2017-03-07 15:49 UTC · Community Announcements · G.I._Joke
Hi there dear fans and virtual chiefs, here we are again with a new patch to fix some of those nasty leftover bugs and to solve an important game blocker you were waiting for! Here comes the complete changelog that shows you what issues we fixed: -Roadblocks will not be saved. -Pause screen / save menu issue. -Dollar symbol is shown instead of euro. -Normal textures start to pop up in strategic view. - Stretched mission icon. -(Almost) no parking spots for the speed camera van in Districts 5 and 6. -Different fill levels of the health bar for the same employee. -Daily statistics can pop up dur
2017-03-07 15:49 UTC · Community Announcements · G.I._Joke
Hi there dear fans and virtual chiefs, here we are again with a new patch to fix some of those nasty leftover bugs and to solve an important game blocker you were waiting for! Here comes the complete changelog that shows you what issues we fixed: -Roadblocks will not be saved. -Pause screen / save menu issue. -Dollar symbol is shown instead of euro. -Normal textures start to pop up in strategic view. - Stretched mission icon. -(Almost) no parking spots for the speed camera van in Districts 5 and 6. -Different fill levels of the health bar for the same employee. -Daily statistics can pop up dur
2017-02-15 15:22 UTC · Community Announcements · G.I._Joke
Dear fans of Police Tactics: IMPERIO! You haven't heard from us for quite some time, but here we are back with stunning news! Our team was working very hard on a new patch that brings a new feature to the game which was desired by you guys very often! You can now play Police Tactics: IMPERIO in a SANDBOX MODE!!! Aren't these great news? There are many parameters you can adjust for the perfect sandbox game that suits you the most! Below you can see which options you can set: Difficulty settings/options Tick boxes and sliders will give the player the possibility to modify the following: -the pol
2017-02-15 15:22 UTC · Community Announcements · G.I._Joke
Dear fans of Police Tactics: IMPERIO! You haven't heard from us for quite some time, but here we are back with stunning news! Our team was working very hard on a new patch that brings a new feature to the game which was desired by you guys very often! You can now play Police Tactics: IMPERIO in a SANDBOX MODE!!! Aren't these great news? There are many parameters you can adjust for the perfect sandbox game that suits you the most! Below you can see which options you can set: Difficulty settings/options Tick boxes and sliders will give the player the possibility to modify the following: -the pol
2016-12-13 10:39 UTC · Community Announcements · G.I._Joke
Dear Fans, we have good news for you - Patch #5 is out now and fixes several bugs. Here you can find the complete changelog for this patch and which bugs were eliminated: - Riot units often loose to rioters even if their level is much higher - Missing info for units inside a car / selecting single units inside a car - Roadblock sometimes still remains after being removed - Patrol skill does not increase awareness circle - Rookies (yellow) show as patrol officers (blue) when in cars - Strategic map is too slow to navigate - Numbered group 9 is not displayed - Renaming vehicles and units should
2016-12-13 10:39 UTC · Community Announcements · G.I._Joke
Dear Fans, we have good news for you - Patch #5 is out now and fixes several bugs. Here you can find the complete changelog for this patch and which bugs were eliminated: - Riot units often loose to rioters even if their level is much higher - Missing info for units inside a car / selecting single units inside a car - Roadblock sometimes still remains after being removed - Patrol skill does not increase awareness circle - Rookies (yellow) show as patrol officers (blue) when in cars - Strategic map is too slow to navigate - Numbered group 9 is not displayed - Renaming vehicles and units should
2016-11-03 15:07 UTC · Community Announcements · G.I._Joke
Dear fans and virtual police chiefs, we have wonderful news for you! Our developers dug back into the code and eliminated several high priority bugs that we could find and that you reported to us. Here you can find the change log for today's patch #4: - Prison transporter doesn't carry away captured criminals sometimes. - Instead of 60 seconds the timer for a mission is 60 minutes. - HQ upgrade needed which is already finished. - Saving and reloading breaks the save file - Pedestrians remain standing on the streets and block the traffic/patrols - Missions pop up in locked districts - Patrol ca
2016-11-03 15:07 UTC · Community Announcements · G.I._Joke
Dear fans and virtual police chiefs, we have wonderful news for you! Our developers dug back into the code and eliminated several high priority bugs that we could find and that you reported to us. Here you can find the change log for today's patch #4: - Prison transporter doesn't carry away captured criminals sometimes. - Instead of 60 seconds the timer for a mission is 60 minutes. - HQ upgrade needed which is already finished. - Saving and reloading breaks the save file - Pedestrians remain standing on the streets and block the traffic/patrols - Missions pop up in locked districts - Patrol ca
2016-10-17 09:32 UTC · Community Announcements · G.I._Joke
Hey folks, we are working hard on fixing those issues and were already able to eliminate the following major bugs with the newest patch: HQ upgrade needed which is actually already finished Instead of 60 seconds the timer for a mission is 60 minutes. Sometimes 3 Crimes take place at the same location at the same time. Now and then missions pop up in locked districts. Of course we'll keep on working down the list to get rid of the remaining issues. "Search & Arrest missions" are to hard, respectively the area is too big. "Search and neutralize suspect missions" are too hard to complete and are
2016-10-17 09:32 UTC · Community Announcements · G.I._Joke
Hey folks, we are working hard on fixing those issues and were already able to eliminate the following major bugs with the newest patch: HQ upgrade needed which is actually already finished Instead of 60 seconds the timer for a mission is 60 minutes. Sometimes 3 Crimes take place at the same location at the same time. Now and then missions pop up in locked districts. Of course we'll keep on working down the list to get rid of the remaining issues. "Search & Arrest missions" are to hard, respectively the area is too big. "Search and neutralize suspect missions" are too hard to complete and are
2016-09-27 15:05 UTC · Community Announcements · G.I._Joke
Virtual police chiefs, It is time to stop the time! ːsteamhappyː After the localization and intensive testing, we are happy to announce that the new “Pause feature” is now available in Police Tactics: IMPERIO!!! You can now select the pause feature in the options menu (when you already started a campaign) and when you start a new game. In the options menu you can find the feature as a check box named “Manual pause enabled” under the category “General”. When starting a new game you can find the option right under the difficulty level. When the check box is/was ticked, there will be a pause butt
2016-09-27 15:05 UTC · Community Announcements · G.I._Joke
Virtual police chiefs, It is time to stop the time! ːsteamhappyː After the localization and intensive testing, we are happy to announce that the new “Pause feature” is now available in Police Tactics: IMPERIO!!! You can now select the pause feature in the options menu (when you already started a campaign) and when you start a new game. In the options menu you can find the feature as a check box named “Manual pause enabled” under the category “General”. When starting a new game you can find the option right under the difficulty level. When the check box is/was ticked, there will be a pause butt
2016-09-22 15:31 UTC · Community Announcements · G.I._Joke
Dear fans, we have great news for you! As many users were asking for a pause function for Police Tactics: IMPERIO we took this message to heart and finished the initial implementation of the feature! It is now getting localized and tested, so we can release a new update with the feature next week! ːsteamhappyː As you may know, as we are a small team it takes a little time for us to implement such new features and to be sure it's ready for release. :) Of course we will still continue to tweak and fix the game. Our next focus is on fixing the most important bug that you reported and we found in
2016-09-22 15:31 UTC · Community Announcements · G.I._Joke
Dear fans, we have great news for you! As many users were asking for a pause function for Police Tactics: IMPERIO we took this message to heart and finished the initial implementation of the feature! It is now getting localized and tested, so we can release a new update with the feature next week! ːsteamhappyː As you may know, as we are a small team it takes a little time for us to implement such new features and to be sure it's ready for release. :) Of course we will still continue to tweak and fix the game. Our next focus is on fixing the most important bug that you reported and we found in
2016-09-13 14:23 UTC · Community Announcements · G.I._Joke
Good news everyone! Thanks to your ongoing feedback and reportings we were able to detect the most important bugs that commonly occurred and already fixed them! Here you can see which problems we solved so far: - Saving the game spawns every previously solved issue on the map again - Prison transporter doesn't carry away captured criminals - Storymission cannot be finished after loading the save - Savegame does not load properly anymore - Game crashes randomly sometimes - Game sometimes randomly crashes during mission 2 - Mission 21 is not solvable since the crime scene display 0/0 criminals t
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