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2026-09-11 22:15 UTC
$8.99
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881631
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228990
windows
from app 228980 · shared install
374691
windows · english
4.94 MB
1.59 MB
4002739171233097273
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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881631
public
2026-09-11 22:16 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-08-12 01:50 UTC · Community Announcements · BanO2!
Hello everyone! I want to thank everyone for their support for RigIT. With the help of all of you I was able to finish my degree this past May! Sorry that you have not heard from me for a while. As you can probably guess I have been busy. On top of graduating in May I had a new baby boy in July! So, it’s been busy. The good news is that I am now done with school. The bad news is that I now have a day job. Now that I have a day job I must notify my employer of any change that I make to RigIT before I can make it. That said, the company that I work for is really cool and is allowing me to contin
2016-08-12 01:50 UTC · Community Announcements · BanO2!
Hello everyone! I want to thank everyone for their support for RigIT. With the help of all of you I was able to finish my degree this past May! Sorry that you have not heard from me for a while. As you can probably guess I have been busy. On top of graduating in May I had a new baby boy in July! So, it’s been busy. The good news is that I am now done with school. The bad news is that I now have a day job. Now that I have a day job I must notify my employer of any change that I make to RigIT before I can make it. That said, the company that I work for is really cool and is allowing me to contin
2015-11-25 08:18 UTC · Community Announcements · BanO2!
We just released a new build for RigIT that solves the import mesh crash problem. I’ve also added a section to the Tips and Tricks quick reference that tells how to rotate the model/skeleton inside RigIT.
2015-11-25 08:18 UTC · Community Announcements · BanO2!
We just released a new build for RigIT that solves the import mesh crash problem. I’ve also added a section to the Tips and Tricks quick reference that tells how to rotate the model/skeleton inside RigIT.
2015-11-11 04:56 UTC · Community Announcements · BanO2!
Hi everyone! First, I want to apologize if it took me a while to get back to your questions. I thought I had set up the account to notify me whenever someone posted anything and I guess I was wrong. Second, I wanted to let you know that I am going to post a new patch in about two weeks to fix the crashing associated with importing models without normals. (Has anyone had any problems with textures causing crashes? I haven’t seen any, but if there were this patch should fix any of those types of problems as well.) I am going to wait two weeks to give people time to read this announcement because
2015-11-11 04:56 UTC · Community Announcements · BanO2!
Hi everyone! First, I want to apologize if it took me a while to get back to your questions. I thought I had set up the account to notify me whenever someone posted anything and I guess I was wrong. Second, I wanted to let you know that I am going to post a new patch in about two weeks to fix the crashing associated with importing models without normals. (Has anyone had any problems with textures causing crashes? I haven’t seen any, but if there were this patch should fix any of those types of problems as well.) I am going to wait two weeks to give people time to read this announcement because
2015-10-08 08:28 UTC · Community Announcements · BanO2!
The new, revised quick reference is now available. http://cdn.akamai.steamstatic.com/steam/apps/374690/manuals/RigIT_Tips_and_Tricks.pdf?t=1444291758 The revised version goes into more detail about what information needs to be in your .obj file in order to import your model into RigIT, and includes information on how to improve the rendering of your model in RigIT. Please keep in mind that RigIT is not a stand-alone computer animation package. RigIT has a fairly targeted purpose; which is to expedite the process of computer animation by performing the skeletal embedding and skinning for you. T
2015-10-08 08:28 UTC · Community Announcements · BanO2!
The new, revised quick reference is now available. http://cdn.akamai.steamstatic.com/steam/apps/374690/manuals/RigIT_Tips_and_Tricks.pdf?t=1444291758 The revised version goes into more detail about what information needs to be in your .obj file in order to import your model into RigIT, and includes information on how to improve the rendering of your model in RigIT. Please keep in mind that RigIT is not a stand-alone computer animation package. RigIT has a fairly targeted purpose; which is to expedite the process of computer animation by performing the skeletal embedding and skinning for you. T
2015-10-06 19:05 UTC · Community Announcements · BanO2!
Hello everyone, Sorry about the trouble that some of you are having with RigIT. I just noticed that some of the inport information that I thought was in the how-to-reference isn't there. I am not sure how this happened and I am really sorry about this. To import a mesh your mesh needs to be triangulated, it must have normals, and, of course, it must have vertex information. If you have anything else in your .obj file it should work fine, but is probably best if you only have vertex info, normal info, and triangle info. If your normals are not oriented correctly, they can make it hard to view y
2015-10-06 19:05 UTC · Community Announcements · BanO2!
Hello everyone, Sorry about the trouble that some of you are having with RigIT. I just noticed that some of the inport information that I thought was in the how-to-reference isn't there. I am not sure how this happened and I am really sorry about this. To import a mesh your mesh needs to be triangulated, it must have normals, and, of course, it must have vertex information. If you have anything else in your .obj file it should work fine, but is probably best if you only have vertex info, normal info, and triangle info. If your normals are not oriented correctly, they can make it hard to view y
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/374690/raw.