Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:45 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-04-12 23:30 UTC · Community Announcements · richtaur
Hello all, this is Matt ... (Oof, this is tough. This post has been a long time in the making, so buckle up cuz it's gonna be a rough ride ...) Right off the bat, we are very sorry to announce that we cannot finish A Wizard's Lizard: Soul Thief. We've spent countless hours and tens of thousands of dollars of our own money on trying to make it happen, and after years of toil, we're ready to throw in the towel. I can't tell you how awful we feel for letting you down, and we're deeply sorry. Being unable to finish an ambitious game is sadly pretty common in this industry, but the lack of communic
2016-12-02 21:09 UTC · Community Announcements · Lost Decade Games
Sometimes you need to take a step back before you can take two steps forward. That's what's up right now, and although I hate hate hate going backwards, I'm excited about all these new changes. TWIN-STICK SHOOTER GAMEPLAY IS BACK! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12701330/5a7dd0dd4cdfd103e832d8c55c6acef6978d6b40.gif This should be good news for fans of the original A Wizard's Lizard! And for the fans of the melee combat, I am sorry, but it just wasn't working out. Many of you guys requested this change so I you're into it! Along with the twin-stick shooting
2016-10-02 19:22 UTC · Community Announcements · richtaur
Hiya! Many of you have been reporting bugs here on Steam, via email, and on LDG's community forums. Thanks! These reports are super helpful and better enable me to fix issues. Sometimes you have mentioned that a particular bug might be hard for you to explain to me, since it involves a specific monster and, since the game is randomly generated, you can't always find that monster. To help you help me, I've added what I call Debug Mode, which lets you spawn whatever you want and interact with it. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12701330/ed8d9039b0880d2fdbf0c9
2016-09-16 16:30 UTC · Community Announcements · richtaur
"Man, I love working on user interface!" said almost no developer ever, and certainly not me. But a good user interface goes a long way in making a game more enjoyable, so I spent a good chunk of time redesigning things for this update while other stuff percolates. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12701330/6264eba12d750a3881528b4e07d5d53572f600c1.gif There are also ACHIEVEMENTS now! However: 1. There are only a few so far (many more to come). 2. They are not hooked up to Steam yet (but they will be soon). 3. When the Steam achievements are hooked up, the ach
2016-08-22 18:39 UTC · Community Announcements · richtaur
Hiya! If you experienced a crash in 0.24.0, I have good news! It shouldn't do that anymore. When I added the Chicken Storm Wand recently, I accidentally ruined the Killer Bee Wand. Since in my last post I suggested that the Chicken Storm is the best weapon, I think this was the killer bees' way of telling me I was wrong ... So I restored the wand, patched the code to catch this error in the future, and uploaded build 0.24.1. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12701330/275de523cff4a88f3ec2b763911314ecee951ac7.png Anyway should work now, happy gaming! Thanks to
2016-08-19 00:51 UTC · Community Announcements · Lost Decade Games
Another update in this Early Access Adventure Wonderland! This time we've got a couple new toys, new items, AND -- wait for it -- the first pass of the first phase of the first version of the final boss. Phew! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12701330/43455bbc8ca7b4e88b11a30f2015a7b7424e908c.png The items are pretty fun (if I do say so myself!) but the boss encounter is VERY early times, and is even missing basic stuff like sound effects and graphics. And there might be bugs! So venture forth carefully and please do report back any issues that arise. http://
2016-07-08 20:21 UTC · Community Announcements · richtaur
Hey guys! Not much to show this week, as unfortunately our time has been split between multiple projects. As we near the finish line, we're going to refrain from the weekly updates. We hope you've enjoyed the steady stream of updates so far, but recently we're working on spoilery stuff like The Last Boss and some story elements. These tasks may take several weeks to finish, and would be ruined if rolled out before they've had proper time to bake. But we have been doing what we think is some fun work on bosses and some other things. On that note, here's a teaser for the last boss: http://i.imgu
2016-07-01 18:19 UTC · Community Announcements · richtaur
This week we've got the first pass of a new mini-map in place, which has the ability to showcase up to 4 different icons in a single room. This means that rooms can be shown as stores where you can buy stuff, but they can also tell you if there is any loot in that room. We'll continue to add more iconsto the mini-map; let us know what you'd like to see. Many of you have also asked about updating the user interface to be control-sensitive. The "coolbox UI" as we call it (the two boxes in the center/bottom of the gameplay screen) now display either keyboard or gamepad UI. They also show the key/
2016-06-25 02:36 UTC · Community Announcements · richtaur
Here are this week's changes: * Design Egg Plant * Art for Egg Plant * Make Egg Plant possessable * Add Egg Plant monster to Wizard's Lab * Art for Inner Flame wand * Add Inner Flame wand to generator * Art for Randwand * Add Randwand wand to generator http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12701330/c745d2952d824ed3d3a089fc30cdef5effa517b0.gif Let me know if you play with any of the new wands or the new monster. I haven't playtested them a great deal so I'm curious what you think of them.
2016-06-17 20:05 UTC · Community Announcements · richtaur
Happy Friday! Here are this week's updates: * Add Prawn monster to Kitchen * Add Rune Box to Wizard's Lab * Add secrets around merchants * Fix boss music playing on unpause after boss defeat * Fix keyboard/gamepad input bug * Add Electric Eel trinket * Add Aquarium toy * Add unlock for winning as Tesla Coil * Fix credits scene opacity bug http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12701330/c770a91c4fb0da5a9426d8544d419cf4166cc175.gif
2016-06-10 19:39 UTC · Community Announcements · richtaur
Here are the updates this week. There's been a bunch of work that's not in the game yet, including the final Wizard's Lab boss. More to come! * Sound effects for penguin merchant * Animations for penguin merchant * Add Rotten Tail that appears when you have Rat Skull * Add Rat Skull for winning as Vermin * Light bulbs in Wizard's Lab now explode on death * New art for Boss Key * Art for Wizard's Lab boss (WIP) http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/12701330/5bed0703a91f8d6c3797a66ea55544ad2a9dac30.png
2016-06-03 17:34 UTC · Community Announcements · richtaur
It's a light update this week, but we've got a major change that you've been asking for: gamepad configuration! * GAMEPAD CONFIG! You asked, we listened :) * Tweak crow's dash speed * Fix mother in coolbox * Nerf Ivory Badge * Add Trinkets header in pause menu This is the first time we've implemented gamepad configuration, so please do test it out and let us know what you think. Until next week!
2016-05-27 17:25 UTC · Community Announcements · richtaur
Here are the changes this week: * Add Local Honey trinket -- spawn a bee while at full health * Add Spectre Shield trinket * Add Ivory Badge trinket * Fix shieldGen collision * Fix critical error in Shield Gen code * Battery -- add charges to wands equal to their starting charges * Pig Head -- don't spawn blood over pits * Prevent monster loot from spawning over pits * Buff Death Spark * Nerf heal wand, buff cost * Show wand in pause menu * Remove monster role from crawlers Let us know what you think about the new items!
2016-05-20 19:48 UTC · Community Announcements · Gosub
This week brings a few new monsters as well as teleporters and new room layouts in the Wizard's Lab. Additionally, we've started working on Steam integration and your game progress is now saved in Steam Cloud. Here are the full changes: Add colored lights to orbs in Wizard's Lab Add player grace to player monsters missing it Add new room layouts to Wizard's Lab Add Teleporters to Wizard's Lab Add Goldfish Bowl to the library Polish fishes, add sounds Add fish corpse, fish guts Make Goldfish Bowl possessable Increase duration of stun when monsters take damage Reduce cooldown of Raga's Tail Whip
2016-05-13 16:39 UTC · Community Announcements · Gosub
Happy Friday! We're making steady progress on the Wizard's Lab even though Geoff was down for the count this week with a nasty cold/flu. Here are this week's changes: Increase number of Tickets granted from bosses in later levels Give player Spook "pop" attack sound :) Show health bar on most objects Restore Blue Orb Stand to Wizard's Lab Make Bunsen Burner possessable Fix bug with Shield Gen not showing overlay colors Fix missing audio for Shield Gen New art for Homing Fireball Add Eyeball to the Wizard's Lab Polish and sounds for Eyeball Art for Eyeball Art for Gnome Add sounds to Gnome (Bom
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/373470/raw.
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