Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
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2025-06-12 13:49 UTC · Community Announcements · ElfWord
Templars, we're thrilled to share that our latest game, Cyber Knights: Flashpoint, is now fully launched on Steam!If you're a fan of in-depth squad-based tactics (a.k.a. "XCOM-like"), with a unique strategy layer & story engine, I hope you'll give Cyber Knights a look! We're in the final week of our launch sale now.If you've already picked it up, you can still support by leaving a 👍 and comment on our trailer, helping more of IGN's Game Trailer's channel's 1.15 million subscribers discover our work! Or spread the word to your friends! Use these links to check if your Steam friends have played
2024-05-28 21:01 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/10208979/30b3f92cba58c28a8a623b6dfcff6466baf77f8c.png We are excited to announce that this Thursday, May 30th at 3pm Eastern (12pm Pacific) we will be hosting a Templar Battleforce ‘race’ between a handful of our veteran players over on our Discord. Each of them will be highlighting a different style of play as they see how fast they can move through the game. The event will start before Ferarai and Galantia and we will see who gets furthest! Come hang out with us, chat about Templar Battleforce and your favorite strats, and check out what we're up to these days at Trese Bro
2024-03-17 18:21 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/10208979/c6c416136d820beab67d36a215b8d56df09d8fc7.png Templars! We are once again back with a new Relic, some new HP rules for Berserks and a pile of weapons, armor, gear and Talent rebalances as well as some bug fixes from community posts. A huge thanks to everyone helping keep sharing and review this game over all the years. Our new turn-based tactics RPG! Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, launched into Steam Early Access and has now passed Update #60 as it battles through its ambitious public roadmap. We've now completed the six major roadm
2023-10-19 20:22 UTC · Community Announcements · ElfWord
{STEAM_CLAN_IMAGE}/10208979/63fdc2d5911dda48d4e3556618a01b03201bf2f9.jpg Exciting news all! Cyber Knights: Flashpoint - our squad tactics heist RPG - launched on Steam this week! 🎉🎉🎉 It's our first 3D game and a big step up for our studio; we'd love for you to check it out. Like Templar Battleforce, Cyber Knights offers in-depth squad tactics with a ton of replayability, endless character build possibilities, and even more RPG elements. Come take a look and see if Cyber Knights' stealth mechanics, independent enemy AI, heist strategy layer, and unique 23rd-century cyberpunk looks fun to you
2023-06-25 21:00 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/10208979/9e4b867e8f82c00526d8d8e8150b2b4cdf91c05c.jpg Templars! We are back again with the double drop of 4 new Relics in Update #93 just because we can't leave the other Templar classes out of the good fun. This time, we've got a Armor Plating, Reactor System, Expert-Proc and Weapon Mod to round out the set of Gear Level 8 Relics. But first - a quick note about our upcoming game: Play Cyber Knights Demo in Steam Next Fest Our next tactical turn-based RPG draws upon everything we learned from creating Templar Battleforce - so we hope you'll come check out the world of Cyber
2023-06-22 18:11 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/10208979/991002c1208be790b11ae0ec31f21e7b957d882a.jpg Templars! We ride to war once again with Update #92 which brings in 4 new Relic Wargear and a pile of fixes for Mac OS launch issues, latest version and fullscreen. Play Cyber Knights Demo in Steam Next Fest Our next tactical turn-based RPG draws upon everything we learned from creating Templar Battleforce - so we hope you'll come check out the world of Cyber Knights: Flashpoint. You can play its demo now, for free in the Steam Next Fest! If you're not up for a demo today, check out the next game and add it to your wishli
2022-07-10 11:46 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/10208979/d7faf57b9ed673505a18bcfaf2ed6e2d01eb8c39.jpg Templars! Are you ready to be Knights for the first time? We have a very early demo up just this weekend for our upcoming game, Cyber Knights: Flashpoint, as part of our participation in PAX Rising Online. As it’s focused primarily on the stealth & tactical gameplay, we think you’d have some excellent feedback to offer if you’d like to play it. https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/ It’s only online until tomorrow (Sunday) night, so hop in if you want to give it a shot. You can join us in our
2021-04-19 16:37 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/10208979/a99a04be0a3c917aa5d346eba5d1c687a76d033f.jpg Hello Templars! It's been a while, but this game remains close to our hearts, and with recent OS changes, we wanted to make sure we not only made an update to keep things running, but bundle in a few goodies for everyone. Update #91 touches down on the war-torn fields of Templar Battleforce with 4 new Relics, some major platform support improvements to keep the game running on all the latest OS and a juicy pile of smashed bugs. We're excited to provide this update to all of our Templar mech pilots and thank you all for th
2020-03-29 19:44 UTC · Community Announcements · Trese Brothers
{STEAM_CLAN_IMAGE}/10208979/c61f7201f8be8d273241df6ca3eeb9190dc39add.png Update #90 fixes some of the last little issues in the game that have been reported from the player base. We've also notarized the game to improve our Mac OS support. Reinforced Structures no longer gives more Tact Point HP than listed in the description. On the Relic front -- two weapons have had their icon updated to the relic art and one relic armor that was allowing multiple equips is now working as intended. We've fixed one Talent description and also fixed an issue that was preventing two of the Captain's debuff Tal
2019-02-06 19:17 UTC · Community Announcements · Trese Brothers
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10208979/3451bc8cbff6b7944e44150979baea24af1bcf5a.jpg Following on the major milestone CLAYMORE release last week, we've got a balancing update for landmines and everything associated with them. We've received awesome energy from the community about how much fun landmines are but also reservations that they just lack the BOOM power that they deserve. We've gone through another round of testing and simulated a gross number of landmines exploding into different types of xeno faces at different levels. In the end, we've agreed. Mo
2019-01-28 21:45 UTC · Community Announcements · Trese Brothers
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10208979/3451bc8cbff6b7944e44150979baea24af1bcf5a.jpg The major milestone CLAYMORE introduces a new style of play for Templar Engineers who can now drop landmines onto the field of battle to bait, slow and detonate oncoming enemies. This new style of defensive play is best matched with other Engineering abilities like Sentry Turrets and can be used by both Flame Engineers and standard Engineer Templars. They can be useful to both hold a defensive perimeter or slow down pursuing enemy forces as your elite strike force of mechs p
2018-11-01 00:58 UTC · Community Announcements · Trese Brothers
https://steamuserimages-a.akamaihd.net/ugc/365155921119930802/2168F32E1A70AAB94FFB5A60300D13168526B2FD/ Update #87 roars onto the field with two new Neptune Relic weapons -- the Dragoon Mk21 and Vright's Mk23. Combined with new Engineer cutter gauntlet and new ordnance that can raise maximum Heat, #87 provides some new options for you precious RQ spend as well as some new strategies for the battlefield. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10208979/9e0d0a5896102770191c8be2a3a47fc07232ba7a.png Neptune Relics Two new high power and high Gear Level Relics have been a
2018-09-09 02:07 UTC · Community Announcements · Trese Brothers
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10208979/b589bdfbe4d43c20d86209665352c48ecd8e8fbd.png Update #86 brings together a big package of improvements of finer tuned balancing, small AI improvements on certain levels, fixed map bugs and improved dialog. A lot of the changes in this package are very specific and gathered and evaluated from our player-base. First, we've buffed and rebalanced a number of things on the Templar side. Tactical Point durability bonuses are now slightly higher for their SP cost, we've improved two of the Engineer's Revolvers and ensured fair
2018-06-14 21:01 UTC · Community Announcements · Trese Brothers
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10208979/d56a191769d7a0e0fbcd836babb4296cabec0ae5.png This week, we've got an exciting revamp of the game's scoring system to better handle New Game+ mode, improved balance for swapping Scouts and Soldiers and a final round of combat log fixes. Updated Scoring System Looking back over 3 years of support, improvements and new features -- sometimes we find an excited feature which was added to the game (New Game+ mode) after release (but very early on!) which had some unforeseen impact on other parts of the saved game system. Tem
2018-05-08 17:06 UTC · Community Announcements · Trese Brothers
https://steamuserimages-a.akamaihd.net/ugc/922552472645932097/27EF969D850749FB5D0CA1D824BA696F31E51966/ In the on-going clash of the meta between the Templars and their mighty enemies, this one probably swings in the favor of their enemies. With the last update buffing shieldbearers and giving even great team build flexibility to lower We've made some map modifications -- better marking spawning locations in Tundeer but also adding few more low-rate spawning spots. Beware of new attack vectors. We've balanced the Hive Mind level's turn goal, as a lot of captains are crushing the level far too
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