Date a state! Buy low, sell high, dodge the Royal Navy and Patriot Privateers, and romance colonial state-chans in a chaotic American Revolution merchant sim. Mercantilism ho!
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-09-05 15:51 UTC · Community Announcements · HIROTONFA
「 HIROTONFA's American Revolution Smuggler 」will release into Early Access this September 24th, 2026!With that in mind, the demo has been updated! Please wishlist the game and spread the word to friends, family, and enemies!Early Access Demo 1.0DESIGNGeorgia-chan has been redesigned.Added more sprites by Magnagallina.Better gamepad vs keyboard detection. Mouse cursor disappears when using gamepad.Demo shortened to a length of two weeks.Medium difficulty is the only difficulty for the demo.Red sky in the morning may or may not mean something now. Storm events are made more rare and more severe,
2026-07-15 18:48 UTC · Community Announcements · HIROTONFA
BUGFIXESSet VisuStella Message Core Plugin Settings > General Settings > Stretch Dimmed BG = False, in case this was interfering with GALV's related plugins on application startup.Added the Verbose Error Screen plugin by Arthran to help stack trace errors.Player no longer moves around while checking the world map from the menu.Different faction ships should have a closer-to-equal chance to spawn in-between regions.
2026-07-11 18:14 UTC · Community Announcements · HIROTONFA
CREDITSAdded my wife, Magnagallina, to the credits as a game designer. On top of her amazing character design work (such as Patriot-chan's latest dialog sprites and full-on designs for Mr. Attorney & Shinnecock-chan), she's workshopped and tested countless gameplay ideas with me for months.DESIGNDr. Apetrots, voiced by the talented Johann the Butcher, has been added as a recruitable specialist! You have to meet some certain requirements before he sends you a letter.Stephenson the Lookout has been added, allowing earlier identification of ships during random encounters.Wanda the Navigator provi
2026-07-07 17:39 UTC · Community Announcements · HIROTONFA
DESIGNLoad Game command added to menu. That was actually easier than I thought it'd be.BUGFIXESRefusing to hand over sailors to be impressed leads into a sea battle as intended, not a fistfight.Faction ships that chase you on the sailing screen were disabled. There's something glitched out about them that cause them to continously assault the player in the middle of events, despite my best use of switches and checks. They have been moved to the general random encounter table, and have spawn rates depending on regional control.
2026-07-06 11:32 UTC · Community Announcements · HIROTONFA
DESIGNMore dialog changes. Carolina twin tweaks.Fort musket selling simplified.Briny Baldrick refuses to set out on Fridays, like a true mariner.BUGFIXESLady Justice no longer confuses New Orleans for St. Augustine.
2026-07-03 12:34 UTC · Community Announcements · HIROTONFA
DESIGNPorts on sailing map now have the full names of the associated state written out.Added skip choice for individual, long relationship event cutscenes.Fishing mini-game moved from New Hampshire to Maine.Raised tsukumogami magazine subscription rate for True Sea Dog difficulty.Dialog typo fixes and adjustments.Adjusted some music.
2026-06-30 10:49 UTC · Community Announcements · HIROTONFA
DESIGNAdjusted rate of "healing" for player market-caused crashes. They should happen less often if selling over time instead of bulk.There still, however, appears to be a glitch where the market crashes after selling one item for the first time. Still looking into this.Port Customs fees automatically take payment without waiting for player input when giving the total.Dockmaster now mentions that procurement quests give wampum. His message is also shortened on return.BUGFIXES"Double-movement of pointer in cargo screen when dumping cargo."This one's been bizarre, but I believe it even though I
2026-06-29 12:37 UTC · Community Announcements · HIROTONFA
CREW RESTCrew and specialists now get tired if they don't rest or party in an inn. When tired, they'll start making mistakes. When very tired, they'll start to lose morale.Cost of staying in an inn depends on amount of current crew.DESIGNMost minigames can now only be worked at once-per-day.Marina's fishing loot pool has been rebalanced to be harder to get the more expensive cargo.Greyed out options during ship inspection encounters if you don't have access to them: dueling and fog bomb, mainly.MUSICSome of Bill Jobs' music has been added. You can find more of his amazing work at the following
2026-06-25 10:09 UTC · Community Announcements · HIROTONFA
Merged experimental-build with the default branch.PERFORMANCEDowngraded NW.js to v0.80 and added code to hopefully make sure NWjs terminates fully when the application closes (see discussion post here for more info: https://steamcommunity.com/app/3789080/discussions/1/568164159307477108/).Please "Verify integrity of game files" (Right-click the game, go to Properties, Installed Files) to make sure the files are fully updated.DESIGNAdded two new sloop variants for sale.Hard mode gives most enemies +1 base Attack stat. Only works on a new save.Starting ship officially named as the Argo. I learne
2026-06-21 19:26 UTC · Community Announcements · HIROTONFA
This build can be opted into under "Game Versions & Betas", marked as "experimental-build".SHIP BUYING, UPGRADE CHANGESUpgrade system reworked. You can buy and pilot different ship types (just the starting Pinnace and some Sloops in the demo).You can only upgrade each stat of a ship once, lost upon trade-in for another ship.Starting ship type renamed and redesigned as a Pinnace.Starting HP reduced to 15 HP.DESIGNRemoved the automatic crew size level up mechanic.Free debt payment wampum removed.Inn merchants offer less in quantity.More visual way of recruiting new crew.Trade ships have to be ac
2026-06-18 19:56 UTC · Community Announcements · HIROTONFA
DESIGNIt is easier to crash the market.Blockades clear out when regional faction control changes.Mr. Attorney is considered defeated for that week if the market rate at when he bought is lower than when he sells.Mr. Attorney takes longer to do his tasks.Wampum sell value is divided by \ player sold wampum.VOICEWORKNene Amano as Lady Justice!QUALITY-OF-LIFEMarket rate bulletin board tells you how much the item price has changed since yesterday.BUGFIXESBlockades shouldn't repeat.Loyalist-chan's voicelines don't show up where she isn't.
2026-06-16 08:30 UTC · Community Announcements · HIROTONFA
DESIGNLess goods in stock if not the port's specialty.Mr. Attorney's effects perform gradual market trends instead of sudden kicks up or down.Player market crashes also have the gradual fall as well.Port Pilot encounter moved to a chance when leaving port instead of when entering.BUGFIXESShip upgrades at fort should work properly. A switch index ID was set to 2997 instead of 297.Mr. Attorney's ships stats show up properly.Quebec-chan typos and edits.
2026-06-13 20:13 UTC · Community Announcements · HIROTONFA
DESIGNMarket Events have been changed to affect market rates more gradually over the course of X days (hidden from the player). The chaotic feeling of not knowing exactly when and where to best sell should add some fun tension.Slightly more supplies spawn.Dutch Tulip Market minigame polish. Jadwiga also factors in your portfolio for weekly budget meetings.Procurement jobs now only give 1.5x payout.VOICEWORKMy good friend Joseph Keith Jr. as Victor Law. It will take some time to retroactively add his lines to appropriate spots!My other good friend Mitch as Humphred III.BUGFIXESPassengers should
2026-06-09 17:56 UTC · Community Announcements · HIROTONFA
DESIGNAnother GR8TREE song has been added to the playlist of standard encounter combat music.BUGFIXESVoices should no longer be assigned to characters other than the intended one.
2026-06-03 18:43 UTC · Community Announcements · HIROTONFA
DESIGNAdded postal destination message to Map when scrolling over the destination.Market rates for all cargo now fluctuate very slightly, daily, irrespective of market events. This is also rolled five times at the game's start, for a sprinkle of variance. Just feels nice.Market rate bulletin board is easier to read.Postal service pays you more if you have to travel to another region.Procurement Quest item quantity has been lowered. It will still rise as the months go on.Moved Items & Cargo to top of the menu.Edited socialization minigame dialog again, here and there.PERFORMANCE TWEAKSNWJS upgr
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