Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
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2022-05-15 03:36 UTC · Community Announcements · bluemoon
This update modernizes all menus and UI-elements within them (buttons, text-boxes, drop-downs, etc.). The UI in Astrokill has largely remained unchanged for years, since gameplay has received the most attention. Previously, the UI was mostly implemented in Blueprints. I've nativized the UI (converted to C++) and added the ability to customize colors globally. Now, when you choose a different color-theme, the entire UI changes colors to match the in-game HUD! HUD Minimap now has double-lined border and a transparent inner region Reduced saturation of blue-tinted cockpit/HUD-elements Reverse "x"
2022-04-18 22:49 UTC · Community Announcements · bluemoon
This update brings ASTROKILL into the modern age with the latest UE4 version (upgraded 4 versions from 4.23 to 4.27). An upgrade to UE5 will happen in the next major update! In the meantime, this update leverages the latest atmospheric lighting features from UE4 to add planetary atmospheres and improved stellar (literally) effects. I've replaced all asteroids and fragments in the game with higher resolution geometry and textures suitable for 4k gaming rigs. There's also a new heavy fighter that's playable in the Snare level. This fighter comes equipped with 3 turrets of a new variety. It has m
2022-01-27 04:17 UTC · Community Announcements · bluemoon
This update improves reticle-recognition and fixes a long-standing issue with Steam stats and achievements not being updated properly. In addition to various stats, like kills and deaths, I'm now recording spawns as well. With regards to reticles, a solid line is now drawn from the target to the leading reticle. I've thickened the outline and scaled down most reticles to make aiming more intuitive and reduce visual clutter. The next update will have an upgraded engine and a live preview in the joystick-menu to make calibration much easier. UI Added a solid line drawn from target to leading ret
2022-01-05 06:06 UTC · Community Announcements · bluemoon
This update marks a fundamental shift in how the game works under the hood. There are a slew of improvements that increase performance, improve joystick & controller support, optimize HUD space, and future-proof the game. Besides a beefed up architecture, the HUD has been redesigned to improve the 3rd person experience and minimize on-screen clutter. I did a visual polish on all the environments to depict a harsher, brighter atmosphere. A new fixed turret-system is now present in several missions. I'm very happy with the visual style of this new asset and want it to carry over into a new, play
2019-03-03 06:37 UTC · Community Announcements · bluemoon
General - Ultrawide resolutions are now supported - Numerous display-issues have been fixed (vsync, windowed mode, etc.) - Gamepad support is greatly improved - Upgraded to UE 4.21.2 (from 4.21.1) Graphics - All graphics-settings are now saved using UE4's game-user-settings - Anti-aliasing is now off by default (on first-run) - Anti-aliasing setting is now saved properly between runs - Graphics-settings are no longer applied when opening the graphics-menu - Most scalability-settings (low, medium, high, epic) now use engine-defaults (cleaned up years of clutter in DefaultScalability.ini) https:
2019-02-20 01:08 UTC · Community Announcements · bluemoon
General - Upgraded to Unreal 4.21.1 - Redesigned entire HUD with customizable colors - Replaced all existing asteroids and debris with new meshes and textures (more varied and realistic) - Mission load-times reduced significantly - Added color-themes that affect the entire HUD and some menus - 4K displays are now properly supported (HUD-resolution scales up/down accordingly) - Desktop resolution is now used by default on first startup Gameplay - Created a new objective-system that displays major and minor objectives (and their progress) on the HUD - Relative movement is now shown in the center
2018-02-27 22:19 UTC · Community Announcements · bluemoon
Visuals - Re-textured Holliman frigate and turrets (as seen in Snare mission) - Re-modeled lateral thrusters on Holliman engine (increased detail) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11892863/f18f183800655ba49c3a4ed637d2ff20ecadf5e1.jpg VR - Added resolution-selection to VR-menu (sets proper resolution-scale for selected headset) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11892863/f7c4867883f0ead681575f6763e44b93b43dfd6e.jpg UI - Increased resolution-scale range to 140% in graphics-menu - Resolution-scale slider no longer updates w
2018-02-27 22:19 UTC · Community Announcements · bluemoon
Visuals - Re-textured Holliman frigate and turrets (as seen in Snare mission) - Re-modeled lateral thrusters on Holliman engine (increased detail) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11892863/f18f183800655ba49c3a4ed637d2ff20ecadf5e1.jpg VR - Added resolution-selection to VR-menu (sets proper resolution-scale for selected headset) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11892863/f7c4867883f0ead681575f6763e44b93b43dfd6e.jpg UI - Increased resolution-scale range to 140% in graphics-menu - Resolution-scale slider no longer updates w
2018-02-18 17:49 UTC · Community Announcements · bluemoon
Gameplay - Added a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sickness Visuals - Created a new Sabre model with 4 machine guns - Added "cinematic" quality to all quality-options - Added "low" option to shadow-qualities - Texture-quality now defaults to cinematic - Framerate now maxes out at 90 to reduce issues with excessively high framerates http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11892
2018-02-18 17:49 UTC · Community Announcements · bluemoon
Gameplay - Added a new fighter variant (Sabre Quad) - Added a unique Sabre Medic skin (as shown below) - Decreased all level load-times and initial game load-time - Fundamentally changed VR support to improve playability and decrease motion sickness Visuals - Created a new Sabre model with 4 machine guns - Added "cinematic" quality to all quality-options - Added "low" option to shadow-qualities - Texture-quality now defaults to cinematic - Framerate now maxes out at 90 to reduce issues with excessively high framerates http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11892
2018-02-05 20:00 UTC · Community Announcements · bluemoon
Gameplay - Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised thruster-acceleration on gunships - Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11892863/f7a3f43def7bd31162b605279f64a7fcbf146167.jpg Visuals - Removed visible black-seams from all fighte
2018-02-05 20:00 UTC · Community Announcements · bluemoon
Gameplay - Increased size of fighters and interceptors by 50% - Decreased objective-capture time to 20s - Reduced difficulty of Menace mission and improved its level-scripting - Smoothed out automatic speed-limit braking - Lowered thruster-acceleration on interceptors - Raised thruster-acceleration on gunships - Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11892863/f7a3f43def7bd31162b605279f64a7fcbf146167.jpg Visuals - Removed visible black-seams from all fighte
2018-01-25 20:50 UTC · Community Announcements · bluemoon
Gameplay - Added new mission Fury to end of Dominion campaign - Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit) - Added "rearm" squad-command (squad-members can be directed to rearm) - Added a laser super weapon (available in the Fury mission) - Most missions now have clearly marked objectives - Homing missiles will now change targets in mid-flight (if a better target presents itself) - Dead pilots can now be shot multiple times before being vaporized - Less damage is taken from collisions with ships, asteroids, etc. - Increased muzzle-velocity o
2018-01-25 20:50 UTC · Community Announcements · bluemoon
Gameplay - Added new mission Fury to end of Dominion campaign - Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit) - Added "rearm" squad-command (squad-members can be directed to rearm) - Added a laser super weapon (available in the Fury mission) - Most missions now have clearly marked objectives - Homing missiles will now change targets in mid-flight (if a better target presents itself) - Dead pilots can now be shot multiple times before being vaporized - Less damage is taken from collisions with ships, asteroids, etc. - Increased muzzle-velocity o
2017-12-15 19:13 UTC · Community Announcements · bluemoon
Core - Upgraded UE4 engine from 4.18.1 to 4.18.2 - Game-progress, key-bindings, and other saved data is now synced to the Steam-cloud Input - Joystick-axis values are now shown in real-time from the controls-menu (helps with mapping axes to the correct controls) - Modifier keys (shift, alt, ctrl) are now allowed in key-bindings http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11892863/a6fdb62d45657a8bd68fc13b2f8ada7c5eb93de2.jpg Bugs - Fixed issue with idle joystick-axis values reverting to -1 (causing uncontrollable spinning and other undesired behavior) UI - HUD is now
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/376880/raw.
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