Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2020-03-02 06:50 UTC · Community Announcements · DragonCoke
We're releasing on Switch today! 🎉🎉🎈 We're excited to also bring all the Switch changes to PC, bringing local Co-op mode, various game changes and upgrades as well as a long list of bug fixes. New feature Local co-op Can be initiated from the main menu by selecting co-op. Play up to two players throughout the entirety of the game with any character you've unlocked. Does not require a new savefile or resetting progress. At least one player must be on a controller. Changes The entire game has been ported to GameMaker Studio 2, from GameMaker Studio 1. This means the game runs faster and is mo
2018-03-02 17:44 UTC · Community Announcements · DragonCoke
Three years ago, we planned on being in Early Access for roughly 6 months. A lot has happened since then, we decided we wanted to take the game in a new direction and not become just another rogue-like. We were able to release on additional platforms and we've pretty much remade every single part of the game. The game is bigger and better than we planned. This is not the same game that entered Early Access what feels like forever ago. Even though the game is released, we're going to keep updating the game. Fixing bugs and most likely look into some parts we feel didn't turn out perfectly. Back
2018-03-02 17:44 UTC · Community Announcements · DragonCoke
Three years ago, we planned on being in Early Access for roughly 6 months. A lot has happened since then, we decided we wanted to take the game in a new direction and not become just another rogue-like. We were able to release on additional platforms and we've pretty much remade every single part of the game. The game is bigger and better than we planned. This is not the same game that entered Early Access what feels like forever ago. Even though the game is released, we're going to keep updating the game. Fixing bugs and most likely look into some parts we feel didn't turn out perfectly. Back
2018-02-21 22:08 UTC · Community Announcements · DragonCoke
We’re proud to announce the full version of The Story Goes On will release 2018-03-02 on Windows, Linux and Mac! Additionally we’re also releasing on the Xbox One at the same time, so be sure to grab it for some special features. It’s been a long journey, and we’re proud to have made it this far, thank you for sticking with us. We know it’s taken a bit longer than we’ve had hoped but the extra time paid off and has made the game even better. Thank you, Anton
2018-02-21 22:08 UTC · Community Announcements · DragonCoke
We’re proud to announce the full version of The Story Goes On will release 2018-03-02 on Windows, Linux and Mac! Additionally we’re also releasing on the Xbox One at the same time, so be sure to grab it for some special features. It’s been a long journey, and we’re proud to have made it this far, thank you for sticking with us. We know it’s taken a bit longer than we’ve had hoped but the extra time paid off and has made the game even better. Thank you, Anton
2017-02-13 17:39 UTC · Community Announcements · DragonCoke
Hello again. It's time for another update. So here's what's new. Updated the main menu to have the same style throughout. The Desert Dungeon is now added to the story. Revised the script and updated all story interactions. New items! Recoded, redesigned and retextured almost all bosses. Replaced some of the bad enemies with newer, cooler ones. Some more abstract changes, and one of the reasons this patch took so long are some major internal reworks. This has led to more stability, more manageability and more rapid development for the future. This also means some major bugs have been taken care
2017-02-13 17:39 UTC · Community Announcements · DragonCoke
Hello again. It's time for another update. So here's what's new. Updated the main menu to have the same style throughout. The Desert Dungeon is now added to the story. Revised the script and updated all story interactions. New items! Recoded, redesigned and retextured almost all bosses. Replaced some of the bad enemies with newer, cooler ones. Some more abstract changes, and one of the reasons this patch took so long are some major internal reworks. This has led to more stability, more manageability and more rapid development for the future. This also means some major bugs have been taken care
2016-02-21 21:12 UTC · Community Announcements · DragonCoke
The Tile Update! It's time again for a new update. We’re continuing to add dungeons, a bunch of items, bosses and shaping up the story! Vastly improved assets and textures across the entire game Added the Spooky Mansion Dungeon New items together with a new RNGenerator for items Four new bosses, and one major boss rework Bosses are now selected like items, based on what you've faced before New rough "tutorial" on startup that will introduce a small part of the story More music tracks by Sam ducking “L” Jones Responsive soundtrack Something that didn't quite make it in this patch was updating a
2016-02-21 21:12 UTC · Community Announcements · DragonCoke
The Tile Update! It's time again for a new update. We’re continuing to add dungeons, a bunch of items, bosses and shaping up the story! Vastly improved assets and textures across the entire game Added the Spooky Mansion Dungeon New items together with a new RNGenerator for items Four new bosses, and one major boss rework Bosses are now selected like items, based on what you've faced before New rough "tutorial" on startup that will introduce a small part of the story More music tracks by Sam ducking “L” Jones Responsive soundtrack Something that didn't quite make it in this patch was updating a
2016-01-10 17:41 UTC · Community Announcements · DragonCoke
Hello! During these past two months we have been working hard on a new game concept that we believe will complete the progression of the game. DUNGEONS! What’s a dungeon? It’s a secret pre-made area, one for each world, once beaten you move further along the story. That's right, we’ll finally be implementing the story! You may stumble upon a dungeon during normal gameplay or travel to the end of the worlds where you’re given the option to enter a dungeon, costing you a few items and some money for each trip. Along with dungeons, we’ve added quite a few new items, which most do not naturally ap
2016-01-10 17:41 UTC · Community Announcements · DragonCoke
Hello! During these past two months we have been working hard on a new game concept that we believe will complete the progression of the game. DUNGEONS! What’s a dungeon? It’s a secret pre-made area, one for each world, once beaten you move further along the story. That's right, we’ll finally be implementing the story! You may stumble upon a dungeon during normal gameplay or travel to the end of the worlds where you’re given the option to enter a dungeon, costing you a few items and some money for each trip. Along with dungeons, we’ve added quite a few new items, which most do not naturally ap
2015-10-17 19:01 UTC · Community Announcements · MalcolmSith
http://i.imgur.com/KpObbuW.png Reintroducing The Story Goes On! This update is a huge one, but not in the way you might expect! Major parts of the game have been completely rewritten to support a new way of graphics handling which allows for complete internal and external resolution control. This together with new room designs makes the game feel more open and less claustrophobic. Language Support! That’s right, The Story Goes On is now much more accessible for people all around the world! While we’re still building up our language support the tools are now there and so far we’ve been able to
2015-10-17 19:01 UTC · Community Announcements · MalcolmSith
http://i.imgur.com/KpObbuW.png Reintroducing The Story Goes On! This update is a huge one, but not in the way you might expect! Major parts of the game have been completely rewritten to support a new way of graphics handling which allows for complete internal and external resolution control. This together with new room designs makes the game feel more open and less claustrophobic. Language Support! That’s right, The Story Goes On is now much more accessible for people all around the world! While we’re still building up our language support the tools are now there and so far we’ve been able to
2015-08-17 19:07 UTC · Community Announcements · DragonCoke
Journey into the frozen inferno in this latest update to The Story Goes On! On top of the addition of the 6th “Frozen Fire” world, we have also added numerous additions to the game, both enhancing the performance, and overall progression of the game. With new graphics, new soundtracks, new items, and more, this is surely one to check out! Major Changes: The story goes on once more! You can now travel further along the maze with the addition of the Ice and Fire floor packed with a new set of enemies and environment. The game now takes up half the previous disk space since last patch! With some
2015-08-17 19:07 UTC · Community Announcements · DragonCoke
Journey into the frozen inferno in this latest update to The Story Goes On! On top of the addition of the 6th “Frozen Fire” world, we have also added numerous additions to the game, both enhancing the performance, and overall progression of the game. With new graphics, new soundtracks, new items, and more, this is surely one to check out! Major Changes: The story goes on once more! You can now travel further along the maze with the addition of the Ice and Fire floor packed with a new set of enemies and environment. The game now takes up half the previous disk space since last patch! With some
Full appinfo as delivered by Steam PICS, changenumber 34829874. Also at /api/app/369560/raw.
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