2025-07-13 06:56 UTC · Community Announcements · Andrettin
As of tomorrow, the 14th of July, Wyrmsun's DLCs will become 100% free! In keeping with the main game being free, it was decided to now make the DLCs fully free of charge as well, especially since they were originally published quite some time ago.Big thanks to everyone who bought them until now, your support for Wyrmsun is deeply appreciated!
2022-08-08 20:46 UTC · Community Announcements · Andrettin
----------------------------------------------------------------------- - 5.3.6 Changelog ----------------------------------------------------------------------- * Buildings - Added Stone Deposit and Stone Quarry (graphics by Jinn). These function similarly to metal deposits and mines, but provide stone instead. - Neutral faction buildings (like Mercenary Camps) are now only accessible for the owner of the settlement they are located in. - Neutral faction buildings can now spawn neutral hostile units if the building is located in a non-owned settlement. - Mercenary Camps are now indestructible
2022-03-13 20:05 UTC · Community Announcements · Andrettin
Note: This new patch makes it so farms and towers are now only buildable on top of minor building sites. However, for those who prefer playing without building sites, a mod has been added to the Steam Workshop which removes the building site requirements and makes them not appear on maps - the No Building Sites mod. Additionally, many of the classic skirmish maps now have map-specific settings which likewise disable building sites. ----------------------------------------------------------------------- - 5.3.5 Changelog ----------------------------------------------------------------------- *
2022-02-12 13:53 UTC · Community Announcements · Andrettin
The plan for the next patch is to make farms and towers require a Minor Building Site to be constructed upon: {STEAM_CLAN_IMAGE}/8732683/2c6e4790efac2a976ce5a34c4265674a4e833aa4.png The reasoning for this move is threefold. First, it makes effective territorial control more strategically important. Second, it makes farms and food supply more valuable. And finally, it introduces the necessity to make a strategic choice between increasing food supply to recruit more units and building towers to defend your lands. The existing maps will be adjusted to contain a good number of minor building sites
2022-02-02 07:20 UTC · Community Announcements · Andrettin
----------------------------------------------------------------------- - 5.3.4 Changelog ----------------------------------------------------------------------- * AI - Minor improvement to the performance of AI force management. * Encyclopedia - Added Dynasties encyclopedia category. Dynasty encyclopedia entries have a button for displaying the dynastic character tree for it. * Factions - Renamed the Thielung Tribe to Gautalanda, and made it a polity. * Map Editor - Fixed crash when hovering over a unit with the mouse in the map editor. * Pathfinding - Improved A* node insertion performance.
2022-01-14 06:57 UTC · Community Announcements · Andrettin
----------------------------------------------------------------------- - 5.3.3 Changelog ----------------------------------------------------------------------- * Achievements - The Paragon, Legend and Demigod achievements can now be acquired by leveling up any character, not just custom heroes. - The achievement and achievement unlocked dialogs now have a semi-transparent background beneath their text. - Achievements are now displayed in a tree in the achievements menu. - Added support for achievements to grant bonus abilities to characters. - The "The Mightiest Made" achievement now grants
2022-01-08 21:36 UTC · Community Announcements · Andrettin
----------------------------------------------------------------------- - 5.3.2 Changelog ----------------------------------------------------------------------- * Encyclopedia - Added entry for the "Luxury Resources" game concept. * Factions - Fixed issue with polity names in custom games if they hadn't acquired a government type upgrade yet (e.g. East Anglia would be called " of East Anglia"). - Merged the Bavarian, Bernice, Burgundian, Cantware, Danish, Dere, Frankish, Frisian, Geat, Gute, Jutish, Lombard, Mierce, Norwegian, Ostrogothic, Saxon, Swedish, Thuringian, Vandal and Visigothic Tri
2021-12-23 21:00 UTC · Community Announcements · Andrettin
----------------------------------------------------------------------- - 5.3.1 Changelog ----------------------------------------------------------------------- * Buildings - Fixed crash which occurred when placing a building, if the building's center tile were beyond the end of the map. * Encyclopedia - Names of characters, buildings and units can now link to the entry of the respective word. For instance, clicking on the link on Thrahila's name will result in the encyclopedia entry for the corresponding Proto-Germanic word being displayed. Word entries provide information such as the langua
2021-12-12 18:00 UTC · Community Announcements · Andrettin
Important Note: This patch introduces a substantial change to gameplay, namely that universities and temples now need to be built on top of a Building Site (similar to how it works for town halls and settlement sites). The intent is to gradually make more buildings have similar requirements. ----------------------------------------------------------------------- - 5.3.0 Changelog ----------------------------------------------------------------------- * AI - The AI will now declare war on a player if it has a quest to own a settlement possessed by that player. - The AI will now continuously che
2021-11-17 19:46 UTC · Community Announcements · Andrettin
----------------------------------------------------------------------- - 5.2.4 Changelog ----------------------------------------------------------------------- * AI - Improved the performance of AI resource gathering. * Buildings - Markets now display how many seconds it will take until their inventory refreshes in their interface. - Town halls now display how many seconds it will take until their quest/hero pool refreshes in their interface. * Factions - Fixed issue which prevented players from founding a faction of the same type as their current one. * Heroes - Modsognir and Durin can now
2021-10-20 07:00 UTC · Community Announcements · Andrettin
----------------------------------------------------------------------- - 5.2.3 Changelog ----------------------------------------------------------------------- * AI - Fixed issue which caused the AI to potentially declare war on the owner of a hidden ownership unit (such as the Goblin Thief) when attacking it. * Maps - Added Naples settlement site to the Earth map, along with predefined territory for it. - Added the Aemilian Way and Appian Way route terrain features to the Earth map. - Added the Thames river to the Earth map. - Fixed an issue which caused a freeze when starting a dungeon map
2021-10-11 18:26 UTC · Community Announcements · Andrettin
----------------------------------------------------------------------- - 5.2.2 Changelog ----------------------------------------------------------------------- * Miscellaneous - Added support for the 1.5x scale factor. - Changing the scale factor no longer requires restarting the game. - Fixed an issue which could cause saving a game to fail. * Units - Fixed a crash related to a unit possessing ethereal vision due to a bonus, like e.g. the unique ship Skidbladnir does. * User Interface - Fixed a crash which could occur during a game in the mouse handling code.
2021-10-06 20:50 UTC · Community Announcements · Andrettin
----------------------------------------------------------------------- - 5.2.1 Changelog ----------------------------------------------------------------------- * Miscellaneous - Fixed an issue which caused gathering workers to lose their resource unit assignment when loading a saved game. * Terrain - The grass transition graphics have been updated. - Added new grass decoration tiles.
2021-10-04 06:05 UTC · Community Announcements · Andrettin
Patch 5.2.0 is now available, featuring a reworked launcher, along with many fixes and improvements! ----------------------------------------------------------------------- - 5.2.0 Changelog ----------------------------------------------------------------------- * Map Editor - Setting a tile's terrain in the editor will now remove any units on it which are incompatible with the new terrain. Previously, they would be bumped to the nearest valid tile. - Fixed issue which caused hue-rotated terrain to not show up with the correct color in the map editor's tile selection menu. * Maps - Fixed issue
2021-09-17 21:36 UTC · Community Announcements · Andrettin
----------------------------------------------------------------------- - 5.1.1 Changelog ----------------------------------------------------------------------- * Maps - Fixed a crash when loading the map infos, when starting the Custom Game menu. - Fixed issue when saving a game for a map which had multiple map layers, resulting in a crash when that game was loaded. * Miscellaneous - Fixed issue with getting a player's type (e.g. person, computer) through Lua, which caused problems with triggers. * Terrain - The snow transition graphics have been updated. - Added new snow decoration tiles.
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