2026-08-07 21:06 UTC · Community Announcements · AFP_Wyatt
We have release date news for Waterjacked!We started development of Waterjacked back in July of 2025. We intended to finish the game in November of 2025, then February of 2026. As you can see, that didn't happen (lol). I knew getting into this whole indie thing that we'd learn lessons along the way, but oh boy were there a lot of lessons to learn. Regardless, the lessons made us a stronger team and better developers.With that said, the game's not finished yet, but we also don't need everyone working on it now (hence the other game we're working on). We also need to start building our marketing
2026-08-05 22:14 UTC · Community Announcements · AFP_Wyatt
Hello! A short patch this week fixing some glaring issues after the release of Elephant Graveyard!Bug Fixes 🐛 The Acid Lobber (previously Slob Lobber) no longer fires while powered off.Leaky Faucet doesn't double-display corrosive application.Fixed Leaky Faucet not playing the rotation SFXCaustic Catalyst applies its damage buff correctly.Fixed a bug that caused the Move Tool to appear usable even though you didn't have the correct amount of actions.Fixed a crash when Rush was applying its stacks via a Rush Rune adjacent to an Archer Sigil.Fixed a bug that caused the slot sfx to play in the t
2026-07-29 14:50 UTC · Community Announcements · AFP_Wyatt
Content 🌵Revised Modules based on a new design philosophy. Currently implemented are:EMPLogic CoreMini-TurretShield BatteryShield ArrayLeaky FaucetSlop LobberArcher SigilRunestones!Rusty Nail GunSome Modules also received animations (finally)!New set of Augments!Enchanter's ChiselCarpenter's PantsFertilizerSmall BatteryCaustic CatalystLithium Ion PodsTrick Shooter's MonocleVoltmeterWanted PosterRicochet RoundsUnstable CapacitorGambler's GrimoireOminous Bird MaskAdded various new sounds - like a lot.Brand new GRID Editing Panel artwork and buttons. We weren't happy with how the holographic pan
2026-07-08 20:41 UTC · Community Announcements · AFP_Jacob
And so the homesteaders set out to search for a new home...Hey y'all! Our concept artist and designer Mia has started working on a new series of comics to explore the world of Waterjacked and tell some stories that aren't seen in-game!This is the first page, if you want to read the rest, you can do so here:https://www.instagram.com/p/Dai20HRCQPM/?img_index=1Let us know what you think!
2026-05-28 21:15 UTC · Community Announcements · AFP_Jacob
Hey Valley Dwellers, got a cool announcement for you: Waterjacked is being featured in the Strategems Steam Festival, a demo and sale event focused on strategic and replayable games!Check out all the featured titles here:https://store.steampowered.com/curator/46073222/sale/strategems2026
2026-04-04 19:20 UTC · Community Announcements · AFP_Wyatt
Happy Saturday, Valley Dwellers! We've got a fresh patch for ya!Known Issues 😔- The cost previews in-game are a little large and overlapping. We are overhauling these in the next patch.- Shop Items are a little hard to distinguish now that there is such a variety. We are working on revised banners and mats to help differentiate between item types.- Enemies now only flash red when they take damage. We are working on a system that lets us flag which states the enemies can play their unique damage animation in without looking janky.- Keyboard binds have " - Physical" after them, which we are wor
2026-04-02 00:30 UTC · Community Announcements · AFP_Jacob
Hey Valley Dwellers! The third edition of Straight from the Pond is out. This one covers what we've been up to in March, what's coming up next, and our convention and expo plans for the summer!Read more here!
2026-03-19 02:25 UTC · Community Announcements · AFP_Jacob
Good evening Valley Dwellers! Patch v1.0.20-vis has been made live!Bug Fixes 🪲Fixed some tutorial bugs.Fixed a bug that prevented rewards from correctly displaying.Fixed a bug that stopped the action pool from actually refreshing.Cleaned up the code for Herbal items so Waterjacked! does not crash.Known Issues 😔 The Guzzler's new 'taking damage' animation makes them stand when they are in their ability mode, this will be fixed in a few days at most.Adjustments 🛠️Some module costs and rarities have been changed.The Heatsink has been removed from the starting backpack (and I am going to cry ab
2026-03-08 14:57 UTC · Community Announcements · AFP_Wyatt
Small hotfix for some critical bugs:Bug Fixes Fixed a crash when losing the game due to a bad reference check when trying to switch to the demo view.Fixed a bug when an enemy was queued to spawn after you cleared all active enemies, and more were in the scenario's spawn pool.Fixed the glitching Discord button on the Menu ViewFixed bad texture reference on the options sliderFixed the cursor shape when hovering the "GO" button on the scenario preview of a completed scenario.Adjustments Updated the tutorial pop-ups to use the new panel styles.
2026-03-06 03:27 UTC · Community Announcements · AFP_Jacob
Hey Valley Dwellers, another patch for ya!Bug Fixes Fixed a crash that occurred when an enemy tried to activate its unique death behavior (the guzzler is now for sure fixed).Completely rebuilt the saving & loading. There were so many bugs with the original version that I just rebuilt it and it should work much better now. Testing shows the game is saving correctly and at the right points and data is carrying over correctly!Fixed the Stats Hud in the Map view not displaying tooltips correctly.The power button now correctly shows the power value of the module you are powering, including the addi
2026-03-05 01:26 UTC · Community Announcements · AFP_Wyatt
Hey Valley Dwellers!After a very long wait, we're happy to share that we just dropped a fresh teaser for Waterjacked! Now, you might be thinking, will this be it? No, my little cactus friend, it will not! We are working on a full-length trailer, which will feature more animated sequences and sick shots of new robots, modules, and augments. We're aiming to release the full trailer alongside the Elephant Graveyard Update. For now, you'll have to live with our little teaser. Let us know what you think!Thanks for all the support,The AFP Team
2026-03-01 18:21 UTC · Community Announcements · AFP_Wyatt
Hey Valley Dwellers!We're so excited to share that we're participating in Rogue Bots this year, a festival all about roguelike games and robots! It was super awesome to find this fest as Waterjacked hits both of those requirements! As with all festivals, it can be pretty time-consuming browsing through the amount of games, and sometimes, some really cool ones get missed! Below, Jacob and I have included a sorted list of some participants' games that we thought were really cool. If you have the time, check them out!Rogue Bots will run from March 1st to March 9th. You can find the full festival
2026-02-28 18:33 UTC · Community Announcements · AFP_Wyatt
Hey Valley Dwellers!The second edition of Straight From The Pond is out! It covers what's been happenin' in February and what we've got planned in terms of expos and festivals. There's some info about new enemies for Waterjacked, too!Read more here!
2026-02-25 05:37 UTC · Community Announcements · AFP_Wyatt
Hello Valley Dwellers! v1.0.9-vis is now live! The full patch notes:Bug Fixes- Fixed crash on loss when trying to save or load game state.- Fixed game save being recognized incorrectly, so you can continue runs, instead of being forced to restart every time.- Fixed enemies not displaying their death rewards for the correct duration.- Fixed enemies dropping augment chests much more than they should have.- Fixed a few UI bugs due to elements not having the correct mouse filter set.- Enemy tooltips will close automatically if you are viewing the tooltip of an enemy as it dies.- Augments correctly
2026-02-21 15:27 UTC · Community Announcements · AFP_Wyatt
Hey Valley Dwellers, Wyatt here! Super excited to finally let you all know the Visibility Update is live for everyone to play. This update is free and has been applied to the demo of the game. If you run into any bugs, have any questions, or would like to provide any feedback, we have a dedicated forum channel set up in our Discord. Additionally, you can hit us on any of our socials, and we'll get back to you. If you're more old-school, you can also email us at contact@afrogspond.com. You can find the full changelog here!What's next?The Visibility Update is the first of four major updates Wate
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