Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:40 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-30 17:25 UTC · Community Announcements · MOROZ GAMES
Dynamic Encounter Pacing Update - Added dynamic per-player pacing for hostile encounters.- Hostile spawn weights now react to recent combat pressure, alternating action with recovery periods.- New characters receive an initial action boost to make the opening more engaging.- Peaceful wildlife and peaceful-only spawn zones remain unaffected.- Improved multiplayer tracking so encounter pacing applies to the player actually targeted by hostile AI.- Fixed a rare issue where enemies killed during retreat could return to combat after death.
2026-08-30 04:52 UTC · Community Announcements · MOROZ GAMES
Fixed enemies continuing to attack dead targets.Fixed AI getting stuck after killing another creature.Restored reliable player detection and combat reactions.Fixed severe combat shaking and unstable rotation for ranged enemies.Improved aiming so shots better match the weapon’s direction.Fixed target switching after the current enemy dies.Improved transitions between combat and idle states.Various AI stability fixes.
2026-08-28 10:49 UTC · Community Announcements · MOROZ GAMES
Complete Campfire ReworkThe campfire is now significantly more immersive and features a fully redesigned cooking system:Food and water containers are now physically placed around the fire.Three cooking slots are available by default.Three additional slots can be unlocked individually using stones.Every item has its own cooking timer.Cooking pauses when the fire goes out.Raw food now visually changes after being cooked.Water can now be boiled in a separate container.Added sounds for frying meat and boiling water.Fuel is now added separately and no longer ignites the campfire automatically.Befor
2026-08-21 08:49 UTC · Community Announcements · MOROZ GAMES
⚙️ Settings & InterfaceCompletely reworked the game's settings system.Added a dedicated FOV Slider, allowing you to adjust the field of view to your preference.Added UI Scale, allowing you to adjust the size of the interface.Reworked display settings. Changing one option should no longer automatically apply or reset unrelated settings.Fixed an issue where the resolution could automatically switch to 2K or 4K.The game should no longer force changes to your screen format or display mode.Improved Fullscreen, Borderless, and Windowed modes.Fixed cases where UI elements could appear outside the vis
2026-08-14 21:25 UTC · Community Announcements · MOROZ GAMES
Gameplay & AIFixed sleep duration. Time now passes faster, and the day is brighter after waking up.Reduced and stabilized the movement speed of all humanoid and tribal enemies.Humanoid AI enemies now behave more cautiously and naturally during combat, making close-quarters encounters feel much better.Fixed the “drifting” issue that caused some enemies to slide unnaturally while moving.Added more enemy spawns throughout the forest to make the world feel less empty.Added new loot items related to the new enemy types.New EnemiesAdded 3 new types of local inhabitants:Glutton — a hulking boar who h
2026-08-08 19:15 UTC · Community Announcements · MOROZ GAMES
Save SystemImproved compatibility with older save files.Fixed an issue where exiting a vehicle could teleport the player back to their previous logout location.Fixed an issue where players loading older saves could spawn on their sleeping bag instead of their actual logout location.WeaponsAdded additional fire modes to the M4.Fixed the incorrect amount of .44 Magnum ammunition received through barter.Added muzzle effects when firing HDR weapons with suppressors attached.MapAdded CTRL + X — Clear All, allowing players to remove every placed marker from the map at once.OtherFixed the description
2026-08-06 14:45 UTC · Community Announcements · MOROZ GAMES
Performance & RenderingSignificantly optimized dense vegetation and shadow rendering.Reduced FPS drops in forest environments, especially during sunny weather.Lowered the performance cost of foliage animation and shadow updates.Improved distant tree rendering and smoother transitions between full-detail vegetation and billboards.Fixed excessive brightness on distant foliage.Optimized texture resolutions, reducing the game's installation size by approximately 4 GB.Improved overall frame-rate stability while keeping Lumen enabled.GameplayAdded a backpack death marker to True Survival mode, makin
2026-08-01 00:11 UTC · Community Announcements · MOROZ GAMES
This update brings one of the biggest overhauls to Forest Doesn't Care so far. We've completely reworked melee combat, added a large collection of new weapons, introduced new survival tools, expanded the barter system, and improved dozens of gameplay systems based on your feedback. Melee CombatAdded a large collection of new melee weapons:Felling AxeHatchetClaw HammerBlack BalisongMacheteKukriCleaverBillhook MacheteTactical MacheteSledgehammerBaseball BatCompletely reworked the melee combat system.Added brand-new melee combat animations for both first-person and third-person views.Light weapon
2026-07-28 23:48 UTC · Community Announcements · MOROZ GAMES
MultiplayerFixed an issue where enemies could become desynchronized after respawning. In some cases, one player would see an enemy dead while another still saw them alive and invulnerable.Fixed an issue where the server incorrectly replicated the client's head pitch rotation.WeaponsAdded weapon recycling. Firearms can now be dismantled into scrap.Updated weapon controls:U — Unload AmmoR — Recycle WeaponEnemies now drop their equipped weapons when killed.Added a fire mode indicator to the ammo counter, showing whether the weapon is set to Semi, Burst, or Auto.Improved head hitboxes for more acc
2026-07-26 16:50 UTC · Community Announcements · MOROZ GAMES
🔥 Hotfix👥 MultiplayerFixed an issue where clothing could duplicate when recycled in multiplayer.Fixed item unloading behavior in multiplayer.📦 BuildingMoved the Demolish Structure button lower to prevent accidental clicks.When a structure is demolished, any loot stored inside is now automatically dropped into a storage box, allowing you to safely move your base without losing items.Storage Bag
2026-07-26 06:51 UTC · Community Announcements · MOROZ GAMES
WorldAdded a smoother transition from day to night, making time-of-day changes feel much more natural.Fixed an issue where notes did not spawn correctly for other players in multiplayer.MultiplayerQuests, the quest log, and related information now work correctly for all players in multiplayer. You can now properly progress through the story together.Fixed duplicated dialogue during story cutscenes.Fixed several tutorial issues in co-op.Resolved multiple synchronization issues in the main story quest.Flare GunImproved the Flare Gun. It can be found at Max's Watchtower or traded at the bar near
2026-07-23 21:21 UTC · Community Announcements · MOROZ GAMES
Rebalanced clothing protection values. Shorts now provide less protection, making trousers a more meaningful choice.Added Brazilian Portuguese (pt-BR) localization.Improved deer hitboxes, making ranged hits register more accurately.Added full key rebinding for movement controls. You can now reassign movement keys instead of being locked to WASD.Adjusted retreat sound delays for all enemies, making their reactions feel more natural and less repetitive.Rebalanced enemy footstep volume during both retreating and attacking, making enemy movement easier to hear and track.Completely reworked shotgun
2026-07-21 17:21 UTC · Community Announcements · MOROZ GAMES
GameplayFood now disappears naturally while being eaten, instead of vanishing instantly at the end of the animation.Dead bandits can now continue firing their weapons while lying on the ground.Improved deer animation blending for more natural movement.Added several new hairstyles and beard options.MultiplayerUpdated the descriptions for all multiplayer modes to better explain how they work.Fixed an issue where players could not revive each other after being knocked down in online mode.Fixed an issue where weapon attachments stored inside player chests were lost after rejoining the game.Weapons
2026-07-20 05:28 UTC · Community Announcements · MOROZ GAMES
Fixed an issue where the Sleeping Bag could not be crafted correctly.Removed a broken bridge that could interfere with vehicle movement.Fixed Rabbit Hide not dropping correctly.Fixed issues with the Sleeping Bag.Fixed an issue where the Rifle Suppressor and Shotgun Suppressor shared the same icon and description.Fixed several story cutscenes.Thank you for continuing to report bugs. We read every report and keep polishing the game.
2026-07-17 18:38 UTC · Community Announcements · MOROZ GAMES
ControlsAdded full key rebinding support. You can now customize your controls and assign keys however you like.WeaponsYou can now unload your weapons directly from the inventoryQuests & StoryFixed an issue where one of the quests did not award experience upon completion.Fixed an issue where the player could die during a cutscene in one of the story quests.UI & Quality of LifeAdded a Take All button for loot containers.You can now move items much faster.Ctrl + Click now instantly transfers items into loot containers.The pause menu now displays how many days you've survived in the forest.Improve
Full appinfo as delivered by Steam PICS, changenumber 38806446. Also at /api/app/3922100/raw.
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