Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
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2026-04-10 21:53 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from v0.98.0+! VIDEO DEVLOG72 YEARS ISLAND TIMELAPSE ENGINE: - Construct 3 updated to r449-4. GRAPHICS: - Young animals have a more distinct color variation based on age and species. - Snow effect on trees slightly improved. AUDIO: - (Survival) Increased combat music 2 volume, and combat music now plays more often/promptly. - (Survival) Added a sound when stunning an animal. - (Survival) Character's "oof" pain sound (infamous for Roblox) replaced by my own version. - Added a slight variant for Ankylosaur vocalizations. INTERFACE: - (God) Ecology info pa
2026-02-09 16:08 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from v0.98.0+! GRAPHICS: - (Survival) Player shadow from fire is softer, and only enabled at setting Shadow = High. - (Survival) When calling pet, the character emits a visible sound wave effect. AUDIO: - (Survival) Added an additional combat music track (by Samuel Oddamo). - (Survival) Door opening sound volume slightly reduced. - Showing/closing the inspect animal panel now play a subtle sound. INTERFACE: - Added Generation number for animals, shown next to "Age" when inspecting (initial/current animals start as Gen 0). - (Survival) "Rogue-lite" diffi
2026-01-20 22:10 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from v0.98.0+! SYSTEM: - The game should now use the discrete GPU by default, greatly improving performance on some laptops; this is a temporary workaround as it's still stuttery on some systems, and will be fully and finally fixed in v0.99. In the meantime, to ensure the game uses the dedicated GPU with no stuttering on your laptop, go in your Display settings -> Graphics -> search or add DinoSystem.exe and set it to "High Performance". - Improved wide and ultra-wide screen scaling for both game and menus, reducing UI size accordingly and allowing to p
2025-12-14 17:52 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from v0.98.0+! ENGINE: - Construct 3 updated to r449-3. AUDIO: - Water splash sounds (both player and animals) volume reduced, pitch increased, and added some pitch variation. - (Survival) Added more variation to the footstep sounds, based on terrain type. - (Survival) Crafting/other action sounds improved. - Added a small sound for mouseover on buttons. - Button clicking sound pitch increased. - Reduced the volume of several interface and notification sounds. GRAPHICS: - (Survival) Added a subtle motion-trail effect to most melee swings, and improved t
2025-11-04 15:32 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from previous v0.98.0!---> FULL CHANGELOG attack -> repeat until the animal dies while trying to reach them. They now know when to flee and keep fleeing if necessary. Animals that live in herd/pack also consider their companions to assess their chance of winning a fight, so don't expect to easily scare them one by one. - Animals have a chance to be "crippled" after receiving substantial damage (either from the player or another animal), and keep limping for few seconds (reducing their fleeing speed drastically). - Alpha male Triceratops will now also ch
2025-10-01 19:20 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from previous v0.98.0!---> FULL CHANGELOG things happening, cyan -> things done, green -> good things, orange/red-> bad things)....... (Survival) Survival panel texts are now coloured to improve readibility, and according to season/humidity....... (Survival) Character panel texts (stats) are now coloured according to their magnitude....... Inspected animal panel texts are now coloured according to their magnitude.- (Survival) Added item stats in the crafting/building tooltips of most recipes, like Damage: 6/10, Bleed: 4/10 and so on, depending on item t
2025-08-17 15:00 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from previous v0.98.0!OVERVIEW: Hi survivors! Last month, with update 0.98.8, I mentioned that there would probably be no further patches until v0.99 — a major update that will break save games and take months to complete. However, after a few weeks of testing and feedback, I decided to release one more update to fully stabilize 0.98.This patch mainly focuses on balance tweaks and bug fixes, but also includes a few small additions and some AI improvements. I won’t go into detail here, but I’ve highlighted the most important changes in bold within the ch
2025-07-18 00:17 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from previous v0.98.0!OVERVIEW: Hello there! Unless major bugs or balance issues arise, this will likely be the final update for version 0.98. The next update, version 0.99, will take several months to develop and will break savegame compatibility. This is necessary in order to migrate the game to a new and better wrapper (WebView 2), and will hopefully be the last time saves become incompatible (knock on wood).Version 0.99 will also introduce a completely reworked tutorial and an optional emergent narrative system, designed to give the game a stronger
2025-07-05 00:41 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from previous v0.98.0!Here the full patch notes of v0.98.7, which focuses on Rogue-lite difficulty, adds an auto-fishing option, and several balance tweaks and fixes:AUDIO:-(Survival) Drinking sound will stop when the action is interrupted.INTERFACE:- Made several improvements in tooltips text formatting, adding uppercase and/or color to some words (like items or game concepts).-(Survival) "Quit-save" renamed to "Rogue-lite", to better reflect its purpose.-(Survival) When another "Rogue-lite" save is present, a tooltip alert will notify that starting a
2025-06-25 16:16 UTC · Community Announcements · DanielDev
Hello survivors!To celebrate DinoSystem's 10th anniversary on Steam (originally released on June 25th, 2015), I’ve recorded a video where I talk about the game's long development journey. I explain the reasons behind its apparent stagnation, as well as my vision for the near future leading up to its release. I plan to make more videos like this in the future: not only to share more about the game, but also because I need to practice my English, and this is a fun way to do it! 😄There’s still a lot I want to share, so stay tuned!
2025-06-19 20:30 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from previous v0.98.0! ---> FULL CHANGELOG
2025-03-09 17:54 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from previous v0.98.0! ENGINE: - Construct 3 updated to r429. INTERFACE: - Minor new character / char. info interface tweaks. CONTROLS: - Action key (default C) can also be used to put a mouse-dragged item inside a container (backpack or quiver), useful for people playing with trackpad instead of a mouse. SURVIVAL: - Once completing actions like butchering a carcass and few others, the character will automatically pick up items previously carried with the right hand (and dropped to perform the action), just like for gathering/eating/drinking actions. OP
2025-01-19 12:29 UTC · Community Announcements · DanielDev
This update IS compatible with savegames from previous v0.98.0! - Expanded the saving system with multiple slots: ...... There are now 8 manual save slots, instead of 1! ...... Saved games are named by default with the world name, but can be renamed as preference. ...... Saved games can be deleted by right-clicking on them. ...... Interface expanded to accomodate the new save/load panel. {STEAM_CLAN_IMAGE}/9152804/10cdd2efb1434266418f29fa33c7732601ce0e39.jpg OTHER RELEVANT CHANGES: - Added cave ambience sounds (echoed water drops, depending on rain and humidity). - External ambience sounds (bi
2024-12-31 12:52 UTC · Community Announcements · DanielDev
This update is NOT compatible with old saves! Old saves and settings are automatically deleted due to the different way the engine handles the new version. If you have a current save you don't want to lose, don't update now, but finish your game first (revert to v0.97.2 from Proprieties->Beta). Saves from the Beta (0.98pb1) will not be deleted, and you can keep playing them in the beta if you want (but i'll eventually remove the beta at some point, and you'll want to update anyway!). To re-enable the previous beta, insert the key code "dinosystembeta" ---> FULL CHANGELOG Final 0.98 (from DinoS
2024-12-03 20:36 UTC · Community Announcements · DanielDev
Hello dino hunters! After 2 weeks of testing and plenty of feedback gathered, I've finally released Beta 2 for the upcoming v0.98.0, if you're already playing with Beta 1 (v0.98.0pb1), it should automatically update to Beta 2 (it's savegame compatible!). If not, to access the beta, go to your Steam Library -> DinoSystem (right click) -> Properties -> Betas -> Choose 0.98.0pb1 (it says pb1, but it's public beta 2). Here's the full list of changes/additions since Beta 1: means it's a change internal to the beta - Creation/info player screen now has two modes - Basic and Advanced: ...... Basic sh
Full appinfo as delivered by Steam PICS, changenumber 38363317. Also at /api/app/373750/raw.
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