New Patch!
Hey guys, I just updated the game that addresses a bunch of issues. See patch notes below: - Focus camera fix. You can now focus (double-click) on a ship and rotate around it. - Lighting fixes - Carrier texture and lighting fixes.
The Fleets of Sol is an strategy-survival meets fleet management game where you command a group of capital ships as you jump from sector-to-sector engaging a persistent enemy, rescuing civilians, and trying to grow your fleet to improve your survival odds. Launch fighters, perform missile strikes, direct turret bombardments and more as you order your ships to either engage the enemy or flee. Between jumps repair, upgrade, and purchase additional combat forces using salvage gained from your engagements.
| App ID | 383070 |
|---|---|
| App type | Game |
| Developer | Bit Planet Games, LLC |
| Publisher | Bit Planet Games, LLC |
| Homepage | http://www.bitplanetgames.com |
| Release date | 2016-04-01 15:05 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/383070 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Binaries\Win32\TheFleetsOfSol.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
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| Date | Price | Regular | Discount |
|---|---|---|---|
| No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app. | |||
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 1274254 | 2016-08-11 11:42 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228983 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 229032 | windows | from app 228980 · shared install | ||||
| 383071 | 3.72 GB | 2.23 GB | 6550447981994575262 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 1274254 | public | 2016-08-11 11:42 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hey guys, I just updated the game that addresses a bunch of issues. See patch notes below: - Focus camera fix. You can now focus (double-click) on a ship and rotate around it. - Lighting fixes - Carrier texture and lighting fixes.
Hey everyone, I just pushed a new build that features all new UI! No more fugly icons! Also, our current plan is to exit early access within the month. If things change we'll update everyone accordingly. A big thank you to everyone that has helped us during Early Access! Chris
Fixed a crash in the collision system Reduced the amount of random friendly UCS ships that can spawn. Other small fixes
This update should help the world feel more structured and that there are two large forces engaged in the struggle and the player is involved in this war in a more believable way. UCS Admiral fleets may now spawn in sectors you jump to. These forces do not join your fleet but provide assistance occasionally. Which ships spawn depend on which Admiral the forces belong to. Additional scenarios added where you are called to assist or join an Admiral's forces for a mission Several additional event choices added to the game Greatly reduced how many concurrent projectile fire sound effects can be pl
Not a big update, but hopefully a helpful one to many of you! Each fighter type now has a "Target" command, above their Launch/Recall button. If used when a hostile ship is selected, they will engage that target only. If a friendly is selected, they will fly formation around that ship until hostiles are in range and attack their defensive target Dark Space will no longer be a destination of "Unknown" when not using a probe while jumping Objectives will now show again on the UI Current ship icon added near the abilities, to eliminate confusion on which Fleet ship you have selected Communication
A nice, healthy update for today! 7 new scenarios, all part of the 'Dark Space' jump set Dark Space is a very challenging set of scenarios with limited options of returning to home base 3 Dark Space related Achievements added Fixed Temple scenario Fixed issue where the wrong scenario and/or map could start if leaving from Home Base without choosing a destination with a probe Each constructable fighter type is now capped at 15 ships each. If currently over the limit, those fighters are will not be automatically discarded. Improved turret tracking when firing at fast moving targets Final Journey
Some great changes/additions for you today! Greatly improved ship selection when using the mouse to select them in the world Greatly improved capital ship pathfinding. Capital ships will now go in reverse when it is more efficient to do so Raid scenario revamped, includes a COD structure now that must be destroyed. High level raids include an COD Interdictor at the back of the base Refinery scenarios updated with new refinery model Reduced the range of most missiles and cannons, for both UCS and COD forces New "Overhead Camera" hotkey, defaulted to "B" on the keyboard. Quickly puts the camera
Hello again! Let's start February off with a great update! NEW Orion class ship available, may have up to 3 in your fleet Orion class ships may not be constructed at home base, only saved when protecting any encountered friendly fleets If in Advanced Mode, one of the Specialists allow you to start with an Orion instead of a Titan Orion Abilities (first always available, other 3 need researched): Disrupt Engines: Fast moving projectile that completely halts an enemy ship for a time Scatter Sensors: Disable all hostile ship's weapons for a time Reflect Damage: Creates a shield around the Orion,
Major update! Advanced Mode added, can be set when starting a new game: - More challenging and start with additional ships - In addition to a Commander, select a Specialist and a Fighter Captain, each providing their own bonuses - Standing Orders provides passive bonuses and penalties to your fleet - Manage stress levels of your ships and fighter pilots though various means - Pilots must be trained, and pilots with too high of a stress level are forced on medical leave or resign - Capital ships with too high of stress levels may abandon the fleet - Ships and pilots gain veterancy levels as the
- 7 new scenarios! - Tweaked asteroid scenario. Asteroids are slower now, but there are more of them and the field size is more spread out - Increased the number of COD ships that can spawn - Increased Interdictor health by 400% - Additional feedback when events occur - Additional tutorial messages for several events - Lots of little fixes and tweaks
- Asteroid field scenario added - New COD Cutter capital ship added, be afraid - COD forces now engage your fleet regardless of how far away they are - Lowered Missile Barrage damage by 40% - Implemented Nyx special ability (beam weapons) - Implemented Deimos special ability (nuclear warhead) - Adjusted fleet formation positions - Added more lighting to Home Base and the main menu scene - Various fixes and tweaks Lots still to come!
- Updated UI implemented - Clicking through both friendly and hostile ship lists in the upper right quickly changes your target and camera focus - Controller support implemented - Misc bug fixes and tweaks
Another big patch! - 6 new scenarios, including home base defense and one super battle - Mining Rate research level 3 and higher now also generate fuel at home base - New Repair Ship/Repair All buttons while at home base - New Target UI next to abilities to help quickly point out what is targeted by the current ship - Whenever switching fleet focus or targets, the UI behaves and reflects what would be expected - Minimum jump timer increased to 90 seconds, up from 60 - Overall difficulty clamped to 6 (it takes 40-60 jumps to get that high, depending on encounters) - Freighters now spawn at home
Hello! My apologies for taking so long in preparing this first major update. There's more to come, however this update changes a huge amount of the gameplay by itself. Please note that UI updates are coming once the artwork has been completed. - Research can now be done at home base, there is no longer an upgrade screen between jumps - The new flagship, the UCS Olympus, can construct ships in real time. The exception is capital ships, which are constructed back at home base. - There are 3 fighters, a repair ship, and probes available for construction - When first going into a new area, the ini
- Added Ship Assist scenarios - Added Supply Field scenario - Home base can be jumped to at any time - Upgrade screen now should only show for home base - Enemies start much further away from fleet - Fixed issue with fleet not receiving automatic decommission salvage
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/383070/raw.
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