2023-03-23 20:37 UTC · Community Announcements · Kalli
We have partnered with Makeship to produce our first plushie of Robin! Check it out Here! But be quick, the campaign runs out on the 13th of April! {STEAM_CLAN_IMAGE}/28081121/e29f2ba92985051f12f361dbc1bd00c32f7031c9.png
2023-03-21 21:55 UTC · Community Announcements · Kalli
Robin Plushie! We have partnered up with Makeship.com to make an Robin Plushie! There will be a giveaway before the sale starts on the 23rd of March! More info on how to enter here: https://twitter.com/konjak/status/1638293115105685505 {STEAM_CLAN_IMAGE}/28081121/f0b34dd1e71327325ec88a15eac1d12237a45b37.png
2019-02-12 08:00 UTC · Eurogamer
There is a saying in architecture that no building is unbuildable, only unbuilt. Structures may be impossible in the here and now, but have the potential to exist given enough time or technological development: a futuristic cityscape, a spacefaring megastructure, the ruins of an alien civilisation. However, there are also buildings that defy the physical laws of space. It is not an issue that they could not exist, but that they should not. Their forms bend and warp in unthinkable ways; dream-like structures that push spatial logic to its breaking point. The Tomb of Porsena is a legendary monum
2018-12-26 15:58 UTC · PC Gamer
Droves of long-awaited, retro-styled indies released in 2018: Timespinner, Death’s Gambit, Chasm and Iconoclasts were arguably the most anticipated, and all were subject to years of close scrutiny by fans. These titles stick to a genre format that has existed for over 30 years—the Metroidvania—and none do much to challenge or surprise players, motivated as they are by nostalgia and reverence for the classics. Nostalgia feels like a real impediment in the modern evolution of 2D adventure games—there’s no reason why the genre can’t continue to evolve. Fo
2018-11-06 20:15 UTC · Community Announcements · Kalli
Iconoclasts is now available in Chinese through publisher Gamera Game! We are very happy that the game is now playable in Chinese. - Support for Traditional and Simplified Chinese
2018-11-06 04:21 UTC · Community Announcements · GameraGame
2018-10-30 05:15 UTC · Community Announcements · GameraGame
2018-09-14 04:05 UTC · Community Announcements · GameraGame
2018-08-07 13:33 UTC · PC Gamer
Release day for an indie developer sounds like it’d be a celebration. Years of work have finally reached a successful conclusion. They can sit back, relax, and wait for the adulation and money to roll in. But it's not really like that. “I heard a lot of people speculate what this would feel like and I was never really sure what would happen when we finally hit launch,” says Simon Stafsnes Andersen, head of Owlboy maker D-Pad Studio. “The reality was ... conflicting.” The truth is that launch is not an end. It’s the start of something else, and w
2018-08-02 17:17 UTC · Community Announcements · Kalli
We are happy to announce that the latest update has some new and exciting features to coincide with Iconoclasts launching on the Nintendo Switch! Boss Rush unlocks once you have completed the game. It allows you to relive the most exciting moments of Iconoclasts. Battle through a timed gauntlet of increasingly difficult bosses. Relaxed Mode introduces a new, easier, difficulty. Unwind and play the game at your own pace. Found Iconoclasts too hard or easy? You can now change difficulty whenever you load a new game. Patch Notes: - Added Boss Rush mode - Added "Relaxed" low difficulty mode - You
2018-03-21 17:19 UTC · PC Gamer
Welcome to our round-up of the best Metroidvania games. That slightly awkward portmanteau refers to a hybrid genre inspired by Metroid and Castlevania. They tend to be 2D platformers that have you exploring dungeons, defeating bosses, and picking up items that unlock new zones of the map. Within this simple format there is plenty of room for variation and, it turns out, lots of gorgeous art.  A few of the games on the list have been lovingly crafted by small teams and even individuals over the course of a decade or so. Others, like Dead Cells, experiment with fusing the metroidvania with
2018-03-12 15:48 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Brendan Caldwell)
Are you going to the glittering Imperial city of London next month for games show EGX Rezzed? I m not. I ve got a stag weekend in Madrid where I m expected to play Gaelic football with a crowd of storming drunks. Trust me, you re better off in the bright glass hallways of Tobacco Dock, especially now that six more games have been added to the line-up, including Disco Elysium, the surreal isometric adventure formerly known as No Truce With The Furies. (more…)
2018-02-15 20:46 UTC · Community Announcements · Kalli
The Official Soundtrack of Iconoclasts is now available on Steam! Composed solely by Joakim Sandberg, you can find in the DLC section. Relive those multi-stage boss fights! Patch 1.14 is also live, improving game stability, patch notes can be found in the Community Hub. We would also like to remind everybody that the Iconoclasts Discord is growing: get help if you are stuck, figure out the most effective speedrunning route and Tweak combos or just hang out with the community! Thank you all!
2018-02-15 20:46 UTC · Community Announcements · Kalli
The Official Soundtrack of Iconoclasts is now available on Steam! Composed solely by Joakim Sandberg, you can find in the DLC section. Relive those multi-stage boss fights! Patch 1.14 is also live, improving game stability, patch notes can be found in the Community Hub. We would also like to remind everybody that the Iconoclasts Discord is growing: get help if you are stuck, figure out the most effective speedrunning route and Tweak combos or just hang out with the community! Thank you all!
2018-02-05 21:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alex Wiltshire)
This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Iconoclasts . Iconoclasts is a platformer that feels great to play. As Robin, a daring mechanic armed with a wrench and a stun gun, you ll run, jump and shoot your way through sprawling multi-level areas, enjoying precise movements which balance detail and nuance with smoothness. It s a feel that s down to developer Joakim Sandberg s taste in games. Something I always enjoy in a videogame is that feeling, usually when you ve played it a
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