2026-09-10 23:17 UTC · Community Announcements · environmentalist
Combat, Areas & BalanceAct & Area Map Updates: Area progression and stage completion statuses now refresh automatically in real time whenever you complete combat or advance to new stages.Loot Table Balancing: Cleaned up and rebalanced loot drop tables across Acts 2, 3, and 4.Items, Equipment & EnchantingEmpty Suffix Slots Display: Equipment tooltips now visually display unassigned enchantable suffix slots, making remaining enchantment capacity immediately clear.Enchantment (Clear Suffixes / Scouring): Using a Scouring Stone to wipe item suffixes now properly restores all available suffix slots
2026-09-09 18:19 UTC · Community Announcements · environmentalist
Progression & SkillsAccount Level XP: Total XP required to reach Account Level 99 has been reduced to 67,000,000 XP (previously 76,627,200 XP).Crafting & Blacksmithing XP: Total XP required to reach Level 99 has been adjusted to 530,000 XP.Resource Gathering Requirements: Lowered level requirements for harvesting higher-tier resources across Mining, Woodcutting, Fishing, and Gathering:Tier 3 Resources: Required Level 18 (previously Level 20)Tier 4 Resources: Required Level 28 (previously Level 35)Tier 5 Resources: Required Level 40 (previously Level 50)Tier 6 Resources: Required Level 55 (prev
2026-09-09 12:15 UTC · Community Announcements · environmentalist
Combat & BalanceMinimum Hit Chance: Increased to 80% (previously 50%), setting the new baseline hit chance range to 80% – 95%.Player Base Accuracy: Increased to 50 (previously 40).Dropped Item Levels:Rare and higher tier items now roll at Player Level +1 or +2 (70% chance for +1, 30% chance for +2; previously rolled randomly between -5 and +5).Common and Uncommon items now drop at exact Player Level.Progression & SkillsSkill XP Curves: Total XP required to reach Level 99 in Fishing, Gathering, Mining, and Woodcutting has been reduced to 3,072,000 XP (previously 3,456,000 XP).Economy & Equipmen
2026-09-09 02:14 UTC · Community Announcements · environmentalist
FixesFixed various bugs.Fixed an issue where the game could switch to fullscreen after saving and quitting while the window was maximized.Fixed Main Quest progress incorrectly advancing without defeating the required enemy.Fixed various localization issues.Balance & ProgressionCorrected and rebalanced numerical values on suffixes.Optimized the level requirements and durations of certain resources.Updated tool stat values.Removed the level requirement for equipping crafted tools.
2026-09-08 22:54 UTC · Community Announcements · Troypc
Hey adventurers! Between Adventures IDLE is now available on Steam in Early Access! Hunt creatures for rare loot, forge and enchant your equipment, and build a hero who keeps progressing even while you're offline. Watch every sword swing, arrow, and spell come to life in a pixel-art world built around satisfying RPG progression. Thank you to everyone who played the demo, shared feedback, and wishlisted the game. We're excited to take this next step with you! Early Access Version Out Now! The Early Access version includes: Acts 1-4: Battle enemies, hunt for equipment, and push your hero further
2026-09-08 01:00 UTC · Community Announcements · environmentalist
Quality of LifeMade various improvements and optimizations to the Settings menu.Improved build settings.Added an Auto Save notification that appears whenever the game saves automatically.Updated several item rarity colors to make them easier to distinguish.Fixed missing localization entries.Fixed an issue where the Settings menu required a double-click to open. It now opens with a single click.AudioUpdated SFX and music, including new sounds and improvements to existing ones.Fixed an issue that caused crackling in music playback.PerformanceOptimized overall resource usage, reducing RAM and CPU
2026-09-05 23:17 UTC · Community Announcements · environmentalist
Build_0.7.0.0 UpdateThe game now automatically detects your system language on first launch and sets the game language accordingly.Fixed an issue with the crafting quantity input. Entering a value higher than the maximum craftable amount will now automatically set it to the maximum.Fixed incorrect tooltip information appearing after swapping items in the inventory.Improved equipment requirement feedback. If an item cannot be equipped, the reason is now shown through visual feedback and the tooltip.Various tooltip fixes and improvements have been made.Upgrade Auto Fill now prioritizes lower-rar
2026-06-15 12:43 UTC · Community Announcements · environmentalist
Adventurers, gear up! We are officially entering Steam Next Fest, and we're kicking off the festival with a brand-new update. To make sure you have the absolute best experience during the event, we’ve packed this patch with new content, balancing tweaks, and polish!🆕 NEW CONTENTNew Main Quests: Added new main quests to further expand the storyline.New Threats: Introduced new enemies, slayer areas, and dungeons waiting to be explored.⚖️ BALANCING & DESIGNArcane School Mastery: Balanced mastery points and adjusted the autocast bonus level.Resource Timers: Overhauled resource timers across the b
2026-06-11 11:03 UTC · Community Announcements · environmentalist
BALANCING & PROGRESSIONIncreased XP yields from resources.Adjusted the XP curve for certain skills, making early-game leveling easier.● UI & UXSignificantly speed up the quest roll text animation.● BUG FIXESFixed various visual bugs.Resolved several issues in the Settings menu.Fixed multi-monitor compatibility and layout issues.
2026-06-10 12:32 UTC · Community Announcements · environmentalist
The moment you’ve all been waiting for has arrived. We are absolutely thrilled to announce that the official demo is NOW AVAILABLE on Steam!🗣️ We Need Your Feedback! This demo is a massive milestone for us, but we can't cross the finish line without you. We want to know everything, what you loved, what made you rage-quit, and what we can improve.Head over to our \ to drop your thoughts, bugs, and feedback.Discord: https://discord.gg/KTQW55TfcE Feedback Form: https://forms.gle/cg4v7JJFz66qiWsM6 ❤️ A Huge Thank YouHonestly, building this game has been a wild journey, and none of it would mean a
2026-06-06 01:19 UTC · Community Announcements · Vivi 笑笑
Greetings, dear adventurers!✨As you may have noticed, our Playtest session has officially concluded!Thank you sincerely for your enthusiastic participation, gameplay experience, and precious feedback throughout the test. We have taken every suggestion seriously to polish and refine every detail of the game, aiming to bring you a more flawless fantasy adventure!This temporary farewell paves the way for a wonderful reunion! Our brand-new Game Demo is already on the way! 📅 Release Date: June 10thRefined storylines, reworked combat systems, and all-new scene details are now waiting for you to exp
2026-05-29 15:51 UTC · Community Announcements · environmentalist
Hello everyone!We are the development team behind Between Adventure Idle. After countless hours of hard work, we are finally thrilled to share our early Demo with you!We want to be completely upfront: the version you are about to play is still in a very early stage of development. This means you will inevitably encounter bugs, unpolished UI elements, or pacing issues. It is still a rough diamond, and there is a long way to go before it reaches its final form.But that is exactly why we are launching this playtest now. Rather than developing behind closed doors, we want to hear your genuine thou
Full appinfo as delivered by Steam PICS, changenumber 38804041. Also at /api/app/3702540/raw.
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