2025-11-26 09:36 UTC · Community Announcements · Squarebit
Hey everyone! After many requests, we have (finally) added Steam Trading Cards, along with a nice badge, and emoticons and backgrounds. Have fun collecting them! {STEAM_CLAN_IMAGE}/9566989/9881be1e92421ecbc00e862b7552b722824daf3f.png - Squarebit {STEAM_CLAN_IMAGE}/9566989/1d95f1ec20e1b8a3a4b6a890960c2792712bfb97.png
2025-11-24 15:08 UTC · Community Announcements · Squarebit
Hey everyone, Thanks for the reports! Here's a bugfix update to take care of the issues found over the weekend. Let me know if any issues persist or if more arise, and I will do my best to get it sorted ASAP - as always! Thanks, and here are the full notes: 1.54.1: FIXES: Fixed Arena of Death not spawning enemies. Fixed the Ice Cave tileset producing invisible walls in some Anomaly layouts. Fixed the Catacombs tileset producing holes in the floor where special flooring/paths were expected. Fixed Lava Cave tilesets sometimes producing disconnected clumps of walls. Fixed crash triggered from Sta
2025-11-20 14:49 UTC · Community Announcements · Squarebit
Hey everyone! This update is a larger one - featuring a brand new Isolation mode (SSF) and many changes, improvements, and additions to Anomalies, among many other things! I also took a look at improving controller support further so do please let me know if you experience any weirdness with PS4/5 controllers, and controls on the Steam Deck. Speaking of Steam Deck, I recommend swithing to the Proton version of the game as we still haven't been able to maintain the native Linux build. (The Proton build is the exact same as Windows, so it also has better cross-save support and such) Other than t
2025-08-29 10:37 UTC · Community Announcements · Squarebit
Hey everyone! Thanks for the reports!Here's a small update with some fixes for recently reported issues.Do let me know if you experience any other issues, or if something persists.Have a good weekend!-Squarebit 1.53.1: FIXES:Fixed crash when using "force move" with Click To Move.Fixed crash that could happen if an enemy affected by Vine Shot died just as it dealt damage to attached enemies.Fixed the Mechanist's Power Bots not working properly.Fixed the Continue button sometimes displaying your character's name in all lower case.Fixed scaling & Zoom issue with gamepads and the Expedition Map UI
2025-08-27 11:12 UTC · Community Announcements · Squarebit
Hey everyone! It's been amazing to see so many being hyped about new content! Here's the first of several updates, touching a little on most areas of the game. I've mostly been going over feedback from the last few years, fixing issues, adding some popular suggestions, rounding out a few builds, that kind of stuff - just to get into the rhythm again! The plan is to deliver as many updates as I can, while also working on some bigger things in the meantime. If there's anything particular you want to see in these updates, please make a post in the re-opened Suggestion Box forum, or the Suggestion
2025-08-21 09:14 UTC · Community Announcements · Squarebit
Hey everyone! Today marks the 5th anniversary of Chronicon 1.0, and a little over 10 years since we first hit Steam Early Access. I can't believe it's been so long! It's also been about 2½ years since I released The Final Update and the Complete Edition... which I guess should soon be renamed to the Completerer? Completerest? Because, yes, I am indeed back and working on Chronicon again!Next week, we're launching update 1.53.0, featuring extended and updated (and collectible) lore, a wardrobe function for your Ancient Beasts, a proper auto-cast system that can be toggled on/off, controller/key
2024-12-27 09:47 UTC · Community Announcements · Squarebit
Hey Everyone! Thank you for another great year in the Chronicon community! This year has been very exciting as we announced two new games in the Chronicon universe, and then immediately released one of them! We also welcomed a lot of new members to our Discord, now totaling nearly 4,500 people. Pretty neat! For 2025 we are continuing work on Chronicon: Survivors with more updates, in particular a big update with new weapon mechanics and progression mechanics. C:S is already in a much better state than on launch (which, admittedly, we fumbled), and with the upcoming changes and additions, we th
2024-08-21 08:07 UTC · Community Announcements · Squarebit
Hello everyone! It's been a while. And we've been busy. Today marks the release anniversary of Chronicon 1.0. I can't believe it's been 4 years already! And to celebrate, we're releasing a small game. Right now! As we were making good progress on our next game, we moved out of prototyping and onto creating all the art. And since I (Squarebit) can't draw at all... I found myself with a lot of free time as our team of artists got to work. So I started a little pet project and it turned into... Chronicon: Survivors! To absolutely no one's surprise, I imagine. ːsteammockingː It's my personal take
2023-12-28 10:02 UTC · Community Announcements · Squarebit
Hey everyone! It's been a while. We'd like to thank everyone for another great year of Chronicon, and also give you a little hint of what's coming next. We've been working hard with a brand new game, which we'll be announcing properly sometime in the next year. Though for now, we can let you know that it's part of the Chronicon universe, and that it'll be something on a smaller scale than Chronicon. But we hope to make it just as fun! We know a lot of people are excited for the possibility of a sequel, but after 9 years of Chronicon, we really want to do some shorter projects, and try some new
2023-03-02 16:09 UTC · Community Announcements · Squarebit
https://steamuserimages-a.akamaihd.net/ugc/2041857428756583217/999D5738D5F537AF878CE5F5B6F6A1444EADFD1D/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Hey everyone! We are finally here. A little over a month ago we reached the end of our Post-Release Roadmap. Since then we have been working on various bugfixes, balance and QoL improvements, and looking at your suggestions - old and new - for things we want in the final version. This update is the last planned update, and with which the game is considered "done". There may be more updates further down the road,
2023-02-03 14:48 UTC · Community Announcements · Squarebit
Hey everyone! Thanks for the reports & feedback! This update should fix most of the recent issues, and also reflects on some of the recent suggestions & feedback. For the next update, I'm taking another pass at some Mechanist stuff, as well as looking at making some UI improvements based on recent (and some long-time) suggestions. Keep the bug reports, feedback, and suggestions coming! I very much appreciate all your engagement :) Thank you, and have a good weekend! Here are the full notes: 1.51.0: QoL: You can now right-click Bramley to go directly to the Expedition Tree. Stackable items are
2023-01-26 18:27 UTC · Community Announcements · Squarebit
Hey everyone! How are you enjoying The Mechanist? A few issues popped up and this update will take care of some of the more immediate ones, such as the Laser Drone crashing on boss death cutscenes. I am also working on another update to squash the rest of the bugs, and fix some weird skill behavior and such. I also expect to be doing a balance/tweak pass over the next few weeks, so if you have any feedback regarding balance and builds, please let me know! (I would also recommend joining our Discord and theorycraft and bounce ideas with the community! This is also the place where I am most acti
2023-01-25 09:23 UTC · Community Announcements · Squarebit
Hey everyone! The Mechanist is now available! https://store.steampowered.com/app/2206120/Chronicon__The_Mechanist/ We hope you will enjoy playing it as much as we did making it. Thank you for your support!
2023-01-24 15:04 UTC · Community Announcements · Squarebit
Hey everyone! Another small update as we are prepping to release The Mechanist. Which we will be doing... tomorrow! Thanks for your reports, and please let us know if you find any more issues. Thank you! Here are the full notes: 1.50.5 Prepared for Mechanist release... Added more stash tab icons (right click stash tab icons to cycle the image) - these additions may have shuffled your currently selected ones. Skills "Poison Arrow" and "Vine Shot" (Warden) are now Archery skills rather than Nature. Fixed several thrown skills not breaking breakable objects they pass through. Fixed some skills th
2023-01-13 14:06 UTC · Community Announcements · Squarebit
Hey everyone! Thanks for being patient with us. We have finally got a fix for the launching issue introduced with update 1.50.0! This update runs on a BETA build of the game engine so there may be some unexpected behavior - please let us know if you encounter anything weird. We will be updating another time around the DLC release (still planned for later this month) on a stable engine release, so if there are any weird issues we are expecting to have them resolved by then. Also included in this update is another Shared Stash tab :) Thanks again - we look forward to releasing the Mechanist! Her
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