Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
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2018-09-05 02:16 UTC · Community Announcements · Coty
Hey guys, Just wanting to let everyone know I'm removing the download button from the store page for Forgotten Lore. Servers will be going down sometime around February 2019. I'll be removing the in game purchases shortly. I really appreciate everyone who played the game. I put a LOT of time and effort into the project, working on it after work and tons of weekends. Unfortunately, the game can't really sustain itself anymore. I hope everyone can understand why servers must eventually go down, but if not feel free to reach out to me and talk about it, I'm open to discussion. Either PM me on ste
2017-09-30 02:11 UTC · Community Announcements · Coty ☕
Hey guys. As a thanks to everyone who participated in the Early Access of Forgotten Lore, I'm giving out a free holographic Skeletal Minion card. When you play the game, you should see this in your inventory. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/22559938/2d78cef8350636261e06af6d4c2be456b412c60e.png By the way, the 1.0 update is now live and the game is out of early access, but I derped so the steam page will show "early access" until monday. Oops. Anyways, enjoy! And thanks for playing!
2017-09-28 04:15 UTC · Community Announcements · Coty ☕
Within 24 hours, Forgotten Lore will be launched as a 1.0 product, and be free to play. I hope everyone who plays it has a good time, and can give me some constructive feedback! This patch before release includes the following changes: Some minor bug fixes and text fixes A convolutional neural network trained by every player is now powering the bots. wait what So I've spent some free time getting my feet wet with AI stuffs. tl;dr I implemented what I've learned so far in Forgotten Lore. How it works When any player starts up a match and is connected to the internet, they automatically download
2017-09-18 01:57 UTC · Community Announcements · Coty ☕
Good news everyone! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/22559938/a1c13ded511353b0f3cf383c951ae0a4737ec9f9.png HYPE! Forgotten Lore is soon officially exiting early access. As per steam's rules, I have to announce that the game will be going free to play after a week from now. So please, stay tuned! Thanks for supporting the game during early access. I hope everyone has enjoyed the ride here and what the game has become!
2017-09-04 20:02 UTC · Community Announcements · Coty ☕
Sorry about that! With the font rendering upgrade I forgot to make some critical changes for other languages. This patch should resolve that!
2017-08-19 22:15 UTC · Community Announcements · Coty ☕
Quickly approaching 1.0! Here are the patch notes: Upgraded to unity 5.6 - some performance gains and minor bug fixes from this. We're now using signed distance font rendering thanks to Text Mesh Pro. I spent a lot of time getting stuff converted over and it looks much much nicer. Redid the lighting in the duel scene, the board. Fixed some minor issues around it and it looks cleaner now. Went through and did a bunch of performance tweaks, the game runs roughly 30% faster now. balance - necromancer tome now requires +2 hp each time hp is tapped. balance - boago has been nerfed a bit, now has 8
2017-07-22 23:58 UTC · Community Announcements · Coty
This update contains a bunch of outstanding bug fixes! Fixed a threading issue within the engine. Oops. Fix for some double summon skills. Clients now properly handling desyncs. Temporarily removed the "average time per turn" stat since its broken. Copy now copies target_required type of skills, like Roar or Screech. Fix for sturdy simply not working. Insomnia no longer sleeps in ANY situation - ideally. Updated localization Fixed some server side issues Some slight server optimizations
2017-06-25 21:39 UTC · Community Announcements · Coty
MORE CARDS! Been on a roll lately, but this wraps up the "1.0 card set" I've been aiming for since the start. This doesn't necessarily mean there won't be any additional cards - just that they wont be the focus for awhile, especially until 1.0 launch (which should be soon). https://gfycat.com/SnivelingDiligentAndeancockoftherock https://gfycat.com/ShadowyMediumGardensnake https://gfycat.com/AlarmingIcyBarnswallow Here's the details! Lyre, the Vengeful with Reprisal Summon - On death, summons a Skeleton Minion. Tadi, the Cold with Absolute Zero - On death, freeze's the opponent's field. Karg, t
2017-06-04 00:22 UTC · Community Announcements · Coty
Four new cards were just finished! They've been added to the card pool in this update. This update brings us to a total of 60 unique cards available (+60 shiny variants +60 holo variants). Details below. https://gfycat.com/NarrowEverlastingIcefish New stuff: Fix for bone fusion Fixed the blurriness on a lot of the cards Cards now sorting by name rather than when I just happened to make them and add them into the pool Siadric, the Ready with Offense Boost - When attacked, damage done is added to the attack stat of this card. Fyr of Heaven with Gather - When this card is on the field, any spent
2017-05-29 22:21 UTC · Community Announcements · Coty
Been hacking away at raw content for the game! Here's 6 more cards added to the Forgotten Lore card pool!! https://gfycat.com/UnlawfulRespectfulHumpbackwhale https://gfycat.com/CourteousFaithfulHuia New cards! Comor, the Unique - Soul Charge, Grants the summoner 1 soul each turn this card is in their field. Mort, the Cursed - Curse Mark, When the targeted card is destroyed, add 1 to every attack, defense, and health. Grue, the Wise - Damage Recall, When damaged, add 1 attack and defense to this card. Zengu, the Undying - Skeleton Resurrection, When an ally card falls, a skeleton minion will be
2017-05-14 19:20 UTC · Community Announcements · Coty
This week: 5 new cards! Metan, the Enlightened with Enlighten - Awakens all cards on the summoner's field Drip, the Original - Copies attack, health, defense, and skill of the last living summoned card. Siddry, the Ghost with Curse - Marks the card last attacked by this one. On death, destroys all marked cards. Gloon, the eldest Ranvan with Protect and Summon Shield - Adds 99 defense when summoned. Decays next turn. Glohnn, the younger Ranvan with Taunt and Summon Shield Fixed some bugs around the Madness skill Fixed a bug causing greed to spawn dummy cards in the other player's hand Some serv
2017-04-29 23:38 UTC · Community Announcements · Coty
This week brings us new titles and a bunch of important bug fixes! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/22559938/3c9c70f544d7730392b8236d8a11e60d1fde35a6.jpg New stuff: New title: General - reach above entry 10 in the leaderboards! New title: Admiral - reach #1 on the leaderboards!! Graphics - updated the lighting in the duel scene Added support for steam microtransactions to prep for 1.0 release (getting close to finishing the early access phase) updated localization some fixes to some inconsitent api stuff in the backend bug fix - before if a card had a skil
2017-04-23 05:47 UTC · Community Announcements · Coty
http://i.imgur.com/S07cnUM.gif Hey there! This week we've got four new unique cards! Be sure to check them out when you get a chance. New stuff Faust, the Defense - Soul Shield - Protects allied cars from status effects such as Poison and Freeze. Gwann, the Executioner - Sacrifice - Instantly destroys any card on the field. The remaining health of the target is removed from the caster's HP. Celar, the Grinder - Erosion - Damages any card or player. Each consecutive strike deals twice as much damage as the last. Kasur, the Artist - Reversal - Damages any card, using the target card's attack sta
2017-03-12 22:07 UTC · Community Announcements · Coty
Yooo! This week brings some bug fixes, new visual effects for existing spells, and a new tome! New Tome Necromancer! Unlike Leech, this tome has no special effects each turn. Instead, when a summoner's monster dies their full cost will be refunded. When the summoner is out of souls and tries to summon, they will use their HP instead of their souls. This is a vey risky tome! Use with caution. Changelog New tome: Necromancer! Added smoke effect for Poison Gas Added space warping pedal effect for Dark Sound Added flame effect for Fissure Fix for fissure sometimes not working on other player's scr
2017-02-19 02:06 UTC · Community Announcements · Coty
ayyyy I spent this week doing a bunch of bug fixing around the game, mostly related to the tutorial and how my various recent menu updates have broken things. I also managed to squeeze in a brand new card with a unique skill. No more summon sickness: No more "Summon Sickness" - aside from the first turn. Cards can now use their skills the turn they are summoned. I've been thinking a lot about the balance of the game lately, mostly the fact that duels feel like they snowball much too easily. The biggest thing that stood out for me is that once the board is filled, your only option to clear it w
Full appinfo as delivered by Steam PICS, changenumber 35649685. Also at /api/app/391240/raw.
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