Update 38, June 9: Start Menu Adjustment
Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.
Galagan's Island is an Arcade style Space Shooter paying loving homage to classic arcade style & difficulty. This Bullet Hell is sure to satisfy your Shmup Shortage! Featuring 25 LEVELS of handcrafted whimsical charm. Formations so pretty you almost don't want to destroy them.
| App ID | 378850 |
|---|---|
| App type | Game |
| Developer | Skinny Jean Death Studios |
| Publisher | Volens Nolens Games |
| Release date | 2015-06-16 18:16 UTC · Early Access |
| Original release | 2015-06-12 07:00 UTC |
| Release state | released |
| Controller support | partial |
| DLC list (appinfo) | 403280,406500,432840 |
| Store page | store.steampowered.com/app/378850 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Galagan's Island.exe | windows | Launch Galagan's Island: Reprymian Rising | |
| 1 | Galagan's Island.app | macos | Launch Galagan's Island: Reprymian Rising | |
| 2 | GI_MM_Windows\Galagan's Island Metagalactic Monstrosities.exe | windows | Launch Galagan's Island: Metagalactic Monstrosities | |
| 3 | GI_MM_Mac\Galagan's Island Metagalactic Monstrosities.app | macos | Launch Galagan's Island: Metagalactic Monstrosities | |
| 4 | Holiday2015Skin_Windows\Galagan's Island_Holiday2015.exe | windows | Launch Galagan's Island: Reprymian Rising Holiday 2015 Skin | |
| 5 | Holiday2015Skin_Mac\Galagan's Island_Holiday2015.app | macos | Launch Galagan's Island: Reprymian Rising Holiday 2015 Skin |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:17 UTC | $0.74 | $4.99 | -85% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 1172767 | 2016-06-09 15:30 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 378851 | windows | 610.28 MB | 250.01 MB | 326624234292810634 | ||
| 378852 | macos | 620.05 MB | 252.08 MB | 6942305389325824513 | ||
| 403280 | 299.88 MB | 280.76 MB | 2118814384346063680 | DLC 403280 | ||
| 406500 | 463.29 MB | 73.97 MB | 1422439649871876649 | DLC 406500 | ||
| 406501 | windows | 227.05 MB | 65.83 MB | 5025141356020355092 | DLC 406500 | |
| 406502 | macos | 236.24 MB | 67.08 MB | 9068693926761111579 | DLC 406500 | |
| 432840 | 1.07 GB | 250.18 MB | 8018750987619758220 | DLC 432840 | ||
| 432841 | windows | 545.83 MB | 237.88 MB | 400737885077853634 | DLC 432840 | |
| 432842 | macos | 554.58 MB | 239.12 MB | 3000338012960043536 | DLC 432840 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 1172767 | public | 2016-06-09 15:30 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.
Sped up how fast objects come into the title menu so the player can get to playing faster. Made it so the Visual Hindrance effect from certain bosses doesn't cover the side UI margins.
The game's backgrounds now have a CRT TV-style effect to them. Bug Fix: Fixed a bug where the player couldn't pan the background horizontally on Level 1. Bug Fix: Fixed a bug where empty margin would show on the background of levels 21-25 if the player panned all the way over to the left or right.
The game's backgrounds now have a CRT TV-style effect to them. Bug Fix: Fixed a bug where the player couldn't pan the background horizontally on Level 1. Bug Fix: Fixed a bug where empty margin would show on the background of levels 21-25 if the player panned all the way over to the left or right.
The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates: Temporarily removed the item that takes the player to a mini-game from the Repair Station levels. We're working on a new set of mini-games to replace the old one with that will be coming with the next set of 25 levels. The level name box now says "Skipper's Garage" during Repair Station sequences rather than the name of the next level. The blasts from the bombs dropped by the Red enemies upon death now last longer. Enemy sprites no longer rotate when entering the playfield for the firs
The next set of 25 levels and 5 bosses is coming soon. In preparation for this we've made some minor updates: Temporarily removed the item that takes the player to a mini-game from the Repair Station levels. We're working on a new set of mini-games to replace the old one with that will be coming with the next set of 25 levels. The level name box now says "Skipper's Garage" during Repair Station sequences rather than the name of the next level. The blasts from the bombs dropped by the Red enemies upon death now last longer. Enemy sprites no longer rotate when entering the playfield for the firs
Achievements should now be working for Mac editions of the game. Unfortunately, as a part of this fix we've had to reset progress on cumulative achievements such as "Upgrade Ship Speed 100 times" or "Collect 250 Power Ups" have been reset. We apologize for the inconvenience. However, achievements that have already been unlocked have not been lost. Bug Fix: The conditions for "Destroy X number of enemies in a single play" achievements now actually require being done in a single play whereas before they were a cumulative counter across multiple plays. Bug Fix: The background music on the second
Achievements should now be working for Mac editions of the game. Unfortunately, as a part of this fix we've had to reset progress on cumulative achievements such as "Upgrade Ship Speed 100 times" or "Collect 250 Power Ups" have been reset. We apologize for the inconvenience. However, achievements that have already been unlocked have not been lost. Bug Fix: The conditions for "Destroy X number of enemies in a single play" achievements now actually require being done in a single play whereas before they were a cumulative counter across multiple plays. Bug Fix: The background music on the second
We Released TWO games to EarlyAccess today Flobe http://store.steampowered.com/app/434530/ Spellblast http://store.steampowered.com/app/436350/ #indiedev
We Released TWO games to EarlyAccess today Flobe http://store.steampowered.com/app/434530/ Spellblast http://store.steampowered.com/app/436350/ #indiedev
Changes: The game now features a checkpoint system for saving progress. Checkpoints are placed manually by the player by holding either of the bumper buttons on the gamepad or Q/E on the keyboard. You can only place 3 checkpoints per playthrough and placing a checkpoint spends a significant portion of either your movement speed or your rate of fire (depending on which button you pressed), so plan ahead with your placement. Reloading from a checkpoint sets your score back to zero and puts you at the start of the level on which you placed your checkpoint. Restarting from the first level or the T
Changes: The game now features a checkpoint system for saving progress. Checkpoints are placed manually by the player by holding either of the bumper buttons on the gamepad or Q/E on the keyboard. You can only place 3 checkpoints per playthrough and placing a checkpoint spends a significant portion of either your movement speed or your rate of fire (depending on which button you pressed), so plan ahead with your placement. Reloading from a checkpoint sets your score back to zero and puts you at the start of the level on which you placed your checkpoint. Restarting from the first level or the T
The crash bug on the first boss that was reported earlier today has been addressed. The fixes to getting stuck on the Tutorial have been restored. Thank you to all of our player who reported these errors.
The crash bug on the first boss that was reported earlier today has been addressed. The fixes to getting stuck on the Tutorial have been restored. Thank you to all of our player who reported these errors.
An error was found wherein the game was crashing during the first boss fight. Until this error is fixed, we are rolling back to the last stable patch. This does mean that it is now possible to get stuck during the Tutorial (what the previous patch was meant to fix). If this happens, please use the Pause Menu to disable the Tutorial and return to the Title screen. We apologize for the inconvenience. We are working at this moment to find and fix the cause of this crash bug.
Full appinfo as delivered by Steam PICS, changenumber 37434570. Also at /api/app/378850/raw.
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