Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:57 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-09-17 09:54 UTC · Community Announcements · devmoon
CAMPAIGN Veteran units will now spawn when there would be multiples of the same unit, then a veteran status will appear on one of them that will make it stronger, faster and more sturdy. Subtitles added for all cinematics. 5 new items. 3 new unique items. 2 new enemies. Some existing enemies and items modified (see further down). New optional tutorial added to Thrillith with a movement tutorial, this will contain more tutorials in the future. UI Item descriptions display where an item attaches. All items owned will be shown in the build menu (greyed out if they cannot be attached to the mech y
2017-09-17 09:54 UTC · Community Announcements · devmoon
CAMPAIGN Veteran units will now spawn when there would be multiples of the same unit, then a veteran status will appear on one of them that will make it stronger, faster and more sturdy. Subtitles added for all cinematics. 5 new items. 3 new unique items. 2 new enemies. Some existing enemies and items modified (see further down). New optional tutorial added to Thrillith with a movement tutorial, this will contain more tutorials in the future. UI Item descriptions display where an item attaches. All items owned will be shown in the build menu (greyed out if they cannot be attached to the mech y
2017-05-28 20:34 UTC · Community Announcements · devmoon
Any campaign progress before this patch will be gone because we found an issue in the campaign state saving system, should not happen again since it is fixed now. CAMPAIGN We have tuned the numbers of troops that you will meet across all acts and normal should behave similar to before but should be slightly harder towards the end. The last two difficulties should now be much harder than before since troop reinforcements did not really work across acts as it should. Arena challenges have been made harder on the higher levels. Added five new enemy units across all acts, but mostly act 2 and 3. A
2017-05-28 20:34 UTC · Community Announcements · devmoon
Any campaign progress before this patch will be gone because we found an issue in the campaign state saving system, should not happen again since it is fixed now. CAMPAIGN We have tuned the numbers of troops that you will meet across all acts and normal should behave similar to before but should be slightly harder towards the end. The last two difficulties should now be much harder than before since troop reinforcements did not really work across acts as it should. Arena challenges have been made harder on the higher levels. Added five new enemy units across all acts, but mostly act 2 and 3. A
2017-05-25 20:21 UTC · Community Announcements · devmoon
After another heavy development sprint we land on 1.0.0 CAMPAIGN Reiterated almost all enemy units and added some new ones. Almost all special levels have been looked over and polished. The gambling vendor got a big update and is now easier and more intuitive to use, while blacksmith now only handles your slot upgrades. You can no longer see any edges of the map. Map generation has been made slightly more random with branches that can connect to other branches. Helios battle in act 3 is now functional and includes the end cinematic for a total of four cinematics. Added some more items to the c
2017-05-25 20:21 UTC · Community Announcements · devmoon
After another heavy development sprint we land on 1.0.0 CAMPAIGN Reiterated almost all enemy units and added some new ones. Almost all special levels have been looked over and polished. The gambling vendor got a big update and is now easier and more intuitive to use, while blacksmith now only handles your slot upgrades. You can no longer see any edges of the map. Map generation has been made slightly more random with branches that can connect to other branches. Helios battle in act 3 is now functional and includes the end cinematic for a total of four cinematics. Added some more items to the c
2017-05-17 17:53 UTC · Community Announcements · devmoon
I do not know where to start on this since there have been so many major changes compared to 0.9.3 I can start by saying that the end boss is not included and multiplayer is still disabled but a lot of new content has been added to the campaign. CAMPAIGN Act 3 added together with changes for all acts. Enemy encounters now have fixed values and only the harder difficulties have slight increases of enemy spawns each week. A complete re balance of all enemy encounters. Added a composition system with a set of fixed units that we randomly add to the world for each encounter, this makes the encount
2017-05-17 17:53 UTC · Community Announcements · devmoon
I do not know where to start on this since there have been so many major changes compared to 0.9.3 I can start by saying that the end boss is not included and multiplayer is still disabled but a lot of new content has been added to the campaign. CAMPAIGN Act 3 added together with changes for all acts. Enemy encounters now have fixed values and only the harder difficulties have slight increases of enemy spawns each week. A complete re balance of all enemy encounters. Added a composition system with a set of fixed units that we randomly add to the world for each encounter, this makes the encount
2017-05-10 17:15 UTC · Community Announcements · devmoon
CAMPAIGN Tutorial has returned and is now working as intended, check the box when creating a new campaign to give it a test. New perks added and old boring ones removed, these new perks will get tuned again in the next patch. You can now get temporary cards that will only last the current battle so you better be using them. The temporary cards will be blue and can be obtained by perks. Some of the new temporary cards include being able to face the nearest enemy with a single unit, escape to a safer location or engage a nearby enemy. Act 2 has been added and includes a desert themed battlefield
2017-05-10 17:15 UTC · Community Announcements · devmoon
CAMPAIGN Tutorial has returned and is now working as intended, check the box when creating a new campaign to give it a test. New perks added and old boring ones removed, these new perks will get tuned again in the next patch. You can now get temporary cards that will only last the current battle so you better be using them. The temporary cards will be blue and can be obtained by perks. Some of the new temporary cards include being able to face the nearest enemy with a single unit, escape to a safer location or engage a nearby enemy. Act 2 has been added and includes a desert themed battlefield
2017-04-27 19:20 UTC · Community Announcements · nodbrim
We are now after 4 years in development and 1 year in Early Access finally releasing the game! Thank you all for supporting us during this period and we will still keep up wi th updates and patches after release to keep the game running smoothly. Please consider giving us a review or have a chat with us on the forums. Regards/ The Nodbrim Team
2017-04-27 19:20 UTC · Community Announcements · nodbrim
We are now after 4 years in development and 1 year in Early Access finally releasing the game! Thank you all for supporting us during this period and we will still keep up wi th updates and patches after release to keep the game running smoothly. Please consider giving us a review or have a chat with us on the forums. Regards/ The Nodbrim Team
2017-04-21 14:03 UTC · Community Announcements · devmoon
CAMPAIGN Added a new unique item with extra critical damage. GENERAL The stat system has been enhanced to allow linked stats and stats on condition, so expect more interesting stats on unique items in the near future. FIXES Removed a problem when hovering over empty item slots. Space no longer causes any window to close when editing a text field. Decorations now show up on higher tiered items. Units in the armory now faces the camera when coming up and you can edit by just double click the center.
2017-04-21 14:03 UTC · Community Announcements · devmoon
CAMPAIGN Added a new unique item with extra critical damage. GENERAL The stat system has been enhanced to allow linked stats and stats on condition, so expect more interesting stats on unique items in the near future. FIXES Removed a problem when hovering over empty item slots. Space no longer causes any window to close when editing a text field. Decorations now show up on higher tiered items. Units in the armory now faces the camera when coming up and you can edit by just double click the center.
2017-04-20 09:31 UTC · Community Announcements · devmoon
The biggest one month patch so far CAMPAIGN Content of map sections are now much more predictable and will always have chests and windmills for example, this also removed a lot more of the issues that occurred from the random map generation. Existing dungeons have been removed and replaced with a specialized dungeon that will contain big chest with cards and a unique item that requires a key too get to. A bigger chest has been added that contains much more gold but is also guarded by stronger enemies. Forges now exists randomly across the maps and requires a key. Quests rewards you with a key
Full appinfo as delivered by Steam PICS, changenumber 36096903. Also at /api/app/376410/raw.
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