2026-08-07 17:58 UTC · Community Announcements · Fobri
Hey all,Something a little different this time, I'm partnering with Youtooz to see if you all would like your own Burglin' Gnome plushie!Initially there was only a week's time to get 200 votes, but it was extended since votes kept still coming in! If the goal is reached it will be made into a real thing, if we don't hit it there won't be one :(I was thinking the Discord alone would be enough to get the vote over the finish line, but it seems like we need the entire community's help from Steam too!Vote through the link below:https://youtooz.com/products/burglin-gnomes-plush-9-inchThe good thing
2026-07-15 13:02 UTC · Community Announcements · Fobri
This patch fixes some of the longer standing issues. Some of them were quite hard to figure out which is why they took a while! - Fixed tase a gnome task not working - Made the wind not activate on mountaintop while the vortex was active, this could cause you to fall and lose your gear - Made kissing garden gnomes easier (the angle check was too narrow and it could be a bit difficult to give smooches in certain cases) - Blender can now be properly smashed with equipment, instead of it breaking completely - Fixed the equipment stand deleting equipment if you had multiple of the same category an
2026-07-07 11:39 UTC · Community Announcements · Fobri
Hello everyone!Burglin' Gnomes had an amazing launch month, selling over 500k copies in its first three weeks on Steam! Thank you to everyone who played the game, I could have never imagined a silly game about gnomes that I started on a whim to gather so much interest!I took some time off to relax and get my head in order the past few weeks. Right now I am working towards another bug fix update after which I will decide what I will be doing next.After I get the bug fix patch done, I will go over all the suggestions in the Discord #suggestions channel, as well as the Steam forums to see what fe
2026-06-16 09:00 UTC · SteamDB · SteamDB
* MECCHA CHAMELEON; * Forza Horizon 6; * Steam Deck; * Path of Exile 2; * EA SPORTS FC™ 26; * Destiny 2: Renegades; * FINAL FANTASY VII REMAKE INTERGRADE; * 007 First Light; * Gothic 1 Remake; * Burglin' Gnomes; * excluding free to play games View top 100 on SteamDB
2026-06-13 12:38 UTC · Community Announcements · Fobri
Hello, another quick patch with a few fixes - Made bees despawn a while after stinging if they are not picked up - Fixed pepperspray the human task not being completeable - Fixed the human trying to reach at players on the first floor through the floor while being upstairs - Fixed "blowdart a gnome" tasks appearing in single player - Fixed blowdarts causing some weird behaviour while trying to equip them and switch between other equipment - Made CPR always succeed after a certain timeframe to prevent 60s cpr sessions due to bad rng - Made the system which checks for item counts in rooms requir
2026-06-11 13:24 UTC · Community Announcements · Fobri
Hey everyone, Here's another hotfix to fix some of the common pain points I've been seeing people struggle with. - Nerfed bees - Reduced the difficulty scaling intensity. Game stays easier now for longer. - Reduced Redcap spawn rates - Fixed eyeglass text errors - Reduced the Gnomium cost for home upgrades - Fixed an issue causing tasks to become impossible to complete in certain cases Improvements to the island level: - Adjusted the terrain for more spots to get out of the water - Made the sewage pipe more accessible, and moved the seagull nests away from it Also, I've noticed people want a l
2026-06-10 16:54 UTC · Community Announcements · Fobri
This patch has the following fixes: - Fixed an issue some times causing the task list to not load at all, softlocking the game - Fixed the grass quality option not working in the forest level
2026-06-10 14:00 UTC · Community Announcements · Fobri
Hello again everyone!Thank you so much for all the interest leading up to launch. The game has released now and I really hope you will enjoy it, I have done my best!This isn't the end though! I still have plenty of ideas for cool new content and mechanics, so stay tuned for updates!Thank you,Fobri
2026-05-27 10:35 UTC · Community Announcements · Fobri
Hello everyone!It is my pleasure to announce that Burglin' Gnomes is launching on June 10th! Thank you to everyone who played the demo, I got lots of valuable feedback and ideas from the community.Speaking of the demo, it will be taken down on June 1st as I am not equipped to support two versions of the game during the launch. An updated demo version might return at a later date.Check out the new trailer!-Fobri
2026-04-12 16:39 UTC · Community Announcements · Fobri
Hello everyone!The demo of the game has gone quite viral, and has gathered a lot of interest worldwide, now sitting at top 30 most wishlisted games on Steam. Thank you for all the positive feedback and interest!I have not been very active on my socials as I've been putting all my available time into developing the game. I'm sure you all are craving for some fresh burglin' news, so I've put together a list of common questions I keep seeing and answer those below.Q: When is the full game releasing?A: The game is releasing this summer, exact date is still TBD and I will announce it as soon as I h
2026-02-17 12:00 UTC · Community Announcements · Fobri
Another small patch for the demo, to fix some bugs and issues.Fixed dead players without legs would bounce around randomlyFixed an issue causing Bob to stop working againImproved network interpolation settings for various objects (moving items with your hands looks smoother now)Fixed the human getting stuck on top of the mushroom hutFixed an issue causing player ragdoll to teleport around while being held by the humanFixed one issue with player hands losing their strengthFixed players getting teleported to where they got in the RC car after exiting itFixed remote clients becoming stuck in plac
2026-02-03 12:06 UTC · Community Announcements · Fobri
This patch contains more bugfixes.Fixed another issue causing players to get stuck in the RC carFixed UI layout issue in the StockpileMade items that dropped off the plateau get teleported back up while in the lobbyFixed an issue causing Bob to not help carry itemsFixed an issue with the tutorial letting players go out of boundsFixed redcaps teleporting while attacking in some casesAdded a hint about the journal to the task listMade the plunger get flung out of the toilet to show its not flushableAdjusted the UI element displaying resource count in the Stockpile and Well to make it more obviou
2026-01-31 18:16 UTC · Community Announcements · Fobri
The first day of the demo has gone relatively smoothly, however as expected there have been some bugs and issues reported that needed fixing.This patch fixes most of the reported bugs, and improves certain areas of the game.Fixed an issue causing you to be stuck spectating someone after joining a lobbyFixed task system breaking when a player left the gamePotentially fixed player getting stuck in the RC car in various situationsFixed getting flung into space by redcapsFixed Bob some times getting stuck on the roof and becoming unable to help youAdded accessibility option for inverting mouse Y a
2026-01-30 15:53 UTC · Community Announcements · Fobri
The demo version of the game has just gone live!This demo version has limited content, most notably:No progression or difficulty scalingCrafting limited to a subset of equipment (no furniture of home upgrades)Only one level, with random house generation limited to 5 variantsGenerally limited contentThe demo will run for the foreseeable future, I don't have any plans on taking it down. I will also take part in the upcoming Steam Nextfest, so stay tuned for that!If you have issues with the demo, or want to chat, join the discord.
2026-01-09 16:53 UTC · Community Announcements · Fobri
With the playtest currently underway, feedback has been positive and quite a few bugs have already been fixed. Even with a lot of the content being absent from the demo/playtest version, players have spent hours just going through the base gameplay loop over and over again.However, the playtest has highlighted some issues with how difficult the game is, especially for solo players. This will be revised for the demo version, to make it even more fun!The demo will have the following differences compared to the full version:No progression other than equipment crafting between runsNo home upgradin
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