v2.0 Preview
After months of work we're getting closer. Here's a preview of things to come.Beta Release should be towards the end of September. Thanks to those that are helping me to test the features and of course for all the suggestions. 🙏
Race Track Builder is a software design tool that has a simple, easy to use interface that allows you to build fantasy race tracks or use Google Maps data to create real-life terrain and roads.
| App ID | 388980 |
|---|---|
| App type | Guide |
| Developer | Brendon Pywell |
| Publisher | Brendon Pywell |
| Homepage | http://www.racetrackbuilder.com/ |
| Release date | 2015-08-21 02:57 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/388980 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | RaceTrackBuilder.exe | windows | Race Track Builder | |
| 1 | XPacker.exe | windows | XPacker | |
| 2 | WorkshopUploader.exe | windows | Workshop Uploader |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:14 UTC | $44.99 | $44.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24904056 | 2026-08-24 10:15 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 229005 | windows | from app 228980 · shared install | ||||
| 229007 | windows | from app 228980 · shared install | ||||
| 388981 | windows | 210.77 MB | 203.38 MB | 1095782653390123556 | ||
| 388982 | windows · 32 | 21.01 MB | 5.89 MB | 5735555345193409016 | ||
| 388983 | windows · 64 | 29.50 MB | 10.55 MB | 182996826866999807 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24904056 | public | 2026-08-24 10:15 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
After months of work we're getting closer. Here's a preview of things to come.Beta Release should be towards the end of September. Thanks to those that are helping me to test the features and of course for all the suggestions. 🙏
v1.9.5.1General:- Added: Dynamic loading of textures. Xpacks are no longer copied, instead, everything except the Textures are extracted and the textures are loaded from the XPack folder when required. This saves a lot of disk space and loading time.- Added: Shadows and Sky/Sun shader. See menu ""Edit ... RTB Settings"" for options.- Added: Overview fly mode circles around your Venue. Press Space to cycle between Editing, Drive, Track Helicopter and Overview camera modes. Smoothly switches between modes now. Numeric +/- to speed up/down.- Improved: Faster startup by reducing the number of mode
Took me a while to get there. Track Generation and support for Richard Burns Rally is coming in v2.0!
v.1.9.0.8 - FIX: AC Transparency rendeing on some systems. Set alphaTested based on Shader rather than Alpha setting. - FIX: AC Invisible FBX export not setting name to 1WALL. - FIX: PanelLength change not flowing through the track. v1.9.0.7 - FIX: Increased the Terrain LOD for AC export.
\WARNING: This version is not backward compatible. Any file you save in this version will NOT load in any previous version.\After release, if you wish to remain on a previous version, you can by using the following codes:v1.7.1.4 Steam Code: v1714LOVEPLANETv1.9.0.6 Steam Code: v1906CO2Was298Changes:v1.9.0.6- FIX: Track texture being stretched under some circumstances.- FIX: Track Bezier Control Points were not being set at first click, only upon first move.- FIX: Self-join track should hide the last cross-section and keep it in synch with the first cross-section.v1.9.0.5- FIX: AC direct export
RTB v2 is bringing direct export to rf2, new shaders and real road support.
WARNING: This version is not backward compatible, files saved in this version will NOT load in a previous version.To try it out, enter the code below into Steam's Beta Code screen (under Properties .. Game Version and Betas).Steam Beta Code: J3H5G6DJHBEDFChanges:- Improved: Track pieces between Nodes are now treated as individual Sections for faster calculation, finer control and better handling of intersections. Hierarchy is now set at Section level rather than the whole track.- Added: Track surface smoothing at intersections. The track being cut is the one that is smoothed as it approaches t
WARNING: This version is not backward compatible, files saved in this version will NOT load in a previous version.Changes:- Added: Direct export to Assetto Corsa.- Added: Import Fbx files without need for XPacker.- Added: Smartly split large Terrain by grouping by Polygon location rather than just by the Index buffer.- Added: Naming of Tracks so their name will appear in the export.- Added: Invisible material and texture for Hidden Walls and Collision objects rather than reusing first texture.- Added: Ability to switch Edit Modes using 1,2,3,4,5,6 keys.- Added: Switch Tools using ` key (tilda
v1.7.1.4 - Improved: Terrain Subdivision - better neighbour triangle subdivision. v1.7.1.3 - Fixed: Fastlane not being recognised when loading from some older tracks. v1.7.1.2 - Fixed: Loading a Driveline linked to a Track that no longer exists would cause load to fail. v1.7.1.1 - Added: BETA ONLY (contains bugs to be fixed in v1.8): Venue window now has lists to see, select and delete many Objects, String Objects and Walls.
v1.7.1.0- Added: Ability to use Terrain Points editing on a Venue that uses a Height API. Extrude, subdivision X/Z movement is possible but height is gathered from the API.- Improved: Faster calc of String Objects when many require recalculation.v1.7.0.7- Fix: Attempt Track Joins was being triggered even when unchecked.- Fix: Track creation not using last tool for new tracks after RTB restart.v1.7.0.6- Fix: XPacker: Scaling would incorrectly scale BoundingBox for objects with multiple polylists.- Improved: Allow smaller initial Terrain Triangle size.v1.7.0.5- Fixed: Terrain Points bug when Del
List of changes: Added: Terrain creation more flexible with Stagger and initial Triangle size.Added: Terrain Points X & Z movement and Auto Merge (optional).Improved: Terrain Points movement with gradient uses an invisible Hull around the points to calculate curve movement weight.Added: Terrain Points Deletion - select and press delete.Added: Terrain Points Split Edge - Hold Control, click on edge and drag.Added: Terrain Points Merge - select and press M.Added: Terrain Points Extrusion - select points, press E, then click and drag the edge.Improved: Terrain redraw causes no flickering.Added: C
- Fixed: Rewrote Texture creation for AC Google API Venues. Texture creation had suddenly stopped working for some people. (meanwhile, yes I am still working on the next major version and YES it's taking tooo long!!)
- Fixed: Straight Walls with 3 consecutive nodes placed in exactly the same spot would cause an error. - Fixed: RTB would crash if Upgrading of Settings failed due to corrupt settings.
v1.6.9.0 - Added: Ability to set Rotation for Pit cars using Ring Gizmos. - Added: Change of color when hovering over Cars & Gizmos. v1.6.8.0 - Improved: Cross-section editing on joins made simpler; editing one track affects the other automatically. - Added: New tool to add Object along Roadside. - Added: Add Object by Lasso tool has "Keep Off the Road" checkbox. - Added: Extra Movement - when using the right-mouse button to look around, use the WASDQE keys to move forward/left/backwards/right/down/up and fly through the scene. - Added: Reset Camera - see Edit menu. - Added: XPacker - merge po
v1.6.7.1 - Change: Drive on Track by pressing Space (was D before but that conflicts with other function). - Added: Split large Objects by material to form smaller ones in attempt to avoid Assetto Corsa's Max Vert limit of 65536. v1.6.7.0 - Added: Override naming for AC Export for Objects, String Objects and Walls. - Improved: Grouping of objects using customised K-means clustering instead of grid based. - Improved: Grouping of like-material objects that share the same single material to produce more efficient clusters of objects. - Improved: Better Spherical splaying function in XPacker for t
Full appinfo as delivered by Steam PICS, changenumber 38466468. Also at /api/app/388980/raw.
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