Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:45 UTC.
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2017-07-13 17:57 UTC · Community Announcements · Blackthorn Media
Dear Early Access Dragonflight Supporters, First and foremost, THANK YOU. It’s the support from folks like you that enable developers like us, to create the characters, worlds and stories we all love. There is no way projects like Dragonflight could come to life without your input, comments and encouragement. Secondly, I would like to officially introduce myself to the Steam community. I joined Blackthorn Media a few months ago as CEO to help build the business around the incredibly talented storytellers and CGI masters that started the company over 2 years ago. My background is from the tv si
2017-07-13 17:57 UTC · Community Announcements · blackthorn*****
Dear Early Access Dragonflight Supporters, First and foremost, THANK YOU. It’s the support from folks like you that enable developers like us, to create the characters, worlds and stories we all love. There is no way projects like Dragonflight could come to life without your input, comments and encouragement. Secondly, I would like to officially introduce myself to the Steam community. I joined Blackthorn Media a few months ago as CEO to help build the business around the incredibly talented storytellers and CGI masters that started the company over 2 years ago. My background is from the tv si
2016-09-06 21:18 UTC · Community Announcements · MikeAtBlackthorn
Hi Folks We're bumping 1.3 up to the main branch to get VR working by default with the default application. This build includes several new zones as well as support for Oculus and Vive headsets (and hand controllers where appropriate.) VR USERS: You'll need to select "VR mode" from the title screen after the game launches. All chapters have a corresponding VR mode. VR CONTROL SCHEMES: We're experimenting with different modes of VR. - Chapters 1 & 2 require either a joystick/gamepad or mouse/keyboard control. (Note for Chapter 1: Shortly after starting, you'll be prompted to set your preference
2016-09-06 21:18 UTC · Community Announcements · MikeAtBlackthorn
Hi Folks We're bumping 1.3 up to the main branch to get VR working by default with the default application. This build includes several new zones as well as support for Oculus and Vive headsets (and hand controllers where appropriate.) VR USERS: You'll need to select "VR mode" from the title screen after the game launches. All chapters have a corresponding VR mode. VR CONTROL SCHEMES: We're experimenting with different modes of VR. - Chapters 1 & 2 require either a joystick/gamepad or mouse/keyboard control. (Note for Chapter 1: Shortly after starting, you'll be prompted to set your preference
2016-08-17 22:23 UTC · Community Announcements · MikeAtBlackthorn
Hi folks So we've posted our first "pre-alpha" build (Betas tab >> preAlpha - Alpha releases) to show you all some work in progress. A few notes: This is a *rough* build. Game dynamics are currently in flux. Level design is changing. This is a peek behind the curtain for the curious. It doesn't represent finished, polished gameplay or design, but it *does* give you a look at where we're going with things. We'll continue to use the pre-alpha channel as a window into the workshop - - odds are if you spot something weird in pre-alpha, we already know it's janky, but please feel free to mention it
2016-08-17 22:23 UTC · Community Announcements · MikeAtBlackthorn
Hi folks So we've posted our first "pre-alpha" build (Betas tab >> preAlpha - Alpha releases) to show you all some work in progress. A few notes: This is a *rough* build. Game dynamics are currently in flux. Level design is changing. This is a peek behind the curtain for the curious. It doesn't represent finished, polished gameplay or design, but it *does* give you a look at where we're going with things. We'll continue to use the pre-alpha channel as a window into the workshop - - odds are if you spot something weird in pre-alpha, we already know it's janky, but please feel free to mention it
2016-05-11 22:28 UTC · Community Announcements · keith
I'm happy to say that we've released 1.1.0EA as the default. This is the "Free Flight" version which has been in beta for the past 2 months. Enjoy!
2016-05-11 22:28 UTC · Community Announcements · keith
I'm happy to say that we've released 1.1.0EA as the default. This is the "Free Flight" version which has been in beta for the past 2 months. Enjoy!
2016-03-04 02:04 UTC · Community Announcements · keith
Hey everyone, We have a new beta available. Just use the "beta" branch of Dragonflight if you want to live (or die) on the bleeding edge. This will be version 1.1.0EA. This version adds a "Free Flight" level. This is the same layout as "Breaking the Covenant" but nothing harms you and the level doesn't end if you destroy the big castle. (Since the level doesn't end by itself, you'll have to explicitly exit the level or game via the settings screen.) Also, there are significant improvements to how information text is displayed. And of course: "Bug fixes and stability enhancements" ;) As always,
2016-03-04 02:04 UTC · Community Announcements · keith
Hey everyone, We have a new beta available. Just use the "beta" branch of Dragonflight if you want to live (or die) on the bleeding edge. This will be version 1.1.0EA. This version adds a "Free Flight" level. This is the same layout as "Breaking the Covenant" but nothing harms you and the level doesn't end if you destroy the big castle. (Since the level doesn't end by itself, you'll have to explicitly exit the level or game via the settings screen.) Also, there are significant improvements to how information text is displayed. And of course: "Bug fixes and stability enhancements" ;) As always,
2016-02-16 02:53 UTC · Community Announcements · keith
Hey, a big thanks to Valve for their fantastic Chinese New Year sale! We saw a tremenous amount of support and attention during that week, and would like to welcome all our new players. Dragonflight is an Early Access game and as such we are always looking for your feedback. So please, let us know what you would like to see in future updates. Feel free to join the Discussion Forums. We'd also like to proudly announce that a version of Dragonflight will be featured at the TriBeCa fim festival in New York. We're very excited! We have some Dragonflight updates coming soon, so stay tuned! Thanks e
2016-02-16 02:53 UTC · Community Announcements · keith
Hey, a big thanks to Valve for their fantastic Chinese New Year sale! We saw a tremenous amount of support and attention during that week, and would like to welcome all our new players. Dragonflight is an Early Access game and as such we are always looking for your feedback. So please, let us know what you would like to see in future updates. Feel free to join the Discussion Forums. We'd also like to proudly announce that a version of Dragonflight will be featured at the TriBeCa fim festival in New York. We're very excited! We have some Dragonflight updates coming soon, so stay tuned! Thanks e
2015-09-21 18:49 UTC · Community Announcements · keith
We're thrilled to release v1.0.4EA today. Lots of bug fixes and stability improvements. Also, there are now Leaderboards! Thanks to all the beta testers this weekend. Enjoy.
2015-09-21 18:49 UTC · Community Announcements · keith
We're thrilled to release v1.0.4EA today. Lots of bug fixes and stability improvements. Also, there are now Leaderboards! Thanks to all the beta testers this weekend. Enjoy.
2015-09-19 00:26 UTC · Community Announcements · keith
Hey everyone, We have a new beta available. Just use the "beta" branch of Dragonflight if you want to live (or die) on the bleeding edge. This is a minor release, 1.0.4. The biggest change is a fix so weapons better respect energy level. This fix makes the game more difficult! There are also some improvements in the look of weapons hitting castles and bug fixes like overlapping text. The first chapter has some more detailed instructions. This, when released, will also support stats, leaderboards and achievements, so it would be nice to test these a bit before release. As always, send all bug r
Full appinfo as delivered by Steam PICS, changenumber 38422504. Also at /api/app/386930/raw.
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