Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2018-09-17 20:22 UTC · Community Announcements · trexrell44
We have been converting Demon's Revenge to Unity. Our previous efforts to use the other engine did not meet the needs we required in order to make the game we set out to make. As some of our previous patrons may have noticed, the game had performances issues. That has been our most potent problem. Although the engine has set us back with development, we've been creating and obtaining resources for the game as a whole. Music, writing, art, learning, and planning, are all still being worked on towards completing Demon's Revenge. As stated before, we have also been working on other games and comm
2018-03-22 17:18 UTC · Community Announcements · trexrell44
We have made a few tweaks to how the difficulty and AI have been operating in Demon’s Revenge. One of the things we have taken out of the game is enemy levels. In the past, the game would usually adjust to the way you would be playing in order to relinquish the need to grind and compile experience. That did not work out and in some cases that would ultimately work against the player. We felt it provided a challenge and gave the player a reason to go into battles. In the end it ended up making the game more challenging than it should have been. The gains you would achieve in level would feel mi
2018-03-22 17:18 UTC · Community Announcements · trexrell44
We have made a few tweaks to how the difficulty and AI have been operating in Demon’s Revenge. One of the things we have taken out of the game is enemy levels. In the past, the game would usually adjust to the way you would be playing in order to relinquish the need to grind and compile experience. That did not work out and in some cases that would ultimately work against the player. We felt it provided a challenge and gave the player a reason to go into battles. In the end it ended up making the game more challenging than it should have been. The gains you would achieve in level would feel mi
2018-03-13 19:08 UTC · Community Announcements · trexrell44
Some of you may have noticed that the purchase option for Demon's Revenge on Steam is currently suspended. We are in the process of preparing a release for the updated version of the game and its subsequent expansions. This decision has been made primarily by our team as we felt there was too many issues for that version and that we wanted a bit of a fresh start with our updated game. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9756672/bc5a78a0325fc26d3fcb01b51d9169cd2d0b9030.jpg As we have been developing and building the game, over time the characters have change.
2018-03-13 19:08 UTC · Community Announcements · trexrell44
Some of you may have noticed that the purchase option for Demon's Revenge on Steam is currently suspended. We are in the process of preparing a release for the updated version of the game and its subsequent expansions. This decision has been made primarily by our team as we felt there was too many issues for that version and that we wanted a bit of a fresh start with our updated game. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9756672/bc5a78a0325fc26d3fcb01b51d9169cd2d0b9030.jpg As we have been developing and building the game, over time the characters have change.
2017-09-27 20:08 UTC · Community Announcements · trexrell44
We have been grinding for the last couple of months and in the midst of that, we have still been able to make progress. We have made numerous strides in development as we have been advancing on Iron Grid the soundtrack as well as promotion. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9756672/14056c87dc5c3a46b0bdca699942990e24e3de6c.png The game has changed enough for us to promote the game as something new. Everything from the menus, battle system and the story in various ways. We didn't want to make the same marketing mistakes, as our previous attempts were pedestri
2017-09-27 20:08 UTC · Community Announcements · trexrell44
We have been grinding for the last couple of months and in the midst of that, we have still been able to make progress. We have made numerous strides in development as we have been advancing on Iron Grid the soundtrack as well as promotion. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9756672/14056c87dc5c3a46b0bdca699942990e24e3de6c.png The game has changed enough for us to promote the game as something new. Everything from the menus, battle system and the story in various ways. We didn't want to make the same marketing mistakes, as our previous attempts were pedestri
2017-06-26 23:01 UTC · Community Announcements · trexrell44
Hello everyone, It has been sometime since our last update, but we bring a bunch of progress and news. We have been slowed down a bit because of some recent commission work, most notably for a project called "Revere: A Story Of The End." During our time working on Demon's Revenge, we acquired some skills that we have put forward to helping us financially. We put a lot of our own resources into this project and we have high expectations on the final product. We are going to take some time in this update to let you know what we are up to as well as why this is taking so darn long. We were recent
2017-06-26 23:01 UTC · Community Announcements · trexrell44
Hello everyone, It has been sometime since our last update, but we bring a bunch of progress and news. We have been slowed down a bit because of some recent commission work, most notably for a project called "Revere: A Story Of The End." During our time working on Demon's Revenge, we acquired some skills that we have put forward to helping us financially. We put a lot of our own resources into this project and we have high expectations on the final product. We are going to take some time in this update to let you know what we are up to as well as why this is taking so darn long. We were recent
2017-03-04 13:04 UTC · Community Announcements · trexrell44
Hello everyone, This update is going to focus a lot on the battle mechanics and what changes to expect. We look forward to any comments and critique as this will deviate in a lot of ways from the previous system and the game as a whole. We have been holding off showing a lot of these features as we wanted to make sure it was tested and functional and most of all fun.Before we get into that, we just want to acknowledge just how long it is taking to recreate this. Admittedly, it is taking a lot longer than we anticipated. This is mainly due to trying to create a perfect base for the rest of the
2017-03-04 13:04 UTC · Community Announcements · trexrell44
Hello everyone, This update is going to focus a lot on the battle mechanics and what changes to expect. We look forward to any comments and critique as this will deviate in a lot of ways from the previous system and the game as a whole. We have been holding off showing a lot of these features as we wanted to make sure it was tested and functional and most of all fun.Before we get into that, we just want to acknowledge just how long it is taking to recreate this. Admittedly, it is taking a lot longer than we anticipated. This is mainly due to trying to create a perfect base for the rest of the
2016-12-01 14:36 UTC · Community Announcements · trexrell44
Last year, it was around this time of the year that we released our first game on Steam. We are dedicated to providing a greater experience going forward. To let everyone know exactly what has been going on with the project, here is a detailed list of the changes and advancements we have made with this project so far. We look forward to both your feedback and critique of what we have as we climb towards getting out a beta as well as the official release. Presentation and Menus One of the biggest critiques that we had experienced was the resolution of the game.We have increased it from 640x480
2016-12-01 14:36 UTC · Community Announcements · Yin
Last year, it was around this time of the year that we released our first game on Steam. We are dedicated to providing a greater experience going forward. To let everyone know exactly what has been going on with the project, here is a detailed list of the changes and advancements we have made with this project so far. We look forward to both your feedback and critique of what we have as we climb towards getting out a beta as well as the official release. Presentation and Menus One of the biggest critiques that we had experienced was the resolution of the game.We have increased it from 640x480
2016-11-05 22:29 UTC · Community Announcements · trexrell44
Hey everyone, Its been a while since we did an update and although we have been a bit quiet, you can be sure that we have been getting some work done. Our website is down right now and it is going to go through a bit of a make over. We have other side projects that we are going to start working on and we want everything to be accessible in one place. We had a little trouble paying for our website, but it should be back up in another week or so. Now let's get back to the game. Backer Characters We are working on backer submitted boss characters and where they will be located within the game. On
2016-11-05 22:29 UTC · Community Announcements · Yin
Hey everyone, Its been a while since we did an update and although we have been a bit quiet, you can be sure that we have been getting some work done. Our website is down right now and it is going to go through a bit of a make over. We have other side projects that we are going to start working on and we want everything to be accessible in one place. We had a little trouble paying for our website, but it should be back up in another week or so. Now let's get back to the game. Backer Characters We are working on backer submitted boss characters and where they will be located within the game. On
Full appinfo as delivered by Steam PICS, changenumber 34830223. Also at /api/app/385190/raw.
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