavy
BABY!!! I mean... ssshhh baby's sleeping... please don't wake up... I need this 10 min break... Hey guys - son #2 decided to finally show up about a month ago. Things are pretty crazy and I don't have much non-baby/toddler time where I can keep my eyes open, but I wanted to do a update vid rambling a bit. Thanks as always for your support! Paul
2020-09-08 18:43 UTC · Community Announcements · chaosavy
Hey guys! The Ashes DLC is now released! https://store.steampowered.com/app/1383180/Void_Destroyer_2__Ashes/ The Ashes DLC is intended for veteran players of the game as it features two alternate starts. Both give you ownership over a base right at the start of the game. In this play through of Void Destroyer 2 your goals will likely be to raise money and supply the base with ore to start building your fleet. In the story mode additional ships (destroyer and above) will be unlocked as you progress and in sandbox mode all ships are unlocked right from the start. Either way you'll have access to
2020-08-24 01:56 UTC · Community Announcements · chaosavy
Hey guys! Got some news - another DLC has been in development - Ashes Here's the trailer - https://www.youtube.com/watch?v=UC1Od5DKwps Direct Link - Link Similar to the "Big Red" DLC - the Ashes DLC will feature 2 alternate starts. The goal is to release the DLC on September 8th. In the Ashes DLC you quickly gain control of a base capable of building ships. In this play through your early goal could be to supply this base with resources to start building up a fleet, mostly bypassing faction missions and instead focusing on generating credits and/or mining. Ore would be very useful in building
2020-06-24 01:48 UTC · Community Announcements · chaosavy
Hey guys I'm happy to report that I'm now shifting my focus to be on polish and enhancements. My goal is to release a patch every few days with some improvement to the game. Once I run out of these smaller improvements I'll start focusing on larger more time consuming ones. The overall focus of these improvements will be on the late stages of the game, reducing micro management, smoothing out frustrations, improving the UI, giving the player more control and options and introducing ways for the player to chose various difficulty/balance options. There's quite a lot of little and big items, inc
2020-06-04 18:44 UTC · Community Announcements · chaosavy
Hey guys! The Big Red DLC is now released and available for purchase. If you are interested check it out here. The Big Red DLC is intended for veteran players of Void Destroyer 2 - it quickly gives you control over a dread carrier. It's damaged and lacking in it's usual abilities - and your early challenge will be to raise funds to cover it's upkeep, repair it and upgrade it. But when you do you'll have one of the most powerful ships in this region of space. I hope you guys enjoy this unique challenge and experience in the Void Destroyer 2 world. thanks! Paul
2020-05-19 19:04 UTC · Community Announcements · chaosavy
Hey guys! Got some news on the "Big Red" DLC! Here's the trailer - https://www.youtube.com/watch?v=NryAZJB-mGM Direct Link - Link The goal is to release the DLC on June 4th - this may be the first and only time in my dev history where I have a set release date! *sheepish grin* The Big Red DLC features ships of the "Digger" faction - the original settlers of the region of space where the events of Void Destroyer 1 and 2 take place. The Diggers were forced out from their claims and turned to outcast pirates. The Big Red DLC will allow players to acquire a Digger dreadnought - the Big Red. A mass
2020-04-14 17:13 UTC · Community Announcements · chaosavy
Hey guys! The Soundtrack DLC is now available - https://store.steampowered.com/app/1276050/Void_Destroyer_2_Soundtrack/ Due to budget issues - Void Destroyer 2 launched with less music variety than I had hopped. To fix this my musician (Rob Fenn) has created additional tracks for the game and I've commissioned some as well. These are now part of the game - for free! In addition there is now a Soundtrack DLC available - at a low cost - which hopefully will offset Rob's time creating these. This is an experiment so we hope it works out as a win win for everyone. Before this update - Void Destroy
2020-03-31 18:15 UTC · Community Announcements · chaosavy
Hey guys! When I was prepping Void Destroyer 2 for release, one of my regrets was not having more music tracks. The reason being is because of the lack of funds I prioritized other assets - mainly 3D models. I think that I'm very lucky to have the music composer that I do - who has been with me long before Void Destroyer 1's Early Access and always delivered great music tracks. So it was especially painful not to contract more music to the game due to the budget. Since release my musician agreed to create additional music tracks for the game - in exchange for putting up a Soundtrack DLC - whic
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/369530/raw.
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