2018-12-11 12:48 UTC · Community Announcements · Mamas_Johnny
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9829407/c6c14f0e4d6dc54ff12537c5ed340f3aa45be4a3.jpg It is unusual to take on the role of a man diagnosed with terminal cancer in a videogame knowing that he will die for sure. In Between is doing so. It was the first game by German developer gentlymad that started out as part of a university assignment to deal with the taboo topics of death and dying within a video game. Find out more about In Between and the intentions and inspirations behind the game in this short developer interview: Daniel, could you please tell us a bit a
2018-10-31 23:12 UTC · Community Announcements · Mamas_Johnny
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9829407/a923b6da175377660482f155bcf4db11e957c4e8.png Cancer is everywhere, and can hit anyone at any time. That is why we are doing a charity collaboration with the Cancer Research Institute to do our part in the battle against cancer. The collaboration starts on 1st November 2018 and will end on 31st January 2019. During this time span 50% of revenues from purchases for our game In Between will go directly to the CRI. You can track the amount of donations here. Besides raising donations, our goal is to increase awareness for t
2017-05-18 10:59 UTC · Community Announcements · Trymops
Dear followers and friends, we are happy to announce that we are working on a new game. It is a successor to the Pizza Connection series: Pizza Connection 3. We are in development since the beginning of 2017. Find out more on: https://gentlymad.org/game/pizza-connection-3 But every new path we are walking on means to leave another path behind. This is why we have to inform you that we aren't able to support In Between anymore as we are only a small team of 5 people. Sadly we need our full capacity on the new game. Regarding everyone who has participated in new subtitle translations: We won't b
2017-05-18 10:59 UTC · Community Announcements · Trymops
Dear followers and friends, we are happy to announce that we are working on a new game. It is a successor to the Pizza Connection series: Pizza Connection 3. We are in development since the beginning of 2017. Find out more on: https://gentlymad.org/game/pizza-connection-3 But every new path we are walking on means to leave another path behind. This is why we have to inform you that we aren't able to support In Between anymore as we are only a small team of 5 people. Sadly we need our full capacity on the new game. Regarding everyone who has participated in new subtitle translations: We won't b
2016-05-20 13:32 UTC · Community Announcements · Doppelkeks
Hello everybody, a while ago we created the opportunity for you to translate In Between into new languages. Since then people started translating our game into: Portuguese, Chinese, Korean, Japanese, Georgian, Dutch, Hungarian and Russian. That’s a total of 8 new languages! Your dedication and awesomeness is simply overwhelming! :inbetween_box_scared: We also had time to incorporate your valuable work into the game. We start with a total of 6 new languages that have been fully translated: Chinese, Hungarian, Japanese, Korean, Polish and Russian. However, we are NOT ready to publish this versio
2016-05-20 13:32 UTC · Community Announcements · Doppelkeks
Hello everybody, a while ago we created the opportunity for you to translate In Between into new languages. Since then people started translating our game into: Portuguese, Chinese, Korean, Japanese, Georgian, Dutch, Hungarian and Russian. That’s a total of 8 new languages! Your dedication and awesomeness is simply overwhelming! ːinbetween_box_scaredː We also had time to incorporate your valuable work into the game. We start with a total of 6 new languages that have been fully translated: Chinese, Hungarian, Japanese, Korean, Polish and Russian. However, we are NOT ready to publish this versio
2016-03-07 18:26 UTC · Community Announcements · Trymops
Hello everybody, due to many offers of translating In Between into different languages we decided to put up a google sheet containing the story script. Everyone who is willing to translate can just add his prefered language to the sheet. Please stick to the guidelines that are provided in the document. Our first thanks goes out to "dollppin" who did the korean translation. The links to the google sheets are... Story (Speaker): https://docs.google.com/spreadsheets/d/1jAr-uY-n8YXM_GFiPN2lzg0wbbnrXOV4zVweupcfwDI/edit#gid=1388850499 Achievements: https://docs.google.com/spreadsheets/d/1h2cMN31-JD9
2016-03-07 18:26 UTC · Community Announcements · Trymops
Hello everybody, due to many offers of translating In Between into different languages we decided to put up a google sheet containing the story script. Everyone who is willing to translate can just add his prefered language to the sheet. Please stick to the guidelines that are provided in the document. Our first thanks goes out to "dollppin" who did the korean translation. The links to the google sheets are... Story (Speaker): https://docs.google.com/spreadsheets/d/1jAr-uY-n8YXM_GFiPN2lzg0wbbnrXOV4zVweupcfwDI/edit#gid=1388850499 Achievements: https://docs.google.com/spreadsheets/d/1h2cMN31-JD9
2016-03-03 21:06 UTC · Community Announcements · Trymops
Hello everybody, since there were several bugs detected in the last days I opened a new forum for discussions called "Bug Reports". If you stumble upon any strange things while playing In Between feel free to report them there. This will give us a better overview if bugs were solved or are still open. At this point I want to thank everyone reporting bugs so far. I think we have a pretty stable version now. GG WP, Trymops
2016-03-03 21:06 UTC · Community Announcements · Trymops
Hello everybody, since there were several bugs detected in the last days I opened a new forum for discussions called "Bug Reports". If you stumble upon any strange things while playing In Between feel free to report them there. This will give us a better overview if bugs were solved or are still open. At this point I want to thank everyone reporting bugs so far. I think we have a pretty stable version now. GG WP, Trymops
2016-03-01 11:30 UTC · Community Announcements · Trymops
Hello fellow players, while analyzing some Let's Plays (thanks to Fumblkrusch) we encountered some bugs we didn't notice before. Therefore we just updated the client. Here's what we've changed: Fixed a bug that won't let you exit a gravity zone when trying to walk out of it with a different gravity direction set. Moving lights that are controlled by buttons will now remember their position when dying after a checkpoint or going into the menu. Removed spikes in an anger and a depression level that seemed to be unnecessarily unfair. If you stumble upon any other strange things please let us know
2016-03-01 11:30 UTC · Community Announcements · Trymops
Hello fellow players, while analyzing some Let's Plays (thanks to Fumblkrusch) we encountered some bugs we didn't notice before. Therefore we just updated the client. Here's what we've changed: Fixed a bug that won't let you exit a gravity zone when trying to walk out of it with a different gravity direction set. Moving lights that are controlled by buttons will now remember their position when dying after a checkpoint or going into the menu. Removed spikes in an anger and a depression level that seemed to be unnecessarily unfair. If you stumble upon any other strange things please let us know
2016-01-09 12:05 UTC · Community Announcements · Trymops
Good news to everyone who is already enjoying the In Between soundtrack or plans to enjoy it in the future! We added an extra song, as it was requested by our community. The soundtrack now features the music from our 2014 trailer.
2016-01-09 12:05 UTC · Community Announcements · Trymops
Good news to everyone who is already enjoying the In Between soundtrack or plans to enjoy it in the future! We added an extra song, as it was requested by our community. The soundtrack now features the music from our 2014 trailer.
2015-10-13 12:08 UTC · Community Announcements · Trymops
We are happy to announce that the major update is now live. We did some heavy improvements which mostly cover the following: Checkpoints We decided to add one checkpoint to most of the levels. They are located near the center of a level or behind hard to beat obstacles. This should reduce frustration which was a huge problem players experienced since they had to start over from the beginning when failing near the end of a level. However, we didn't want the game to be too easy as it wouldn't fit the topic of death. Level Tweaking Together with the checkpoints we reworked some of the levels to h
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