2021-10-01 16:45 UTC · Community Announcements · nihilocrat
This update has some long-needed bugfixes, and lets you separately play through the standard and Endless modes without having to wipe your save! v 1.3.3 Changelog: ===================================== CHANGES: - Each game mode (except Free Flight and Tutorial) now saves its own temporary progress (the progress lost when you die). Starting a game in one mode and switching to another will no longer require you to delete your old temporary progress. - the "Saving..." notification in the upper-right of the screen is much more noticeable now - Added "Remove" button to loadout menus to quickly remo
2021-04-01 17:49 UTC · Community Announcements · kenneth.backus
1.3.2 contains a few important bugfixes and quality-of-life improvements: NEW STUFF: - Items + aero currently in loadout are now indicated in the Aerolab - Added steam catapult effect on carriers - Modding: Custom Missions: new spawn data variables "spawnWhenFlagsSet" and "setFlagWhenDestroyed" - Modding: Added support for custom music to be played during custom missions. Put your .ogg file in "/Audio/" and then add '"musicFilename" : "YourFilename.ogg",' underneath the mission description - New translation: 繁體中文 CHANGES: - KUNAI railgun: payload 60 -> 50, damage 60 -> 80 - Aero graphics are h
2020-10-20 20:15 UTC · Community Announcements · nihilocrat
Version 1.3.1 brings some important bugfixes to 1.3: Changelog: FIXES: - Fixed: MONARCH now has a cockpit - Fixed: guided bombs now correctly track moving targets - Fixed: Co-op: don't stop music if one player is landing before the mission is complete - Fixed: submissiles on an upgraded ITANO-C now have the correct range and are air-to-air only - Fixed: sometimes operation name text was garbled - Fixed: PUMA description typo - Marked BEAM as a gun, so it will fire using the "Gun" button - Updated Rewired, it may fix some issues with custom rebinds not saving properly
2020-08-26 16:49 UTC · Community Announcements · nihilocrat
This update has been in the works for months, we hope you enjoy it! NEW STUFF: - PUMA Warbird Bomber - MONARCH Experimental Drone (requires you to beat the game) - New ground targets, keep an eye out! - New engine sounds for interceptor and bomber aeros - Co-op: players can respawn if the other player kills a certain number of enemies CHANGES: - All platforms now load savegames and mods from their respective persistent data paths. There is no need for players to do anything such as manually copy saves. The game will attempt to load from the "Sky Rogue/Save/" if a savegame at the new path canno
2020-07-02 16:42 UTC · Community Announcements · Forkbeard
This update contains important bugfixes and some minor gameplay changes in preparation for 1.3 ===================================== v 1.2.9 Changelog: ===================================== CHANGES: - NEW: slight dropshadow added to target HUD text to make it easier to read in bright conditions - NEW: Menus: Added instructions for undocumented Page Left / Page Right buttons - NEW: Progress bar under tech level shows your progress towards the next tech level on the carrier menu - Player missiles slow down slightly when getting close to their target, improving accuracy of fast-moving missiles si
2020-02-03 19:29 UTC · Community Announcements · Forkbeard
This is a minor update with a few important fixes - Fixed: Enemies would lock onto you but not fire any missiles in some particular situations - Fixed: cash and tech points would not be gained after the tutorial if you started it from the main menu "Tutorial" button. - Fixed: Scrolling down on the warp menu in certain cases could lock up the menu - Fixed: when dodging in cockpit mode, the fuselage will no longer spin - Fixed: Co-op: P2 landing on the carrier mid-mission would bring up an old menu which you couldn't exit - Fixed: Co-op: Enemies would persist and be targetable if P1 died but P2
2019-12-18 23:45 UTC · Community Announcements · Forkbeard
This release is mostly bugfixes, notably a fix to the bombsight which landed bombs slightly ahead of the crosshairs in 1.2.0. There are a few tweaks to warping (you now get bonus cash) and mods (area of effect weapons are much easier to implement). ===================================== v 1.2.2 Changelog: ===================================== CHANGES: - BRONCO tech prerequisite is now TWIN-GUN instead of AC/40 - Bonus cash is rewarded after a warp (2000 for Day 5, 4000 for Day 9) - When playing with Xbox One, Playstation, or Switch controllers, button icons should match the controller now - Fla
2019-11-05 18:00 UTC · Community Announcements · Forkbeard
{STEAM_CLAN_IMAGE}/9589271/54a96bdce0ae94895f4d33d9ae8fc7468cad7026.jpg The WARP feature was developed based on user feedback and as you might notice is a fairly standard feature now in a lot of rogue-lite / roguelike games. The pacing of Sky Rogue's gameplay is not as fast as certain other rogue-lites, so the time spent playing through Days 1-4 for the umpteenth time (for example) just to get to missions that match your skill level wasn't trivial. We hope this makes the game much more replayable for longtime as well as new players. Please tell us if you think the tech point cost is balanced c
2019-05-24 01:21 UTC · Community Announcements · nihilocrat
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9589271/cfdd4a41dfcf731a8bb326fc3689ceb0d52cc11d.png This is another bugfix build with some minor improvements. You may have to set your control bindings again, sorry for the inconvenience, but now they are saved along with all the other save data on the Steam Cloud. v 1.1.6 Changelog: CHANGES: - You may need to rebind your controls if you are not using defaults; custom control bindings were being saved to the Windows registry (and other places on other platforms). They are now stored in PlayerProfile.sav so that they are prese
2019-01-11 03:12 UTC · Community Announcements · nihilocrat
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9589271/cfdd4a41dfcf731a8bb326fc3689ceb0d52cc11d.png This release has a bunch of minor bugfixes along with some minor polish and upgrades since it's been quite awhile since the last update. Another update is in the works with some new content and possible gameplay changes! CHANGES: - Upgraded Unity and Rewired; you might see better controller support and less crashes if you had issues with either - Loading screen will no longer lock up the game and is animated - Incoming reticles and arrows now animate their color - Screenshake
2018-05-25 15:56 UTC · Community Announcements · nihilocrat
This is mostly a bugfix release which also brings in a number of new translations. NEW STUFF: - New translations: русский, Español, Português CHANGES: - When choosing techs, you will now be told how many more you can choose next to the "RESEARCH" prompt - Widened buttons on most menus to avoid overlap issues with other languages - Reduced Thunder Beam ammo: 50 -> 30 - Adjusted cloud render distance to improve performance slightly on low-performance devices - Dodging with no directional input will dodge right instead of not dodging at all - Disabled audio on carrier engines in carrier menu FIXE
2018-02-19 18:39 UTC · Community Announcements · nihilocrat
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9589271/3c6b8ef37a70b023cd6c7f6c0bf3cc838c2c556f.jpg Changelog: NEW STUFF: - AURORA Experimental Interceptor - Cockpit models for all of the aeros! - Some options can be changed when you pause the game - "Delete Save Data" added to Options menu - New translations: 한국어, Deutsch, Italiano CHANGES: - Co-op is vertical splitscreen by default now that it works properly with all menus in the game at 16:9 resolutions - "Tutorial" menu option added in case you ever need it - Saving your game happens in the background (but incredibl
2018-02-19 18:39 UTC · Community Announcements · Forkbeard
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9589271/3c6b8ef37a70b023cd6c7f6c0bf3cc838c2c556f.jpg Changelog: NEW STUFF: - AURORA Experimental Interceptor - Cockpit models for all of the aeros! - Some options can be changed when you pause the game - "Delete Save Data" added to Options menu - New translations: 한국어, Deutsch, Italiano CHANGES: - Co-op is vertical splitscreen by default now that it works properly with all menus in the game at 16:9 resolutions - "Tutorial" menu option added in case you ever need it - Saving your game happens in the background (but incredibl
2017-09-15 01:06 UTC · Community Announcements · nihilocrat
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9589271/c6423cfd4bbe5a01c9f2fb316e0e0f5b1bd2f147.png NEW STUFF: - TORPEDO "Partisan" Aerotorpedo - Heavier, more accurate version of the heavy rocket CHANGES: - You can change your loadout when landing on the carrier - Hitpoints for most large buildings and airships halved to make interceptors more generally useful - Reduced damage of most air-to-ground weapons slightly, but not as much as the hitpoint tweak, so they effectively do more damage - Landing at a ground base costs half as much as on the carrier, but you can't ch
2017-09-15 01:06 UTC · Community Announcements · Forkbeard
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9589271/c6423cfd4bbe5a01c9f2fb316e0e0f5b1bd2f147.png NEW STUFF: - TORPEDO "Partisan" Aerotorpedo - Heavier, more accurate version of the heavy rocket CHANGES: - You can change your loadout when landing on the carrier - Hitpoints for most large buildings and airships halved to make interceptors more generally useful - Reduced damage of most air-to-ground weapons slightly, but not as much as the hitpoint tweak, so they effectively do more damage - Landing at a ground base costs half as much as on the carrier, but you can't ch
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