Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2015-09-25 16:03 UTC · Community Announcements · buzzwerd
We're proud to announce the first content update for Dandy is finally here! http://dandy.wefiends.com/images/compendium-small.png This update includes two really big new features. Both of these features were built with expansion in mind, and they'll grow and change with the feedback we get from you guys. The Alchemist's Compendium Complete research goals to unlock new Candy ingredients and discover the mysteries of Dandy's world. There are 9 new power-ups and a ton of helpful hints to unlock. World Tendency The game now adapts to your skill by introducing new evolved enemies. The better you do
2015-09-25 16:03 UTC · Community Announcements · datatobridge
We're proud to announce the first content update for Dandy is finally here! http://dandy.wefiends.com/images/compendium-small.png This update includes two really big new features. Both of these features were built with expansion in mind, and they'll grow and change with the feedback we get from you guys. The Alchemist's Compendium Complete research goals to unlock new Candy ingredients and discover the mysteries of Dandy's world. There are 9 new power-ups and a ton of helpful hints to unlock. World Tendency The game now adapts to your skill by introducing new evolved enemies. The better you do
2015-09-11 22:34 UTC · Community Announcements · datatobridge
Rewrote Power-up code to prevent crashes when collecting a power-up. Increased the base scrolling speed to slightly reduce the time between encounters. Improved frame rate stability during high-cpu usage. Fixed Idlephobe (green shield guy) getting stuck if he changed states too quickly. Reflected bullets will now scale correctly. Spitball and Popper (upgraded Jumper variants) now correctly continue moving forward when hit. A huge thank you to everybody who reported bugs! We're testing the content update now. Follow us on Twitter (@wefiends) for spoilers.
2015-09-11 22:34 UTC · Community Announcements · datatobridge
Rewrote Power-up code to prevent crashes when collecting a power-up. Increased the base scrolling speed to slightly reduce the time between encounters. Improved frame rate stability during high-cpu usage. Fixed Idlephobe (green shield guy) getting stuck if he changed states too quickly. Reflected bullets will now scale correctly. Spitball and Popper (upgraded Jumper variants) now correctly continue moving forward when hit. A huge thank you to everybody who reported bugs! We're testing the content update now. Follow us on Twitter (@wefiends) for spoilers.
2015-08-21 21:53 UTC · Community Announcements · datatobridge
We'll have something more exciting for you guys soon, but a couple of bug fixes for now. Fixed crash on obtaining a powerup - The game would crash if it was unable to communicate with Steam to check achievements. Fixed NG+ Achievements - These had a bug that prevented unlocking if they had failed to unlock in the past. Added a notification if the game is unable to communicate with Steam. Improved performance on integrated graphics cards. We'll officially list them on the minimum system requirements after some more testing.
2015-08-21 21:53 UTC · Community Announcements · datatobridge
We'll have something more exciting for you guys soon, but a couple of bug fixes for now. Fixed crash on obtaining a powerup - The game would crash if it was unable to communicate with Steam to check achievements. Fixed NG+ Achievements - These had a bug that prevented unlocking if they had failed to unlock in the past. Added a notification if the game is unable to communicate with Steam. Improved performance on integrated graphics cards. We'll officially list them on the minimum system requirements after some more testing.
2015-08-12 13:13 UTC · Community Announcements · datatobridge
We're still working on a larger update, but we wanted to get these bug fixes out as soon as possible. Fixed New Game+ Achievements - These were checked in the wrong order, but are now fixed. Multi-display Resolution Switching - Users with multiple displays that share the same name but support different resolutions should be able to change resolutions correctly now. Laptops with Hybrid Graphics - Dandy should now automatically activate your high performance graphics card if your laptop supports it (e.g., NVIDIA Optimus) Fixed a rare crash with certain combinations of powerups
2015-08-12 13:13 UTC · Community Announcements · datatobridge
We're still working on a larger update, but we wanted to get these bug fixes out as soon as possible. Fixed New Game+ Achievements - These were checked in the wrong order, but are now fixed. Multi-display Resolution Switching - Users with multiple displays that share the same name but support different resolutions should be able to change resolutions correctly now. Laptops with Hybrid Graphics - Dandy should now automatically activate your high performance graphics card if your laptop supports it (e.g., NVIDIA Optimus) Fixed a rare crash with certain combinations of powerups
Full appinfo as delivered by Steam PICS, changenumber 35304387. Also at /api/app/381610/raw.
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