Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
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2016-12-22 19:36 UTC · Community Announcements · OMWG
Christmas is once again descended on the tower, and the boss is on the loose. Until the 8th of January, the Christmas boss is out and roaming the floors of the tower. So make sure you kill him and claim your prize before he goes for another year. Can you kill him like Thaecrasis has! Merry Christmas to you all and have a safe holiday from the OMWGusto Team.
2016-12-22 19:36 UTC · Community Announcements · OMWG
Christmas is once again descended on the tower, and the boss is on the loose. Until the 8th of January, the Christmas boss is out and roaming the floors of the tower. So make sure you kill him and claim your prize before he goes for another year. Can you kill him like Thaecrasis has! Merry Christmas to you all and have a safe holiday from the OMWGusto Team.
2016-10-18 15:13 UTC · Community Announcements · David - Green Man Gaming
Trick or Treat... It's that spooky time of year again, and Jack O' Lantern has descended onto the Tower to deliver his own brand of trick or treat to you! Slaying Jack will get you his very special, limited edition monster card. But be quick! Jack's only around for a short period of time... http://i.imgur.com/AUwuqcp.gif New Boss! Previously, there was a boss every 20 floors with the exception of Floor 80. Now, the terrifying demon Tyrfing has claimed Floor 80 as his own, and you need to strike him down before you can face the final challenge from the Council Of Nine... http://i.imgur.com/jt8y
2016-10-18 15:13 UTC · Community Announcements · David - Green Man Gaming
Trick or Treat... It's that spooky time of year again, and Jack O' Lantern has descended onto the Tower to deliver his own brand of trick or treat to you! Slaying Jack will get you his very special, limited edition monster card. But be quick! Jack's only around for a short period of time... http://i.imgur.com/AUwuqcp.gif New Boss! Previously, there was a boss every 20 floors with the exception of Floor 80. Now, the terrifying demon Tyrfing has claimed Floor 80 as his own, and you need to strike him down before you can face the final challenge from the Council Of Nine... http://i.imgur.com/jt8y
2016-10-05 13:57 UTC · Community Announcements · OMWG
Oct 17th will see the return of Jack O Lantern our Halloween boss. You only have the chance to fight this boss during the Halloween seasons so make sure you fight him to get his rare monster card. Otherwise, you will have to wait till next year! From our last update with the new boss who is on floor 80! So for anyone who has gone past floor 80 if you go back to level 79 checkpoint and enter the room the boss should spawn for you. for anyone who hasn't got there yet he will just spawn as if nothing has changed. We are working towards a much bigger update which we are trying to aim for around Ch
2016-10-05 13:57 UTC · Community Announcements · OMWG
Oct 17th will see the return of Jack O Lantern our Halloween boss. You only have the chance to fight this boss during the Halloween seasons so make sure you fight him to get his rare monster card. Otherwise, you will have to wait till next year! From our last update with the new boss who is on floor 80! So for anyone who has gone past floor 80 if you go back to level 79 checkpoint and enter the room the boss should spawn for you. for anyone who hasn't got there yet he will just spawn as if nothing has changed. We are working towards a much bigger update which we are trying to aim for around Ch
2016-10-05 12:11 UTC · Community Announcements · Sapphire Dragon
Added much requested new main boss between the third and last boss on floor 80. New New boss Tyrfing on floor 80 Adjustments Firin shield now charges 50% faster and shoots twice as long. Sorry for the lack of updates in the last bajillion years. (Roughly.) We decided to release the boss separately instead of in a big patch planned just to show that we are indeed alive and still working on the game. I have been unable to work full time on the game for the past five months or so after needing to get a different job to support myself. I have been working on the game in whatever spare time I could
2016-10-05 12:11 UTC · Community Announcements · OMWG
Added much requested new main boss between the third and last boss on floor 80. New New boss Tyrfing on floor 80 Adjustments Firin shield now charges 50% faster and shoots twice as long. Sorry for the lack of updates in the last bajillion years. (Roughly.) We decided to release the boss separately instead of in a big patch planned just to show that we are indeed alive and still working on the game. I have been unable to work full time on the game for the past five months or so after needing to get a different job to support myself. I have been working on the game in whatever spare time I could
2016-07-05 09:24 UTC · Community Announcements · OMWG
We are working on the next update to Eternal Step as I have posted before. This update is most likely going to be the biggest update we have done so far to the game and this is why its taking a while, also we both have day jobs now so its slowed it down. However we have started looking at Steam achivements and Leaderboards, we had wanted to put these in for some time, however the engine we use does not make it easy to do this without some serious coding and time. However a update has been done which should make this easier. So with the next update we should be able to put in achivements and le
2016-07-05 09:24 UTC · Community Announcements · OMWG
We are working on the next update to Eternal Step as I have posted before. This update is most likely going to be the biggest update we have done so far to the game and this is why its taking a while, also we both have day jobs now so its slowed it down. However we have started looking at Steam achivements and Leaderboards, we had wanted to put these in for some time, however the engine we use does not make it easy to do this without some serious coding and time. However a update has been done which should make this easier. So with the next update we should be able to put in achivements and le
2016-05-23 17:13 UTC · Community Announcements · OMWG
So it has been a while since we updated Eternal Step and there has been a reason. We have always agreed to be upfront with any community we have. The reason has been really for Paul to secure some more stable work. We where running on empty up to the release of Eternal Step and we have had to pause while Paul can feed himself. So now this has been done YAY. We are back with what to expect going forward. We belive Eternal Step is in a much better place now then at launch and that has been though people like yourself giving us feedback and from us wanting to push content out. So the next big upd
2016-05-23 17:13 UTC · Community Announcements · OMWG
So it has been a while since we updated Eternal Step and there has been a reason. We have always agreed to be upfront with any community we have. The reason has been really for Paul to secure some more stable work. We where running on empty up to the release of Eternal Step and we have had to pause while Paul can feed himself. So now this has been done YAY. We are back with what to expect going forward. We belive Eternal Step is in a much better place now then at launch and that has been though people like yourself giving us feedback and from us wanting to push content out. So the next big upd
2016-03-11 11:20 UTC · Community Announcements · Sapphire Dragon
Hi sorry for no new content in this patch I have had to work on other things to get money for living. instead this update is for minor fixes (one major) and balancing. 1. Hidden the shield descriptions until you actually get them now (noticed on Indelacio's lets play video.) 2. New shields and armours could be unselectable for certain people. This is because of some old code I got ready for the pages but didn't have the new custom controls code in place. (also spotted by Indelacio.) 3. adjusted hitboxes on certain moves that looked like they didn't hit me but did. All these are smaller so noth
2016-03-11 11:20 UTC · Community Announcements · Sapphire Dragon
Hi sorry for no new content in this patch I have had to work on other things to get money for living. instead this update is for minor fixes (one major) and balancing. 1. Hidden the shield descriptions until you actually get them now (noticed on Indelacio's lets play video.) 2. New shields and armours could be unselectable for certain people. This is because of some old code I got ready for the pages but didn't have the new custom controls code in place. (also spotted by Indelacio.) 3. adjusted hitboxes on certain moves that looked like they didn't hit me but did. All these are smaller so noth
2016-02-19 15:01 UTC · Community Announcements · Sapphire Dragon
Fixed two issues found and reported by people on the forums. 1.Fixed the second page of armours and shields not saving right from the loot menu that Dendrago said about but I thought it was something else so Vporo had to confirm. 2.Added new movement to wisps in walls to stop them possibly getting stuck in the walls after Silk was unable to progress due to evil wisp hiding.
Full appinfo as delivered by Steam PICS, changenumber 34829997. Also at /api/app/374240/raw.
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