Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:27 UTC.
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2017-01-11 18:04 UTC · Community Announcements · Chupadupa
Hi again! To celebrate the addition of Trading Cards and the (still in beta) mid-mission saving feature, Orion Trail is 20% off for the next 7 days! Grab it while you can! That’s all for now. Or is it? No, it is. - Dave
2017-01-11 18:04 UTC · Community Announcements · Chupadupa
Hi again! To celebrate the addition of Trading Cards and the (still in beta) mid-mission saving feature, Orion Trail is 20% off for the next 7 days! Grab it while you can! That’s all for now. Or is it? No, it is. - Dave
2017-01-10 16:18 UTC · Community Announcements · Chupadupa
Well, hello there space fans. Dave here with an update for y’all. First off, we’ve (finally) added Steam Trading Cards! You can now collect all six cards, featuring Warp Weasels and the famed captain Ego Blondsmann. Also Tad. Collect them all, and you’ll earn backgrounds that feature gorgeous Away Mission art, and some nifty little emoticons to use your chatting heart’s desire. Next up, we’ve reduced the base price of Orion Trail to $7.99! Sweet space savings! Finally, we’ve also updated the game to Unity 5.4 to make it easier to support the game in the future. In addition to the engine upgrad
2017-01-10 16:18 UTC · Community Announcements · Chupadupa
Well, hello there space fans. Dave here with an update for y’all. First off, we’ve (finally) added Steam Trading Cards! You can now collect all six cards, featuring Warp Weasels and the famed captain Ego Blondsmann. Also Tad. Collect them all, and you’ll earn backgrounds that feature gorgeous Away Mission art, and some nifty little emoticons to use your chatting heart’s desire. Next up, we’ve reduced the base price of Orion Trail to $7.99! Sweet space savings! Finally, we’ve also updated the game to Unity 5.4 to make it easier to support the game in the future. In addition to the engine upgrad
2015-12-21 21:07 UTC · Community Announcements · Chupadupa (Dave)
Captain on the bridge! …forever! We’ve just finished QAing the new update and have deployed it to the live branch! We’ve added some new content (Encounters, Crises, Officers, Captains), options to change the Probability Drive animation speed, and a super-sweet crossover with Captain Forever! Happy holidays, and remember to always be excellent to one another. - Dave Content Update - v2015_12_17_85 New Feature: Probability Drive Speed Setttings In the options menu, you can now change the speed of the Probability Drive animation: Normal, Fast, and LIGHTSPEED! Trade Post Updates Removed a few step
2015-12-21 21:07 UTC · Community Announcements · Chupadupa
Captain on the bridge! …forever! We’ve just finished QAing the new update and have deployed it to the live branch! We’ve added some new content (Encounters, Crises, Officers, Captains), options to change the Probability Drive animation speed, and a super-sweet crossover with Captain Forever! Happy holidays, and remember to always be excellent to one another. - Dave Content Update - v2015_12_17_85 New Feature: Probability Drive Speed Setttings In the options menu, you can now change the speed of the Probability Drive animation: Normal, Fast, and LIGHTSPEED! Trade Post Updates Removed a few step
2015-11-06 22:54 UTC · Community Announcements · Chupadupa (Dave)
It’s here! We’ve been hard at work ironing out any last minute bugs that cropped up with this new feature, but we’re very excited about the result. I’ll let the patch notes speak for themselves, but this update introduces the oft-requested feature to choose your starting loadout at the beginning of a mission. This new screen has also been added to the Trade Post structure (which have also received some cool additions). We’ve also added a sizeable chunk of content to boot! Be sure to let us know what you think! Your feedback has been instrumental for us to identify where to focus our efforts. -
2015-11-06 22:54 UTC · Community Announcements · Chupadupa
It’s here! We’ve been hard at work ironing out any last minute bugs that cropped up with this new feature, but we’re very excited about the result. I’ll let the patch notes speak for themselves, but this update introduces the oft-requested feature to choose your starting loadout at the beginning of a mission. This new screen has also been added to the Trade Post structure (which have also received some cool additions). We’ve also added a sizeable chunk of content to boot! Be sure to let us know what you think! Your feedback has been instrumental for us to identify where to focus our efforts. -
2015-10-19 20:33 UTC · Community Announcements · Chupadupa (Dave)
10/19/15 - Balance Patch Howdy! As promised, we’ve deployed our new balance patch to the live branch of the game. You can get the nitty gritty of the changes below, but we believe these changes make successes always feel good to get, and make failures something that can actually be recovered from. We’ve also reverted the addition of the checkmarks to the probability drive, since these changes do a better job of toning down the difficulty overall, and having both changes in place was kind of overkill. Give the game a try and let us know what you think! We’ll be turning our focus to adding more
2015-10-19 20:33 UTC · Community Announcements · Chupadupa
10/19/15 - Balance Patch Howdy! As promised, we’ve deployed our new balance patch to the live branch of the game. You can get the nitty gritty of the changes below, but we believe these changes make successes always feel good to get, and make failures something that can actually be recovered from. We’ve also reverted the addition of the checkmarks to the probability drive, since these changes do a better job of toning down the difficulty overall, and having both changes in place was kind of overkill. Give the game a try and let us know what you think! We’ll be turning our focus to adding more
2015-10-16 20:50 UTC · Community Announcements · Chupadupa (Dave)
Dave here with a quick update for y'all. We're in the process of testing the new balance of the game, but it needs a little more time in the oven. We wanted to make sure this new balance is actually making the game better, and we think it needs a few more tweaks. If we're happy with it sooner, we'll push it over the weekend, but expect to see it on Monday afternoon at the latest. Thanks again to everyone for their feedback! I look forward to getting this new build in front of everyone ASAP.
2015-10-16 20:50 UTC · Community Announcements · Chupadupa
Dave here with a quick update for y'all. We're in the process of testing the new balance of the game, but it needs a little more time in the oven. We wanted to make sure this new balance is actually making the game better, and we think it needs a few more tweaks. If we're happy with it sooner, we'll push it over the weekend, but expect to see it on Monday afternoon at the latest. Thanks again to everyone for their feedback! I look forward to getting this new build in front of everyone ASAP.
2015-10-14 22:13 UTC · Community Announcements · Chupadupa (Dave)
Hello again! We're deploying another patch that addresses some more itty bitty bugs, as well as some of the balance tweaks we've discussed in the Game Balance Feedback Thread. Give the thread a look over to see what else we have planned and chime in with your two cents. 10/14 Hotfix Patch - v2015_10_14_69 Fixed incorrect rewards for several steps of the Moonman Away Mission. Fixed incorrect rewards for Bravado Critical Success in Plana Terry Realignment. Incresed number of Checkmarks on the Probability Drive by two. This will likely change as we continue to make some of the adjustments outline
2015-10-14 22:13 UTC · Community Announcements · Chupadupa
Hello again! We're deploying another patch that addresses some more itty bitty bugs, as well as some of the balance tweaks we've discussed in the Game Balance Feedback Thread. Give the thread a look over to see what else we have planned and chime in with your two cents. 10/14 Hotfix Patch - v2015_10_14_69 Fixed incorrect rewards for several steps of the Moonman Away Mission. Fixed incorrect rewards for Bravado Critical Success in Plana Terry Realignment. Incresed number of Checkmarks on the Probability Drive by two. This will likely change as we continue to make some of the adjustments outline
2015-10-14 00:06 UTC · Community Announcements · Chupadupa (Dave)
Hello again, space friends. We're about to deploy a bugfix patch that addresses some small bugs we've seen crop up now that more people are playing the game. Patch notes are below. Also, I'd like to say that we appreciate everyone's honest feedback about the game. Early Access was helpful in ironing out some early issues with the game, but now that we have a larger group of players... well, playing it, we're able to get a much better picture of how the game feels overall. We’ve posted a proposed change list over on the forums, so we’d really appreciate it if you’d hop in and give us your two c
Full appinfo as delivered by Steam PICS, changenumber 37434570. Also at /api/app/381260/raw.
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