Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
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2026-03-18 04:20 UTC · Community Announcements · JAG
hiIf you’ve missed it, we recently pushed out an update to fix some of the more disruptive issues that had been in the game for a while, you can check out the changelog here.DEADBOLT is 10 years old as of when this is posted! Crazy how time flies. Ten years of shooting undead, obsessing over scraps of lore, proving your level design and artistic chops through many (MANY!) creative works, and drawing lines on the DEADBOLT 2 conspiracy board (it’s not a delusion if I’m right!). Alongside the patch, we’ve decided to celebrate with another community highlight.While there is an extensive history of
2026-03-18 04:14 UTC · Community Announcements · JAG
Bug (& Misc.) FixesFixed being unable to take Steam screenshots.Fixed a number of typographical errors.Fixed the volume sliders displaying incorrect values when set to near max.Fixed Ibzan’s second death cutscene only using the "Poor aim" line.Fixed Ibzan’s penultimate cutscene never playing.Fixed Puff and Player (Crossbow) crashing the game when falling.Fixed Bartenders hiding behind doors after being revived.Fixed a crash when going into Load Custom on certain OS installations.Fixed a crash when exiting Load Custom while at the bottom of the list.Fixed a crash when buying too many weapons at
2023-02-15 20:29 UTC · Community Announcements · JAG
Hey everyone! …wow, it’s been a while, huh? The last several years have been bonkers, but amid all the chaos, we’ve noticed a rise in DEADBOLT content, whether it be retrospectives, artworks, quality maps, more mentions of the game throughout Hopoo-related spaces, and everything in-between. Figured it’s time to jump on the belated bandwagon, and see what these years have had to offer. Don’t be mistaken, though, this is purely a community highlight, there aren’t any plans or teasers for future DEADBOLT content from Hopoo Games themselves. Yet. {STEAM_CLAN_IMAGE}/11430809/066effac55b8917c142cdca
2020-12-03 14:42 UTC · Community Announcements · JAG
Hey everyone! With another Map Highlight suddenly appearing on your Steam activity page, today we’re covering “Operation Twin Towers” by Чертила! Spanning across a total of 12 stages, full of back-and-forths and downtime to break up the pacing, it’s one of the more memorable workshop levels I’ve played yet. {STEAM_CLAN_IMAGE}/11430809/3fa56c5836456dd1e7363b8a8fd77f7cb19875cc.png We start off at the ground level of one of Stela’s Towers, run by Amber & Evelyn. After a quick introduction — which also mentions our primary target, Sir Stela, — we’re immediately greeted with an overwhelmingly detai
2020-10-09 21:57 UTC · Community Announcements · JAG
Hey everyone! Now, back when I said that we’d be posting on a more irregular basis, we didn’t have this kind of time gap in mind… but, oh well, what can ya do? As you could guess from the title, today we’re going to be digging into the world of DEADBOLT modding! From humble beginnings back in April 2020, it’s come a long way over the course of several months, and I believe now’s the time to showcase what’s been made. This is entirely community-driven, so all credits go to the contributors of this project. The main shoutout goes to Chris Bloomfield who’s laid out the main framework to expand up
2020-07-03 01:08 UTC · Community Announcements · JAG
Hey everyone! Boy, I missed saying that. Lots of things to recap, lots of maps to review! Alas, writer’s block strikes suddenly and without warning. So, let’s make up for lost time! You may have noticed the title change – that’s right, these posts are no longer constrained by a weekly schedule! We believe posting on an irregular basis can help avoid future burnout and give us more time to pick truly noteworthy maps. Besides that, the premise stays the same – giving the maps that stand out the proper credit and recognition! Let’s get right to that, shall we? (oh, and you might want to stick aro
2020-03-30 19:45 UTC · Community Announcements · JAG
Hey everyone! Figured I'd make a quick announcement to settle things down. The two weeks have come to an end, and we've got our winners! As previously stated, the winners of the mapping category are: "Small Time Hydra" by Classic_Cheese18"Decomposition" by Tabu"Welcome to the club buddy" by Kenshi And the runners are: Sockpuppet with his 25 second run of Small Time HydraTabu with a 58 second run of Welcome to the clubAlas, no winning place for Decomposition. Likely explained by the technical difficulties. We'll be contacting the winners shortly to give them their hard earned prizes. Thanks to
2020-03-23 11:31 UTC · Community Announcements · JAG
Hey everyone! The mapping week has ended, and forth comes the speedrunning week! As per our plan, we've chosen three maps that best suit the event's theme, and the line-up is this: - "Small Time Hydra" by Classic_Cheese18 - "Decomposition" by Tabu - "Welcome to the club buddy" by Kenshi Let's have a quick overview: Small Time Hydra {STEAM_CLAN_IMAGE}/11430809/a71d2c77e653797d40206bbc4d6ccc4be7be9bb0.png Small Time Hydra is easily one of the most impressive of the bunch. It fits the entirety of the camera space, and poses quite a variety of ways to be completed. With vents that cover the entire
2020-03-14 19:41 UTC · Community Announcements · JAG
Hey everyone! So, wow, four years of DEADBOLT. It’s hard to believe that the game was released that long ago, despite the fact that a lot of stuff has happened. The 2017 workshop activity spike and all the crazy maps that came with it, the MotW revival, all the discussions and memes. Words cannot describe mine and hopoo’s gratitude for everyone’s support of the game over the years, and the efforts to keep the community as lively as possible. Of course, we can’t celebrate the occasion with just a regular blogpost. This year, we’ve decided to combine the efforts of mapmakers with the efforts of
2020-01-15 22:05 UTC · Community Announcements · JAG
Hey everyone! The festive season has passed, decorations are coming down, and everyone’s getting back into their usual routines. And that includes us reviewing maps! And after experiencing the unusual, whacky nature of some of the modern DEADBOLT workshop maps, we thought we’d go back to a more classic, vanilla-style map. And that’s what we’re covering today – Totem Blaze by PlausibleSoul! {STEAM_CLAN_IMAGE}/11430809/96064552765fe3270d396b915b2624fda82727e8.png It’s quite simple in nature. Burning totems is nothing new to most reapers, but this map is heavily focused on stealth. You’re outmann
2020-01-02 18:18 UTC · Community Announcements · JAG
Hey everyone! Happy New Year! You may have noticed our absence over the last couple of months – we took that break to recharge for new MotWs and deal with real life things. But enough about that! We decided to make the most of the New Year and organise something special just for the occasion – a New Year Themed Mapping Collab! We figured it’d be a nice opportunity to bring the community together and celebrate this time of year, and even if we didn’t get all that many submissions, the love and dedication of the creators can be felt in each one of the ones we’ll be reviewing today. Reincarnation
2019-10-24 17:58 UTC · Community Announcements · JAG
Hey everyone! It seems we’re on a streak of old-but-gold maps, and today in the spotlight is “Hall of Mirrors” from kilozombie’s “Cassettes” collection – a story-heavy campaign that focuses on unique level design and psychological topics delving deep into Ibzan’s consciousness. Oh, and there's Timur as well. {STEAM_CLAN_IMAGE}/11430809/9f4596cf8528d88ae532999ad066a0361953ec63.png Fittingly enough for the level’s name, the first section is perfectly symmetrical, aside from the enemies being warped to different heights, which will make hitting the heads more difficult. The stage itself is pretty
2019-10-09 19:32 UTC · Community Announcements · JAG
Hey everyone! Continuing our nostalgic quest through old-but-gold maps, today we’re covering “Synthesis of the Soul” by Tahazzar! Not to be confused with its remake, “Synthesize the Soul”, which we'll touch upon later. Tazz describes it as the first map he’s publicly released, and it’s an unbelievably strong start. Although it doesn’t feature any fancy scripting or gimmicks, it already shows Tazz’s trademark love for hard and enormous levels. {STEAM_CLAN_IMAGE}/11430809/0dbfa73b1fe77eb1af38379eb60c533413c109e4.png Here, you’re tasked with wiping out the patrons of a club, with a long bar area
2019-10-01 19:59 UTC · Community Announcements · JAG
Happy hopooween! If you’ve grown to like levels with branching narratives and paths, then today’s your lucky day, because this week we’re highlighting the final level in SockPuppet’s “Residue” collection – “No Strings Attached”! A teeth-clenching map that rewards those who go off the beaten path and look for secrets in more ways than one. You may think that reviewing the finale of a series out of nowhere is a bit odd, but we’ve actually covered a couple of maps from this series in the past, if you want to check those out. {STEAM_CLAN_IMAGE}/11430809/3ab5da7d00fa825dbaf09ff00443ce2017e7018f.png
2019-08-26 21:24 UTC · Community Announcements · JAG
Hey everyone! Today we’re making up for the delay with a huge submission – “Downtown” by Classic_Cheese18! It’s a long set of levels, focused on getting the Reaper into all sorts of situations whilst cleansing the undead. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11430809/1e8991d17ca38deb0fdbcb66dd4ad68bb6697741.png Right from the start, we’re introduced to a mechanic that we’re honestly surprised nobody’s really used until now – a level select screen! It’s very useful for large, multistage maps as you won’t need to repeat hard gameplay segments you’ve already complete
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