Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-31 15:03 UTC · Community Announcements · Ronchiporc
Contraction HierarchyThe first significant thing I've worked on since the last New Dawn update is something boring and technical called "Contraction Hierarchy", yet a highly important system required to improve battles.It's a pathfinding algorithm which pretty much consists of precalculating all possible paths between all tiles on a map, so that you can then instantly know the cost and path between 2 points without having to calculate it again. This is the kind of algorithm your GPS uses to instantly find the path between two points through the road network.Why is this thing so important in Ym
2026-02-08 11:48 UTC · Community Announcements · Ronchiporc
I'm applying a small balancing patch to nerf the efficiency of privileges, in order to make the "full privileges" strategy less effective. The patch will be applied for the start of the new Server 1 game, next Tuesday around 12:00 Paris time. Patch change-logs:population class's wealth from privileges reduced by 50%lowered max leader contribution rate 100% -> 80%lowered max privileges rates for offials and oligarchs from 25% -> 15%reduced leader's contribution factor from x2 -> x1slightly flattened curve of legitimacy derived from oligarchs dominance
2025-12-17 12:00 UTC · Community Announcements · Ronchiporc
A new game will start this Friday around 12:00 Paris time on Server 3.
2025-11-09 18:37 UTC · Community Announcements · Ronchiporc
I've invested a lot of effort into increasing the feeling of immersion into the world: Extra work on more biome specific animals, birds, atmospherics, weather, citizens talking, sound ambiance...BattlesFinally it's there: the basic core of battles is functional again. That includes battle resolutions on the server side, and display on the client side. This wasn't just repairing the old code, because the changes in terrain (which now has slopes and not just vertical edges between tiles) also requires an overhaul of how movements and pathfinding works for troops during battles. A big change is t
2025-08-20 10:20 UTC · Community Announcements · Ronchiporc
A new game will start this Friday around 12:00 Paris time on Server 1.
2025-07-16 14:14 UTC · Community Announcements · Ronchiporc
Logic display layersThe graphic systems for logic 'display layers' have been completed, allowing players to easily access information about their terrain and city. This system allows me to control, for each display layer, whether to display a specific map as colors on the terrain, or colors on tile edges, or if i want to toggle off the display of buildings, roads, walls etc, or if i want to display built platforms as 'blocs'. This greatly facilitates the creation of easily readable display layers and will make the logic of fortifications far clearer for players.A new "Movement cost" display la
2025-04-30 12:04 UTC · Community Announcements · Ronchiporc
Ymir is getting a new dedicated server! For one it's because to be honest i can no longer afford the renting of the previous dedicated server, and it was very expensive for its aging hardware. The new server has a much better hardware in preparation for the needs of New dawn, and even the current Legacy servers should benefit with possibly noticeable improvements in performances. However the downside is that it's located in a less convenient location, which means connectivity will be worse (about 50ms more ping in average). Given the type of game, this should hopefully not matter that much. Th
2025-04-21 16:13 UTC · Community Announcements · Ronchiporc
{STEAM_CLAN_IMAGE}/29604304/b207e820e3904c6310184053ccdbb431def5c9c1.jpg Most of the basic required graphic systems are now in place! {STEAM_CLAN_IMAGE}/29604304/72c05aa1502b95a72bf5c071f76f42507cdb4cbe.gif Fields {STEAM_CLAN_IMAGE}/29604304/ba4253b3b55ef68bacfd3fb7e7a8df4158b50bf8.jpg {STEAM_CLAN_IMAGE}/29604304/95e52585bffd3cb6245244230e7f64b6d9289118.jpg Fields display is completed. They work pretty much the same way as in the legacy game. Roads & Fences {STEAM_CLAN_IMAGE}/29604304/b43c49974830f9abf7b6f293e4da96f32613ac73.jpg Roads display is completed. A new type of earlier game road has b
2025-02-16 11:07 UTC · Community Announcements · Ronchiporc
{STEAM_CLAN_IMAGE}/29604304/39c710f4ee8a10e30cd60227377bbef35a9eb24b.png A new game has just started on Server 4.
2025-01-30 18:21 UTC · Community Announcements · Ronchiporc
{STEAM_CLAN_IMAGE}/29604304/72b0f16d48e5a3fb4d983326c1ff6c09e1033247.png A new game will start this Saturday around 12:00 Paris time on Server 1. For this occasion, a small update will also be published that will add 5 new resources to the game: Eggs, Milk, Cakes, Silverware and Lamps. Eggs and Milk will be produced by Pastures in the same way wool is. Eggs will require chickens, and Milk will require Cows or Goats. Milk fills the water need. Eggs fills the food need. Cakes will be produced by the bakery and require Flour, Milk, Eggs and Sugarcane, filling pleasure-foods need. Silverware will
2024-11-22 12:35 UTC · Community Announcements · Ronchiporc
{STEAM_CLAN_IMAGE}/29604304/b0cd1f8812a1d939b9ff62561b24df664caf76e7.jpg A new game is starting on Official Server 1 today at 18:00 Paris time. It is on a custom map of Middle Earth made by community member May, and server will be of 120 players.
2024-10-26 10:01 UTC · Community Announcements · Ronchiporc
{STEAM_CLAN_IMAGE}/29604304/b7a2fc8eeef9595ad190b6056da7c677d699e03d.png A new game is starting on Official Server 3. It is on a single continent, 100 players, all-biomes random map.
2024-10-09 15:36 UTC · Community Announcements · Ronchiporc
{STEAM_CLAN_IMAGE}/29604304/2e713a3816b3b2d533d050f7b621996f991d6e2b.png The big visual milestone is that I have finally completed the initial pass on all the biome types, including multiple new ones. Each biome now uses a collection of many more trees, bushes and grass types compared to the legacy game, making the environment look much more visually diverse. There's now hundreds of trees, bushes and grass types in total! Some are still somewhat placeholders that will need more variations/refining, but the overall design of every biome is now well defined. {STEAM_CLAN_IMAGE}/29604304/2cadfed0e
2024-10-07 12:40 UTC · Community Announcements · Ronchiporc
{STEAM_CLAN_IMAGE}/29604304/364d4904f1fd55ffce0bcd0aea8a7bbe139ae171.png A new game is starting on Official Server 2. It is on a single continent, 100 players, all-biomes random map.
2024-09-13 15:44 UTC · Community Announcements · Ronchiporc
{STEAM_CLAN_IMAGE}/29604304/700a2fd06f512ef84e29cef8e83714d5978ef6e9.png A new game is starting on Official Server 1. It is on a single continent, 120 players, all-biomes map.
Full appinfo as delivered by Steam PICS, changenumber 38571245. Also at /api/app/378360/raw.
{
"appid": "378360",
"common": {
"name": "Ymir",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"icon": "b60d2095711c03a634e454822325eebe7b7b3863",
"logo": "67623c6d8a5811a8c8bc1beaaa16df3f1e079a4d",
"logo_small": "67623c6d8a5811a8c8bc1beaaa16df3f1e079a4d_thumb",
"clienticon": "20361c67e969100754c7552f79e35107774ceab7",
"clienttga": "671ebea85fd0f9bdac1b2141afa4b70c51756bde",
"exfgls": "1",
"eulas": {
"0": {
"id": "378360_eula_0",
"name": "Ymir EULA",
"url": "https://store.steampowered.com//eula/378360_eula_0"
}
},
"content_descriptors": {
"0": "5"
},
"steam_deck_compatibility": {
"category": "1",
"steamos_compatibility": "1",
"steam_machine_compatibility": "0",
"test_timestamp": "1681862400",
"tested_build_id": "10939497",
"tests": {
"0": {
"display": "2",
"token": "#SteamDeckVerified_TestResult_SteamOSDoesNotSupport"
}
},
"steam_machine_tests": {},
"steamos_tests": {
"0": {
"display": "2",
"token": "#SteamOS_TestResult_SteamOSDoesNotSupport"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "1",
"recommended_runtime": "proton-8.0-1",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "Ymir",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "50",
"height_pct": "50"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "50",
"height_pct": "50"
}
}
},
"store_asset_mtime": "1576782129",
"associations": {
"0": {
"type": "developer",
"name": "Thibaud Michaud"
},
"1": {
"type": "publisher",
"name": "Thibaud Michaud"
}
},
"primary_genre": "2",
"genres": {
"0": "23",
"1": "28",
"2": "2",
"3": "70"
},
"category": {
"category_1": "1",
"category_2": "1",
"category_36": "1",
"category_49": "1"
},
"supported_languages": {
"english": {
"supported": "true"
},
"french": {
"supported": "true"
}
},
"steam_release_date": "1552739061",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "378360",
"content_descriptors_including_dlc": {
"0": "5"
},
"store_tags": {
"0": "4328",
"1": "9",
"2": "220585",
"3": "3859",
"4": "4695",
"5": "599",
"6": "1670",
"7": "492",
"8": "1643",
"9": "4364",
"10": "493",
"11": "4598",
"12": "3987",
"13": "12472",
"14": "128"
},
"review_score": "6",
"review_percentage": "75"
},
"extended": {
"developer": "Thibaud Michaud",
"publisher": "Thibaud Michaud",
"homepage": "http://ymir-online.com"
},
"config": {
"contenttype": "3",
"installdir": "Ymir",
"launch": {
"0": {
"executable": "Ymir.exe",
"description": "Launch",
"type": "none",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"228984": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"378361": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "309228507523851891",
"size": "986744450",
"download": "754388800"
},
"previous_version": {
"gid": "6170094475552783011",
"size": "986716290",
"download": "752157904"
},
"testers": {
"gid": "309228507523851891",
"size": "986744450",
"download": "754388800"
}
}
},
"branches": {
"public": {
"buildid": "21836621",
"timeupdated": "1770716898",
"timebuildupdated": "1770550000"
},
"previous_version": {
"buildid": "18249596",
"description": "Previous version of the game",
"timeupdated": "1756815628",
"timebuildupdated": "1745670758"
},
"testers": {
"buildid": "21836621",
"description": "For testers before public release",
"timeupdated": "1770716853",
"timebuildupdated": "1770550000"
}
},
"privatebranches": "1"
}
}