Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
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2025-03-10 20:11 UTC · Community Announcements · sekaipro_chris
Development on Walkerman is currently on hiatus at the moment. John Conway, the head of development studio ScalemaiL is currently being incarcerated due to a situation involving an act of self-defense. Link: ABC7 Chicago More news on the state of development of Walkerman will be forthcoming once details are available. We appreciate everyone's patience and continued support.
2019-10-28 01:18 UTC · Community Announcements · ScalemaiL
We have released Act 2's final content patch (but not bugfixing patch). Added content includes: Revamped combat section with more routes, and revamped endings to each route Sigrid now has an optional side sprite Players no longer lose the shield item during every usage of it (but some uses will still destroy the item) Rewrote some of Sigrid's scenes, and added an optional one for if the player does not receive either the idol or golden bough Lots of editing and bugfixing
2019-05-17 01:41 UTC · Community Announcements · ScalemaiL
We've released the soundtrack for Walkerman in high-quality .flac files for those interested in supporting our musician, Walker Peterson. All proceeds from soundtrack purchases go to him entirely. We are also working on a content patch. This content patch before Act 3 is going to expand the Act 2 combat/investigation segment similar to the 1.25 patch for Act 1. This is the final content patch for Act 2, but not the final bugfixing patch.
2019-04-26 22:58 UTC · Community Announcements · ScalemaiL
Patch 2.10 fixes numerous bugs and grammatical errors, and adds the option to hide Jorgen's side sprite. In Patch 2.25 we will be expanding and revamping the combat section for Act 2, which will include more paths through the encounter, as well as making the existing phases of the encounter more varied and interesting.
2019-04-11 00:06 UTC · Community Announcements · ScalemaiL
After a seemingly endless development period, we have finally released Walkerman's second act. In the weeks to come we'll be improving it with: Achievements An option to hide Jorgen's sidesprite An expanded combat section The OST available for purchase Thanks everyone
2017-10-18 04:16 UTC · Community Announcements · ScalemaiL
1.27 is now live, here's some patch notes: 1.27: The track "Whistlin' Midgard" replaced by "Hoot and Holler" Prologue re-cut Slightly grayed emotes added to dialogue panels Further editing and bufixes The page for Act 2 is also live! Head to the main page to check it out. This second act is expected to release in early 2018.
2017-10-18 04:16 UTC · Community Announcements · ScalemaiL
1.27 is now live, here's some patch notes: 1.27: The track "Whistlin' Midgard" replaced by "Hoot and Holler" Prologue re-cut Slightly grayed emotes added to dialogue panels Further editing and bufixes The page for Act 2 is also live! Head to the main page to check it out. This second act is expected to release in early 2018.
2017-08-16 06:03 UTC · Community Announcements · ScalemaiL
This latest patch should fix any issues with players starting Act 1 after the Prologue demo. There are also numerous 'under the hood' changes in preparation for Act 2, which will be a smoother experience with multiple additions to how gameplay is handled. Additionally, Act 2's development is progressing smoothly and we're hoping to have the Steam page up within a month's time.
2017-08-16 06:03 UTC · Community Announcements · ScalemaiL
This latest patch should fix any issues with players starting Act 1 after the Prologue demo. There are also numerous 'under the hood' changes in preparation for Act 2, which will be a smoother experience with multiple additions to how gameplay is handled. Additionally, Act 2's development is progressing smoothly and we're hoping to have the Steam page up within a month's time.
2017-06-08 18:36 UTC · Community Announcements · ScalemaiL
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27430530/ca400e28d4b84d704599bf3bba4abeca61413da9.png This is going to be a lengthy post elaborating on C&C design and the nature of Walkerman's mechanics, followed by a spoiler-heavy detailing of the Act 1 C&C's in verbose. This entire post should be considered spoiler territory, but I will be blacking out certain sections anyway. I will later be re-posting this on our website's devblog here. What is Choice and Consequence Design? When a player comes across the merchant Canthar in Piranha Byte's cult classic Gothic 2, and
2017-06-08 18:36 UTC · Community Announcements · ScalemaiL
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27430530/ca400e28d4b84d704599bf3bba4abeca61413da9.png This is going to be a lengthy post elaborating on C&C design and the nature of Walkerman's mechanics, followed by a spoiler-heavy detailing of the Act 1 C&C's in verbose. This entire post should be considered spoiler territory, but I will be blacking out certain sections anyway. I will later be re-posting this on our website's devblog here. What is Choice and Consequence Design? When a player comes across the merchant Canthar in Piranha Byte's cult classic Gothic 2, and
2017-06-05 07:24 UTC · Community Announcements · ScalemaiL
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27430530/dc14e4c51dab607beed49dd9c4c339434d845693.jpg Lots of bugfixes and editing New musical track "Night Moves" from WD General editing work and minor bug fixes Notes System Added (Check Inventory) Act 1 Investigation Revisited Act 1 Combat Segment Expanded Dialogue System Overhaul (Nametags Added) General Combat Overhaul (E.Wounds Above the Textbox) Some Longer, Optional Dialogues Segmented into Menus with Early Exits Extra Achievements NOTE: If you replay Act 1, start from the Prologue's end. Mid-act saves will be brok
2017-06-05 07:24 UTC · Community Announcements · ScalemaiL
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27430530/dc14e4c51dab607beed49dd9c4c339434d845693.jpg Lots of bugfixes and editing New musical track "Night Moves" from WD General editing work and minor bug fixes Notes System Added (Check Inventory) Act 1 Investigation Revisited Act 1 Combat Segment Expanded Dialogue System Overhaul (Nametags Added) General Combat Overhaul (E.Wounds Above the Textbox) Some Longer, Optional Dialogues Segmented into Menus with Early Exits Extra Achievements NOTE: If you replay Act 1, start from the Prologue's end. Mid-act saves will be brok
2017-05-26 02:21 UTC · Community Announcements · ScalemaiL
Here are the patch notes for this post-release hotfix. Some minor spelling and grammar edits. Fixed bug where many achievements would be granted on first launch. What's the plan for the future? First and foremost, preparing for the next development cycle, and getting Act 2 to the players (and our backers) ASAP. But secondly, we've gotten a lot of feedback asking for more non-linearity in the Act 1 combat segment. We originally had more variety in the usage of items and weaponry, but it led to many 'walking dead' scenarios where players were still making choices after a fatal mistake, and conti
2017-05-26 02:21 UTC · Community Announcements · ScalemaiL
Here are the patch notes for this post-release hotfix. Some minor spelling and grammar edits. Fixed bug where many achievements would be granted on first launch. What's the plan for the future? First and foremost, preparing for the next development cycle, and getting Act 2 to the players (and our backers) ASAP. But secondly, we've gotten a lot of feedback asking for more non-linearity in the Act 1 combat segment. We originally had more variety in the usage of items and weaponry, but it led to many 'walking dead' scenarios where players were still making choices after a fatal mistake, and conti
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/387100/raw.
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