Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:01 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-10 22:53 UTC · Community Announcements · NuclearSnake
Big update today. Please keep sharing your feedback, we are reading everything and working through your reports, with much more to come. CO-OP CHARACTERS You can now bring your single player character into a friend's game. Choose an existing save before joining, and your appearance, equipment, regular items, gold, skills and perks come with you. Progress you make in co-op saves back to that chosen slot. Quests and quest items stay with the host. Guest character progress now saves every 30 seconds independently of the host's world saves. We've also added recovery for previous character progress
2026-09-05 02:36 UTC · Community Announcements · NuclearSnake
Big update today, please share any feedback you have, we are reading everything and working our hardest to add and improve everything, with much more to come soon. Expect Enemy behavior and fishing updates soon! LIP AND EYE MOVEMENT - Meris now moves his mouth to dialogue and blinks, let us know what you think of how it looks, prepping all other NPCs to get the same treatment. PERK OVERHAUL Over 60 new perks and 30+ reworks. Every skill now has a full ladder of perks from early to late. Swimming, Running, Blocking, Armor, Lockpicking and Pickpocket finally have real trees. Existing saves are u
2026-09-02 02:01 UTC · Community Announcements · NuclearSnake
Updated -Vendors remove crafted potions from their inventory every day when their inventory resets to prevent extremely large inventory sizes. More work to come on this front. -Tapping the weapon wheel key now toggles last equipped weapon -Perk menu now has tab for owned perks, unowned perks, and displays number of perk points remaining -Skills and skill descriptions exported for localization -Equipment bonuses moved panels to allow for longer item descriptions -Low-stamina now has a tutorial explaining what it does -Cut flora now persists across saves and reloads -Additional voices have been
2026-09-01 00:07 UTC · Community Announcements · NuclearSnake
Smaller update today as a continuation from yesterdays patch Updated -Skill and perk menu overhaul -Option to disable friendly fire (in co-op the host's option determines it) -Option to visually disable helmets / capes -Option to disable the crosshair (clients in co-op partially disabled for now) -Equipment panel showing up-to-date bonuses from equipment -Quests menu now has active/completed tabs rather than both displayed at the same time -Fully resisted damage spells against enemies display a notification -Crafted levitation no longer extravagantly expensive Fixed -Older saves with previousl
2026-08-30 21:58 UTC · Community Announcements · NuclearSnake
New -Stealth rework: NPCs actually sleep and remove their detection. Sleeping NPCs can be pickpocketed. Lighting affects stealth level. Detection occurs on a ramp and is no longer binary yes/no. Sneak skill affects speed and silence while crouching. NPCs turn more smoothly to allow for player reaction. Aiming bow no longer uncrouches, allowing for sneak attacks. -Force spike spell effect: if magnitude is greater than their current health, they will be blasted backwards. This will do almost no damage, but can be used to knock enemies off cliffs and is mostly just a funny thing to do. -Katanas a
2026-08-26 04:08 UTC · Community Announcements · NuclearSnake
New-Waterwalking, Feather, and Burden spell effects - available at the crafter and on some items. Spell tomes have been distributed to vendors (only on new game)-Maces and morningstars added, more to comeUpdated-Dramatic reduction in XP required for every skill (no longer exponential, now a linear curve) some many hundreds of times easier to level to 100. Thank you for the feedback on this, we are curious to know what you think.-Archery now gives +1 HP, +2 Stam, and some arrow projectile speed per level-Training cost increased 2x to compensate for easier leveling-Some heavier items are reduced
2026-08-24 23:48 UTC · Community Announcements · NuclearSnake
Further camera improvements and fixed performance regression from last hotfix, my bad made a mistake when getting that out. Under accessibility you can enable fast travel to POIs now too
2026-08-24 22:45 UTC · Community Announcements · NuclearSnake
-camera fixes from issue introduced in last patch -The Bones Below quest directions clarified + logic updated -Double left click no longer creates custom waypoints - only right click (on mouse) -Vultrilla Matron no longer hated by children -Fast Travel to POIs in accessibility options -Carcas no longer spawning in infinite loop in amphitheater Clarifications -If you have met Bartolomaeus in your game, he will not be at his new tower, as he has already spawned. Consider his building free real estate We're monitoring and here to push more fixes, please report in our Steam community or on Discord
2026-08-24 18:57 UTC · Community Announcements · NuclearSnake
New-improved performance on lower-end systems-Bartolomaeus the Jinn has moved into a massive tower befitting his status. Updated-The invisible merchant Demjen has moved once again, and mysteriously overlooks the crimson forest.-2 handed swords and spears have increased range. -Certain enemy hitboxes are bigger (blobs, snails, slugs)-Ranged and caster enemies now slow down when backpedalling-Many quest directions were improved-Godsblood weapons (ie Kalator 1146DG) now have flavor text illustrating their name was intentionally chosen and is not a bugged placeholder-Filters in shops affect your i
2026-08-21 19:41 UTC · Community Announcements · NuclearSnake
New -Uruhan have arrived! A new playable race: the northern bearmen. -A mirror has washed up on the southern shore. Activate it to change your race at any time. Non-Hosts in multiplayer can change race in their own singleplayer game to affect their multiplayer characters. -A changeappearance command was added as well -Additional lines reacting to race added -Many new POIs, and quests now correctly mark areas on your map in a TES3-style way. -Co-Op companions are visible on the compass -A "Skip intro" setting added to prevent seeing the Nervelabs logo (but you should watch it every time anyway
2026-08-20 08:42 UTC · Community Announcements · NuclearSnake
New -Jump spell -New beardstyles, hair color affects beard color -Vendor filtering + book filter -Resetcamera console command -Companions shown on the map and given an auto-teleport if they stray too far -Identical crafted potions stack in inventory -Controllers have rolling (bound to right button) Updated -Clarified many quest directions, added points of interest and changed journal entries -Many quest requirements made more lenient -Many new voice lines re-cut or added for the first time -Controller quantity selection greatly improved -Fortify attack rebalanced -Increased alchemy XP -Summons
2026-08-19 03:18 UTC · Community Announcements · NuclearSnake
New Features -Hit markers (beta version for single/networked multiplayer, beta version for splitscreen) -Teleport to teammates (click on their map marker) -Added more figurine statues to collect -Alchemy shows # remaining on active ingredients Changes -Enemy HP values rebalanced -1H weapons rebalanced (pending another future balance change - stay tuned) -Unlock spell now craftable -Some new items placed around world Fixes -Many floating items and holes fixed -Quest fixes for single/multiplayer -Many Skinning issues for beards/hair fixed -VFX for many spells/items turned down -NPC persistence -
2026-08-18 20:04 UTC · Community Announcements · NuclearSnake
Multiplayer stability improved, more coming on this front Fixed texture issues on some GPUs Fixed iGPU being selected improperly on some laptops Brandbearer fire VFX toned down (there's still more VFX we're working to tune down) NPCs should no longer get stuck on their beds after they sleep Also shouldn't self immolate Spongestone was missing and was placed Level design cleanup and fixing
2026-08-18 05:46 UTC · Community Announcements · NuclearSnake
Over 40 more bug fixes. We are monitoring all of your reports and will be keeping the update cadence coming rapidly. Please keep reporting any issues you have. Thank you so much for your support.
2026-08-17 19:37 UTC · Community Announcements · NuclearSnake
HOTFIX 2 Addressing a variety of issues reported Including shopkeeper lag when opening
Full appinfo as delivered by Steam PICS, changenumber 38792891. Also at /api/app/3849000/raw.
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