Latest Update
The latest update includes: A fix for out of memory issues in Ruins on some Macs Fixed camera control key bindings all showing Left Arrow Fixed Jekyll's transform repeatedly operating if he transforms shortly after using Cane Cyclone
Lead your party of 3 heroes on their quest to repair the torn pages of folklore. Evil has destroyed the tales you love. Hack monsters and slash enemies throughout the Torn Tales in this real time squad based RPG.
| App ID | 388960 |
|---|---|
| App type | Game |
| Developer | Twistplay |
| Publisher | Chilled Mouse |
| Homepage | http://www.torntales.com |
| Release date | 2017-01-17 16:02 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/388960 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | TornTales.exe | windows | ||
| 1 | TornTales.app | macos | ||
| 2 | TornTales.x86 | -force-opengl | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:31 UTC | $10.99 | $10.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 1689195 | 2017-03-14 07:56 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 388961 | windows | 1.74 GB | 859.43 MB | 2495418899274164103 | ||
| 388962 | macos | 1.72 GB | 842.53 MB | 6407151379202434352 | ||
| 388963 | linux | 1.75 GB | 859.31 MB | 7393268891867077607 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 1689195 | public | 2017-03-14 07:56 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
The latest update includes: A fix for out of memory issues in Ruins on some Macs Fixed camera control key bindings all showing Left Arrow Fixed Jekyll's transform repeatedly operating if he transforms shortly after using Cane Cyclone
The latest update includes: A fix for out of memory issues in Ruins on some Macs Fixed camera control key bindings all showing Left Arrow Fixed Jekyll's transform repeatedly operating if he transforms shortly after using Cane Cyclone
We’ve made a few tweaks and fixes since the last update based on the community’s feedback: New ability sounds for Snow White, Robin Hood and Dr. Jekyll: we’ve been through and improved pretty much every ability sound in the game Reduced memory usage in the marsh to avoid a crash happening on some Macs Fixed a bug with the Madness perpertual motion rune Hope you enjoy … as ever if there are any issues please email support@chilledmouse.com
We’ve made a few tweaks and fixes since the last update based on the community’s feedback: New ability sounds for Snow White, Robin Hood and Dr. Jekyll: we’ve been through and improved pretty much every ability sound in the game Reduced memory usage in the marsh to avoid a crash happening on some Macs Fixed a bug with the Madness perpertual motion rune Hope you enjoy … as ever if there are any issues please email support@chilledmouse.com
We've made a quick update to fix the bug in the tutorial where text was obscuring the game. Bug fix: the game now leaves the game paused in certain tutorial boxes even if you pause and unpause manually, so that you can progress the tutorial - this should fix the issue reported with the switching characters tutorial. Turns out that problem was more complex than we thought - especially in German! So there's a second fix live now. Fixed problem with German character swap tutorial box not disappearing Volume curve for effects and music is now more "natural" (half on the slider sounds more like hal
We've made a quick update to fix the bug in the tutorial where text was obscuring the game. Bug fix: the game now leaves the game paused in certain tutorial boxes even if you pause and unpause manually, so that you can progress the tutorial - this should fix the issue reported with the switching characters tutorial. Turns out that problem was more complex than we thought - especially in German! So there's a second fix live now. Fixed problem with German character swap tutorial box not disappearing Volume curve for effects and music is now more "natural" (half on the slider sounds more like hal
Hello and Happy new year to everyone! The latest Torn Tales Beta update is going live on Steam about now. Aside from some fixes to minor bugs, the main changes are: Lots of visual improvements rolled out to the rest of the forest Jekyll now appears in the level by the camp during the tutorial Changed how shadows look on various settings to (hopefully) better balance performance and visual quality Engraved another set of names onto gravestones in the forest As always please let us know any feedback via the Steam forum.
Hello and Happy new year to everyone! The latest Torn Tales Beta update is going live on Steam about now. Aside from some fixes to minor bugs, the main changes are: Lots of visual improvements rolled out to the rest of the forest Jekyll now appears in the level by the camp during the tutorial Changed how shadows look on various settings to (hopefully) better balance performance and visual quality Engraved another set of names onto gravestones in the forest As always please let us know any feedback via the Steam forum.
A modest update this time with our latest fixes: Fix for push back (e.g. from Robin's auto attack) sometimes forcing things off walkable areas of map - e.g. the Romeo skeleton in the Marsh Bookbinder fight Fix for Bookbinder texturing (he was appearing all white) Some small visual improvements to the forest, mostly at the start of the tutorial and improvements to the lighting on the floor Minor typo fixes More headstones engraved in the forest Keep the feedback coming!
A modest update this time with our latest fixes: Fix for push back (e.g. from Robin's auto attack) sometimes forcing things off walkable areas of map - e.g. the Romeo skeleton in the Marsh Bookbinder fight Fix for Bookbinder texturing (he was appearing all white) Some small visual improvements to the forest, mostly at the start of the tutorial and improvements to the lighting on the floor Minor typo fixes More headstones engraved in the forest Keep the feedback coming!
Hello everyone, Following some fantastic feedback from the community, we have decided to put back release of Torn Tales on Steam to January 2017. There are still improvements to make and features to test. We really don’t want to rush those or release the game in the notoriously difficult Holiday period. We’ll continue to release updates to the game through that period for our Beta testers and we want to take this opportunity to thank you for the invaluable feedback so far. Keep it coming as we read everything. A special thanks to our YouTube and Twitch streamers. They’ve been great supporters
Hello everyone, Following some fantastic feedback from the community, we have decided to put back release of Torn Tales on Steam to January 2017. There are still improvements to make and features to test. We really don’t want to rush those or release the game in the notoriously difficult Holiday period. We’ll continue to release updates to the game through that period for our Beta testers and we want to take this opportunity to thank you for the invaluable feedback so far. Keep it coming as we read everything. A special thanks to our YouTube and Twitch streamers. They’ve been great supporters
Hello, We have a new update for you with a bunch of added stuff so have a look below. Balancing Added small power buff to the Swamp creature. Buffed spiders power slightly. Buffed Chemical drip range. Nerfed Huntsman health a bit. Added some sound effects. Nerfed Juggernaut rune effects by 60%. Nerfed the intimidate loot effect. Improvements Changed xp orb sfx volume proportional to xp size. Reduced footsteps volume. Added missing cooldown values to loot window descriptions. Changed mighty blow achievement to not include status effect damage. Put cutscene dialogue on the music channel. Impleme
Hello, We have a new update for you with a bunch of added stuff so have a look below. Balancing Added small power buff to the Swamp creature. Buffed spiders power slightly. Buffed Chemical drip range. Nerfed Huntsman health a bit. Added some sound effects. Nerfed Juggernaut rune effects by 60%. Nerfed the intimidate loot effect. Improvements Changed xp orb sfx volume proportional to xp size. Reduced footsteps volume. Added missing cooldown values to loot window descriptions. Changed mighty blow achievement to not include status effect damage. Put cutscene dialogue on the music channel. Impleme
Hello everyone (with a key) and co, Here's a list of the latest fixes in the game. Please keep the feedback coming. Balancing GENERAL enemy unit balancing and difficulty curve tweaking Reduced the trees sapling spawn rate More balancing for hardcore mode Reduced Robins crit from 10x to 5x and increased his flow generation rate Characters now respawn after killing guardians now in arena mode Reduced the elites count in arena mode packs Improvements Improvements to wolf and tree sounds + Robins auto + general impact sounds Added Elite prefix to elite enemy names Toned down xp orb sounds Moved th
Full appinfo as delivered by Steam PICS, changenumber 38486059. Also at /api/app/388960/raw.
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