Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2017-06-28 21:42 UTC · Community Announcements · BlackSheep Games
The patch v1.0.2 has just been released, please find the changelog below: Balance Changes Enemies now spawn 6% faster for all levels. All enemy spaceships will now move 1% faster per level, up to a maximum of +30% movement speed. Solar Ray enemy types will now cast their Laser Focus ability 5% more often and the damage of Laser Focus is increased by 32%. Increased the damage of Specter's missiles by 13%. Increased the damage of illusionist's missiles by 15%. Increased the damage of Vanguard's missiles by 25%. Increased the damage of Freezer's missiles by 10%. Increased the damage of Mothership
2017-06-28 21:42 UTC · Community Announcements · BlackSheep Games
The patch v1.0.2 has just been released, please find the changelog below: Balance Changes Enemies now spawn 6% faster for all levels. All enemy spaceships will now move 1% faster per level, up to a maximum of +30% movement speed. Solar Ray enemy types will now cast their Laser Focus ability 5% more often and the damage of Laser Focus is increased by 32%. Increased the damage of Specter's missiles by 13%. Increased the damage of illusionist's missiles by 15%. Increased the damage of Vanguard's missiles by 25%. Increased the damage of Freezer's missiles by 10%. Increased the damage of Mothership
2017-06-10 10:56 UTC · Community Announcements · BlackSheep Games
The patch v1.0.1 has just been released, please find the changelog below: Balance Changes Specter types now cast their Invisibility 20% more often. Demolisher enemy types will acquire a target 10% faster after they appear. Reduced the Teleport cooldown of the illusionist enemy type by 45%. Enemies after level 25 will now spawn 13% faster. Bug fixes Fixed an issue that prevented the completion of OmniSCIENCE and Galactic Mayhem achievements. Fixed a bug that caused the bonus multiplier text to sometimes appear on top of other GUI text. Fixed a bug that caused in-game tips to sometimes ignore th
2017-06-10 10:56 UTC · Community Announcements · BlackSheep Games
The patch v1.0.1 has just been released, please find the changelog below: Balance Changes Specter types now cast their Invisibility 20% more often. Demolisher enemy types will acquire a target 10% faster after they appear. Reduced the Teleport cooldown of the illusionist enemy type by 45%. Enemies after level 25 will now spawn 13% faster. Bug fixes Fixed an issue that prevented the completion of OmniSCIENCE and Galactic Mayhem achievements. Fixed a bug that caused the bonus multiplier text to sometimes appear on top of other GUI text. Fixed a bug that caused in-game tips to sometimes ignore th
2017-06-08 07:07 UTC · Community Announcements · BlackSheep Games
We would like to welcome everyone to the launch of the game and express our gratitude for your support. As we mentioned in previous posts, we will be updating the game according to your feedback and our plans so feel free to share any thoughts that can improve the experience. In case you would like to report any bug or issue please feel free to email us and we will take a look at it. Let's see who will top the Leaderboards and become the greatest Commander!
2017-06-08 07:07 UTC · Community Announcements · BlackSheep Games
We would like to welcome everyone to the launch of the game and express our gratitude for your support. As we mentioned in previous posts, we will be updating the game according to your feedback and our plans so feel free to share any thoughts that can improve the experience. In case you would like to report any bug or issue please feel free to email us and we will take a look at it. Let's see who will top the Leaderboards and become the greatest Commander!
2017-05-31 08:47 UTC · Community Announcements · BlackSheep Games
Hello Commanders, we are happy to announce that everything is ready and we are launching at June 8th, 2017 @ 12:00am PDT. We are only waiting approval from Valve for a last technical detail and we decided to give a 1-week notice before the launch. Regarding the launch version, we have included all of the immediate feedback from the community and the testers (balancing, UI improvements, pacing, more settings for Bases) and also added 4 new Upgrades for the Bases. These new Upgrades are different from Boosters, in the sense that they permanently improve all the Bases so you can have some form of
2017-05-31 08:47 UTC · Community Announcements · BlackSheep Games
Hello Commanders, we are happy to announce that everything is ready and we are launching at June 8th, 2017 @ 12:00am PDT. We are only waiting approval from Valve for a last technical detail and we decided to give a 1-week notice before the launch. Regarding the launch version, we have included all of the immediate feedback from the community and the testers (balancing, UI improvements, pacing, more settings for Bases) and also added 4 new Upgrades for the Bases. These new Upgrades are different from Boosters, in the sense that they permanently improve all the Bases so you can have some form of
2017-05-11 04:58 UTC · Community Announcements · BlackSheep Games
We would like to thank everyone for their feedback during our closed Beta. Your feedback is very valuable and we are reviewing all the suggestions so we can make the game better. Some ideas will be implemented for the launch of the game (balancing, text, base controls and UI improvements) and some others (like new modes, items and more) will become available at a future update. After we push an update to testers during next week that includes the new suggestions we will prepare for the launch of the game. Please feel free to email us any suggestions for current or future versions, as we consid
2017-05-11 04:58 UTC · Community Announcements · BlackSheep Games
We would like to thank everyone for their feedback during our closed Beta. Your feedback is very valuable and we are reviewing all the suggestions so we can make the game better. Some ideas will be implemented for the launch of the game (balancing, text, base controls and UI improvements) and some others (like new modes, items and more) will become available at a future update. After we push an update to testers during next week that includes the new suggestions we will prepare for the launch of the game. Please feel free to email us any suggestions for current or future versions, as we consid
2017-05-01 21:58 UTC · Community Announcements · BlackSheep Games
Hello everyone! We are happy to announce that we have the final build of the game ready and we are only testing it for any last issues. The game is set to release this month after the final tests and we will announce the exact date in the next couple of weeks. We would like to thank everyone for their patience after all the delays we had. This is our first Steam release and we miscalculated some variables but do not worry, we will be providing quick updates after release according to your feedback. Do not hesitate to email us with suggestions, we will consider every idea for potential integrat
2017-05-01 21:58 UTC · Community Announcements · BlackSheep Games
Hello everyone! We are happy to announce that we have the final build of the game ready and we are only testing it for any last issues. The game is set to release this month after the final tests and we will announce the exact date in the next couple of weeks. We would like to thank everyone for their patience after all the delays we had. This is our first Steam release and we miscalculated some variables but do not worry, we will be providing quick updates after release according to your feedback. Do not hesitate to email us with suggestions, we will consider every idea for potential integrat
2016-09-26 18:24 UTC · Community Announcements · BlackSheep Games
Greetings Commanders, We hope that you are ready to defend Earth, as after a long journey we had, we will be able to launch Galactic Missile Defense during Q1 of 2017 (initial plan was Q4 of 2016). We apologize for the inconvenience caused by the delayed launch, many things happened that we could not have predicted, but the game is almost ready to be released and will do so later this year after we ensure that we have the proper time to support the post-launch with quick updates. In the meanwhile you can practice your skills at the mobile version of the game and be sure to stay tuned for our r
2016-09-26 18:24 UTC · Community Announcements · BlackSheep Games
Greetings Commanders, We hope that you are ready to defend Earth, as after a long journey we had, we will be able to launch Galactic Missile Defense during Q1 of 2017 (initial plan was Q4 of 2016). We apologize for the inconvenience caused by the delayed launch, many things happened that we could not have predicted, but the game is almost ready to be released and will do so later this year after we ensure that we have the proper time to support the post-launch with quick updates. In the meanwhile you can practice your skills at the mobile version of the game and be sure to stay tuned for our r
2016-05-15 16:40 UTC · Community Announcements · BlackSheep Games
Hello Commanders, We are working around the clock to improve the game and develop a great version for Steam, hence the slight delay with our launch. We aim to release Galactic Missile Defense during the next month, as we are doing many improvements and do not want to just port the mobile version. The game will work across all three platforms that Steam supports and after the launch we will be watching and discussing with our community, to add more features and provide frequent content updates. Make sure to follow the game and stay tuned for the release date. We will do our best to complete the
Full appinfo as delivered by Steam PICS, changenumber 36905564. Also at /api/app/388550/raw.
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