2026-09-01 05:38 UTC · Community Announcements · Punchpacket
Filipe - Lead Programmer This month I worked mainly on two fronts. The unified systems for footsteps visual effects (VFX) and sound effects (SFX). The system just scales all conditions based on species and size, avoiding us to have multiple assets per dinosaur/per size (growth). This speeds up dinosaur setup and asset creation, The second main front was finishing and merging the new systems for Migration and Entomb save. They are now on the master branch of the game being tested in QA. Hopefully their implementation won´t generate many bugs. Besides, work continues on new dinosaurs and upcomin
2026-08-04 01:18 UTC · Community Announcements · Punchpacket
Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.772 Highlights Added Austroraptor RMB - Pounce Spacebar - Water jump. Allows austroraptor to jump from swimming on the surface of the water. G - Spearfishing stance. Only works during the day. Similar functionality to pteranodon spearfishing. Additional Mangroves location a
2026-08-01 01:02 UTC · Community Announcements · Punchpacket
Filipe - Lead Programmer I have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics: Migration system: Most of the system is being updated. The idea behind migrations are kept almost the same but the way they work both in code and for players is different. This will allow us to use the good parts of the current in-game system and remove what hasn’t been working. Also included are Patrol Zones which were always designed to be more than just another place to go for food. Footsteps VFX: This one is mostly code wise. We are updating the
2026-07-09 19:08 UTC · Community Announcements · Punchpacket
Hey Islanders, We're deploying a new build to Evrima. You may need to restart your Steam client if the update is not immediately available to download. Evrima Public Branch - 0.21.734 Enabled hill sliding and slowdown Fixed beipiaosaurus/pteranodon swimming animation issue Fixed dilo venom value scaling incorrectly with weight Fixed gender-specific showing mutations showing for all Fixed anomaly causing elder hunger rates to speed up unintentionally Finished south swamp/mangrove transition Fixed fish not appearing properly Fixed weight carry multipliers dropping below intended amounts
2026-07-03 05:05 UTC · Community Announcements · Punchpacket
Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.720 Highlights Added Kentrosaurus Hold RMB - Charge Power Swing Hold RMB + LMB - Perform Power Swing Passive - Reflection Damage. Attackers that hit the Kentrosaurus’ tail or shoulder spikes receive damage. Ctrl - Defensive Stance Toggle. While in Defensive Stance, the Kent
2026-07-01 04:57 UTC · Community Announcements · Punchpacket
Ariel - Programmer This month I was looking at various issues from the horde test and making related changes. I also made a small change to nesting; after taking an egg, the dinosaur will now automatically hatch after a while. This was done because there were cases of people taking an egg and never hatching, this way making those eggs unusable for others. Hopefully that won't be a problem going forward. Other than that I got back to working on changing the camera system for the dinosaurs. This is something I'd worked on before, so I'm picking up where I left off. I managed to figure out how to
2026-05-30 01:25 UTC · Community Announcements · Punchpacket
Filipe - Lead Programmer I’ve been working on fixing UI issues and preventing some exploits. Kentrosaurus has a few reflection bugs where it's dealing damage in unintended ways but it should be done soon. The only thing to show this month is the skin system. We want to make sure it works fine using texture gradients without issues, but also avoid people being able to spawn with ridiculous colours on official servers. That’s all this month! See you! Ariel - Programmer This month I was mostly working on the underwater movement system for the baryonyx. This animal prefers to move along the bottom
2026-05-01 01:26 UTC · Community Announcements · Punchpacket
Who’s ready for Director’s Commentary 2: Return of the Donblog? It’s just me again. I’m going to play a bit of catch-up with some Hordetest info and some immediate plans. Since I’ve last written an entry the whole island has been updated. Jace had been hard at work getting the feel of each area nailed down, from the forests and jungles to redwoods and mangroves. Mangroves in particular were previewed before the redwoods but there were some additional pieces that needed to be done with them to make sure we got the feel as solid as everything else. They’re the last of our (mostly) terrestrial en
2026-02-28 07:10 UTC · Community Announcements · Punchpacket
Filipe - Lead Programmer This month I have been focused on kentrosaurus and its defensive stance. This helps it to reflect damage back to attackers when they hit its spikes, but this will also be seen for other animals that have spikes or build in defenses like ceratopsians. I also worked on the updated skin system color picker so that we can bring larger color selections back to you. Skin colors are based on a texture which the players can click to select the colors for each section. This allows more colors on a single texture and simplifies the process for us. It also allows us to introduce
2026-01-31 03:20 UTC · Community Announcements · Punchpacket
Filipe - Lead Programmer This month I have been working primarily on bug fixes for several systems while we focus on bug cleanup, but I’ve had some small time to work on some upcoming changes for the skin system. You will get a limited type of color pick gradient for skin palettes that change per layer and not every palette will be on every pattern, but overall it should offer more freedom and consistency in the look of your animal. There are also some balance changes coming to pounce related systems such as Bucking and Grapple/Pin, since bucking hasn’t met the mark for either side of pounce i
2025-12-23 10:35 UTC · Community Announcements · Punchpacket
Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the changelog down to the highlights. A list of known-issues will be updated and posted in a few days. You may need to restart your Steam client if the update is not immediately available to download. Changelog for Patch 0.21.321: Added Tyrannosaurus RMB - Muzzle Swing A light attack capable of knocking down smaller targets Hold RMB - Heavy Muzzle Swing A heavy attack capable of knocking down or killing sma
2025-11-29 22:04 UTC · Community Announcements · Punchpacket
Filipe - Lead Programmer This month I worked more on updating some remaining UI panels and bug fixing them. The UI took less time to implement than expected, which is great for once. Besides that, new mutations have been added which allows you to change your gender, but also another one that allows a female to lay eggs without a mate, allowing more nests to be around. These are needed additions but required some additional setup to get working right. Some old mutations got some balance changes as well and a few bugs fixed. Also worked in a new system for skins which will be added once we finis
2025-11-01 02:43 UTC · Community Announcements · Punchpacket
Fred - 2D ArtistSince the start of the custom skin system, we had been using 1k textures for our creatures. Due to some troubleshooting during that process as we continued to update, I started making some of the skins in 2k in order for them to function as intended in-game. Since then, some are in 1k, some are in 2k. Now I’ve been tasked with giving everyone a 2k upgrade. During this resolution upgrade, I'm also combing through these skins and giving a few of them a subtle cleanup. Below are some examples. Hopefully the older skins will look on par with the more recent ones. Director’s Comment
2025-10-01 04:59 UTC · Community Announcements · Punchpacket
Don - Director Who’s ready for nothing but director’s commentary? There’s been a lot of moving parts this month so I’m giving the team a break from having to provide an entry. There may be a distinct lack of media in this particular devblog since it’s just me, but I’ll try to catch the more interesting stuff the team is doing. For a little bit of time we unfortunately had to divert attention and resources away from the HordeTest to deal with a few vulnerabilities discovered on our public evrima build. The result of that is that players on the HordeTest have sat with some pretty rough bugs and
2025-09-01 02:05 UTC · Community Announcements · Punchpacket
Filipe - Lead Programmer As you know, there were also some issues related to upgrading the engine version from 5.4 to 5.6 that caused delays, but it was a much needed upgrade. The T. Rex and Elder System has its first pass out in the Hordetest, but I have also been working on the allosaurus and have started to get into the austroraptor. The allosaurus is the first animal in a long while that doesn't require a lot of custom things to make it game ready, so I expect it to go smoother. We will see about the austroraptor, but I don't expect major issues or delays there either. There are plenty mor
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