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2026-09-10 14:23 UTC · Community Announcements · Simuverse Interactive
Hello everyone and welcome to DevLog #15 for the WRS3!In our last DevLog, we hinted that many details, both big and small, have changed when it comes to ropeways. We actually hid one of them in DevLog #13: Those who took a very close look may have already caught a first glimpse of the new chain conveyor. Today, we're taking a closer look at how it works.The chain conveyor transports the carriers through the station. And it is more than just an animation: it is a fully functional conveyor system. The carriers enter the station rail and continue rolling under their own momentum. Once they slow d
2026-09-03 14:16 UTC · Community Announcements · Simuverse Interactive
Hello everyone and welcome to DevLog #14 for the WRS3!Gamescom is behind us, and as promised, we’ve summarized some of the most exciting highlights for you.More Snow, More PossibilitiesOne of the biggest new features in WRS3 is our 3D snow system. With it, snow becomes a real part of the gameplay and, for the first time, can actually be driven over and shaped. This lets you smooth out bumps, move snow around, and even build your own hills. We’ll share even more details about the 3D snow system in a future DevLog!This also significantly changes how slopes are groomed and covered with artificial
2026-08-27 14:02 UTC · Community Announcements · Simuverse Interactive
Hello everyone and welcome to DevLog #13 for the WRS3!After introducing LEITNER—another cable car manufacturer for the WRS3—in our last DevLog, we’re sticking with cable cars this time as well. Today, however, we’re taking a look at what’s crucial behind the scenes for operating a ropeway: The control system. For WRS3, we’ve redesigned the control panels and the HMI for the Doppelmayr Connect control system. This allows you to operate key functions of the cable car and keep an eye on the system’s current operating status. The HMI isn't just for operating and monitoring the system. In the event
2026-08-20 14:14 UTC · Community Announcements · Simuverse Interactive
Hello everyone and welcome to DevLog #12 for the WRS3!This time, we have a very special announcement for you:LEITNER cable cars are coming to Winter Resort Simulator 3!This means that WRS3 will no longer feature only Doppelmayr cable cars. With LEITNER, another major cable car manufacturer is joining the lineup, expanding the possibilities for building your ski resorts. To bring this to life, we took a very close look at a real-life facility. In the following video, we’ll take you along and show you how we documented the cable car on-site and recorded numerous details to serve as the basis for
2026-08-13 11:30 UTC · Community Announcements · Simuverse Interactive
Hello everyone and welcome to DevLog #11 for the WRS3!This time, we're showing you two new developments that will give you even more possibilities around the ski resort while adding another layer of realism.The new transport box can be attached to the front of the snow groomer's blade. This allows you to transport various objects throughout the ski resort, including those required for missions. We'll tell you more about that in one of our upcoming DevLogs!There's also a new feature for the snow groomers: The tiller and blade can now be detached. This allows you to prepare your machines more re
2026-08-07 22:00 UTC · Community Announcements · Simuverse Interactive
Winter Resort Simulator 3 at Gamescom!Longtime WRS fans know that August 8 has often been a special date in the past. This year, too, we have exciting news for you on this day:At the Aerosoft booth, you can try out a demo version of the game for yourself and experience WRS3 in person for the first time.We’ll also be showcasing additional features of WRS3 during Gamescom. So stay tuned to see what news awaits you in the coming weeks! 🗓️ August 27–30, 2026📍 Hall 9, Booth B043We look forward to seeing you at Gamescom and can’t wait to hear your thoughts!Who among you will be stopping by?
2026-08-06 14:11 UTC · Community Announcements · Simuverse Interactive
Hello everyone and welcome to DevLog #10 for the WRS3!As previously announced, we’re making some adjustments to the format of our DevLogs effective immediately and will be publishing new insights into development more frequently going forward. Depending on our current progress, we’ll also be focusing specifically on individual areas and highlights.This DevLog, therefore, focuses on a compact new addition to your fleet.The Prinoth Husky, a particularly compact and maneuverable snow groomer, is the latest addition to the WRS3 fleet. Thanks to its small size, it is ideal for clearing and grooming
2026-07-16 16:28 UTC · Community Announcements · Simuverse Interactive
Hello everyone and welcome to DevLog #9 for the WRS3!Before we dive into the latest updates on development, we have a quick announcement for you: Starting in August, our DevLogs will be published more frequently. At the same time, we’ll be restructuring the blog a bit so we can present the different areas of development in an even clearer way going forward.This way, you’ll get regular updates on new features, models, and the latest progress from the development team.But now, let’s take a look behind the scenes together!Asset SpotlightHere we give an insight into the work of the artist or coder
2026-06-18 14:27 UTC · Community Announcements · m.janser
Hello everyone and welcome to DevLog #8 for the WRS3!This week we're once again taking a look behind the scenes together: new features, exciting assets, and small experiments included.Asset SpotlightHere we give an insight into the work of the artist or coder who created the respective asset. "I'm very happy to share a true piece of cable car history today. Bringing the Gratl-Bahn to life as a 3D Artist was an exciting challenge, and I hope players will enjoy it as much as I enjoyed creating it." -- JulianDevelopment HighlightIn this section we present particularly successful or challenging fe
2026-05-21 14:11 UTC · Community Announcements · Simuverse Interactive
Hello everyone and welcome to DevLog #7 for the WRS3!This week we're once again taking a look behind the scenes together: new features, exciting assets, and small experiments included.Asset SpotlightHere we give an insight into the work of the artist or coder who created the respective asset. "A particular highlight this time was the implementation of the winch. It was incredibly cool to work with the finished model, breathe life into the vehicle, and enable it to hold its ground even on steep slopes!" -- BarneyDevelopment HighlightIn this section we present particularly successful or challeng
2026-04-16 14:07 UTC · Community Announcements · m.janser
Hello everyone and welcome to DevLog #6 for WRS3!This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered.Asset SpotlightHere we give you a glimpse into the work of the artist or coder who created the featured asset.As a spotlight in this edition, a screenshot has slipped in directly from our internal Discord channel. You can also spot an early version of the slope wear system here!Development HighlightIn this section we showcase particularly impressive or challenging features and models."I am very happy to finally s
2026-03-19 15:21 UTC · Community Announcements · m.janser
Hello everyone and welcome to DevLog #5 for WRS3!This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered.Asset SpotlightHere we give you a glimpse into the work of the artist or coder who created the featured asset.Here’s a brief look at the current state of the sheave batteries and supports, along with an overview of all the different variants developed so far.Development HighlightIn this section we showcase particularly impressive or challenging features and models. Today we’re showcasing the current progress of O
2026-02-19 15:20 UTC · Community Announcements · m.janser
Hello everyone and welcome to DevLog #4 for WRS3!This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered.Asset SpotlightHere we give you a glimpse into the work of the artist or coder who created the featured asset.“The inspiration for this church actually comes from my hometown, where, at just under 90 m tall, it’s a real landmark visible from almost everywhere.”" -- the other MichiDevelopment HighlightIn this section we showcase particularly impressive or challenging features and models. Next up in the cable car c
2026-01-22 15:15 UTC · Community Announcements · m.janser
Hello everyone and welcome to DevLog #3 for WRS3!This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered.Asset SpotlightHere we give you a glimpse into the work of the artist or coder who created the featured asset."Even the small, unassuming assets, like our guideposts, benefit from our environment art workflow. They blend seamlessly into the surroundings, adding detail and creating a realistic, cohesive street scene in WRS3." -- KerschiDevelopment HighlightIn this section we showcase particularly impressive or cha
2025-12-23 13:53 UTC · Community Announcements · m.janser
Hello everyone and welcome to DevLog #2 for WRS3!As a small Christmas gift, we’ve prepared a special devlog just for you! In this devlog, we show you how the 3D models of our snowgroomer assets were created and give you an amazing behind-the-scenes look at how much work and attention to detail goes into developing our vehicles.Thanks to our partners, we had the unique opportunity to scan real snow groomers. These scans allowed us to collect extremely high-quality reference data, helping us recreate the vehicles in the game as authentically as possible – from the details of the tracks to the ti
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