Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-03-09 20:11 UTC · Community Announcements · Sasha Darko
http://cdn.akamai.steamstatic.com/steam/apps/374510/extras/wilderweinheader.png?t=1488838004 The game is now named "The Last Dogma - Wilder Wein Edition" to reflect many significant updates it got since release. I didn't post any updates in the last months due to lack of feedback, but now it seems there are problems with Chapter Select menu and some new in-game texts, which will be fixed in the next patch. If you found some bug or a typo, please let me know. Soundtrack DLC is now available on YouTube: https://youtu.be/PLHPBRWPQtM DRM-Free Standard version of the game is now upgraded to Deluxe.
2017-03-09 20:11 UTC · Community Announcements · Sasha Darko
http://cdn.akamai.steamstatic.com/steam/apps/374510/extras/wilderweinheader.png?t=1488838004 The game is now named "The Last Dogma - Wilder Wein Edition" to reflect many significant updates it got since release. I didn't post any updates in the last months due to lack of feedback, but now it seems there are problems with Chapter Select menu and some new in-game texts, which will be fixed in the next patch. If you found some bug or a typo, please let me know. Soundtrack DLC is now available on YouTube: https://youtu.be/PLHPBRWPQtM DRM-Free Standard version of the game is now upgraded to Deluxe.
2016-03-24 09:22 UTC · Community Announcements · Sasha Darko
The new big update is now available. It features new terrain textures, rewritten dialogues, different character movement, graphics bug fixes and many other things. See more details in the previous announcement. Linux version will be uploaded soon. The next update most likely will be the last one.
2016-03-24 09:22 UTC · Community Announcements · Sasha Darko
The new big update is now available. It features new terrain textures, rewritten dialogues, different character movement, graphics bug fixes and many other things. See more details in the previous announcement. Linux version will be uploaded soon. The next update most likely will be the last one.
2016-03-11 10:36 UTC · Community Announcements · Sasha Darko
http://i.imgur.com/1l8cE1K.jpg I'm back working on the game, despite not having any motivation to do so (Valve, US laws and banks take more than 50% of all money I earn on Steam, which is very devastating). There are just some crucial things need to be done to make the game better which I want to do for the game's sake and for people who still didn't play it. Textures, for example. I'm currently changing all in-game textures, especially the ones which were very low-res (like 512x512). This how terrain on the first level looks now: http://imgur.com/a/JbJpD And this is how it looked before: http
2016-03-11 10:36 UTC · Community Announcements · Sasha Darko
http://i.imgur.com/1l8cE1K.jpg I'm back working on the game, despite not having any motivation to do so (Valve, US laws and banks take more than 50% of all money I earn on Steam, which is very devastating). There are just some crucial things need to be done to make the game better which I want to do for the game's sake and for people who still didn't play it. Textures, for example. I'm currently changing all in-game textures, especially the ones which were very low-res (like 512x512). This how terrain on the first level looks now: http://imgur.com/a/JbJpD And this is how it looked before: http
2015-12-05 09:43 UTC · Community Announcements · Sasha Darko
I'm working on the final big update for the Unity4-based version of the game (which will be labeled "Director's Cut"). After that I'll be working on a Unity5-based remake and looking for a US publisher to release it (I'm done with marketing and I don't want to deal with atrocious Steam payment system anymore). Transiting from Unity 4 to Unity 5 can just kill the game (messing up every single object and make all scripts obsolete), so Unity5 remake might be in development for months or won't be released at all (if I won't find the publisher). Fun fact: transiting from just Unity 4.2 to 4.3 back
2015-12-05 09:43 UTC · Community Announcements · Sasha Darko
I'm working on the final big update for the Unity4-based version of the game (which will be labeled "Director's Cut"). After that I'll be working on a Unity5-based remake and looking for a US publisher to release it (I'm done with marketing and I don't want to deal with atrocious Steam payment system anymore). Transiting from Unity 4 to Unity 5 can just kill the game (messing up every single object and make all scripts obsolete), so Unity5 remake might be in development for months or won't be released at all (if I won't find the publisher). Fun fact: transiting from just Unity 4.2 to 4.3 back
2015-11-04 13:19 UTC · Community Announcements · Sasha Darko
Aside from bringing back Full HD, it completely changes all comic book pages which you read between levels. The update is not fully tested yet and a hotfix will follow it (without announcement). I've already spotted that at least one page wasn't updated. If your FPS is below 60, please report the issue (including your specs) and switch back to 768p. - Full HD (1080p) option is back - ALL comic pages have been changed, all lines have been rewritten and the pages themselves now follow one specific style - Escape menu GUI has been changed a bit - Chapter Select: fixed a typo ("When" -> "Then")
2015-11-04 13:19 UTC · Community Announcements · Sasha Darko
Aside from bringing back Full HD, it completely changes all comic book pages which you read between levels. The update is not fully tested yet and a hotfix will follow it (without announcement). I've already spotted that at least one page wasn't updated. If your FPS is below 60, please report the issue (including your specs) and switch back to 768p. - Full HD (1080p) option is back - ALL comic pages have been changed, all lines have been rewritten and the pages themselves now follow one specific style - Escape menu GUI has been changed a bit - Chapter Select: fixed a typo ("When" -> "Then")
2015-10-29 13:38 UTC · Community Announcements · Sasha Darko
Quite big 1.5.5 update is now available for both Windows and Linux / SteamOS versions. List of changes: - Trailer lines have been rewritten, new quotes have been added - Walking while pressing arrows during dialogues is no more - Complete redesign of all character avatars (to follow one specific style) - All interlude messages have been changed and redesigned - All dialogues now have Helvetica 18" font - All dialogues now have different pacing (the number of lines appearing at one time is now strictly limited to 3) - Village / Underground Base dialogues now have new details and have been sligh
2015-10-29 13:38 UTC · Community Announcements · Sasha Darko
Quite big 1.5.5 update is now available for both Windows and Linux / SteamOS versions. List of changes: - Trailer lines have been rewritten, new quotes have been added - Walking while pressing arrows during dialogues is no more - Complete redesign of all character avatars (to follow one specific style) - All interlude messages have been changed and redesigned - All dialogues now have Helvetica 18" font - All dialogues now have different pacing (the number of lines appearing at one time is now strictly limited to 3) - Village / Underground Base dialogues now have new details and have been sligh
2015-10-25 13:27 UTC · Community Announcements · Sasha Darko
List of changes: - Key model on the first level is now visible (and has been replaced with the new one) - Blood trail fixes - NPC model shader fixes - Level select shaders have been changed from Diffuse to Self-Illuminated - Other minor shader fixes
2015-10-25 13:27 UTC · Community Announcements · Sasha Darko
List of changes: - Key model on the first level is now visible (and has been replaced with the new one) - Blood trail fixes - NPC model shader fixes - Level select shaders have been changed from Diffuse to Self-Illuminated - Other minor shader fixes
2015-10-24 19:21 UTC · Community Announcements · Sasha Darko
List of changes: - Tutorial: Subtitle typos fixed - Tutorial: More options for the crate and new monologues - Village: Major dialogue fixes + more bits of the new writing direction - Village: "Collect" icon removed - Desert: Fall damage removed - Underground base: Blood texture fixes - Underground base: Note to Diana rewritten - Underground base: "Touch" and "Collect" icons removed - Year 1366: "Touch" and "Collect" icons removed - Year 1366: Fall damage removed - City: small shader fix for the line on the garage door - City: "Touch" and "Collect" icons removed - Menu: dot added - Credits: min
Full appinfo as delivered by Steam PICS, changenumber 38567561. Also at /api/app/374510/raw.
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