Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2020-12-19 21:22 UTC · Community Announcements · electrolyte*
Hi All, Great news, it's here, Chapter 1 is now available for you to download for free! Released as a concept demo it will provide the full game play of the first chapter. Even though I've worked hard to stamp out as many bugs as possible, there may well be others present but I hope that this wont get in the way of the overall experience. Download it on itch here! I'm releasing this to gather feedback, so please do share your thoughts here or in the Nascent Prophecy Itch forum. Thanks for the support and I hope you enjoy playing! {STEAM_CLAN_IMAGE}/23176347/9e32104e0af6ad1e9aae1881f9b6b86e8359
2020-07-30 17:13 UTC · Community Announcements · electrolyte*
Nascent Prophecy (Working title) is an isometric adventure game, set in the same universe of ICARUS.1, set topside with it's event's pre-ICARUS.1 you will need to piece together the mystery of what happened to the outpost. Set in a third person view and moving from location to location, players must solve environmental puzzles and tasks slowly unfolding the history of the transformers and ultimately their fate. You're not alone in your quest, your companion is there not only for the ride but to help out when the need arises. You must also manage your inventory and there is additionally light c
2017-05-07 19:18 UTC · Community Announcements · electrolyte*
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/23176347/9b5396e38713d06037d99a05cf16c3e6d3e7a28f.jpg A free DLC is arriving allowing you to play the original Prototype version of ICARUS.1, created for the 2015 Edge get into games contest. This full game was put together in under 3 months and provided the main drive for the final ICARUS.1 game. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/23176347/8a421e7af23b65d2fe0cf6870a83088098483dd7.jpg Faster paced and at times punishing, this rogue like game will put you through your paces. Loot, lazers a
2017-05-07 19:18 UTC · Community Announcements · electrolyte*
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/23176347/9b5396e38713d06037d99a05cf16c3e6d3e7a28f.jpg A free DLC is arriving allowing you to play the original Prototype version of ICARUS.1, created for the 2015 Edge get into games contest. This full game was put together in under 3 months and provided the main drive for the final ICARUS.1 game. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/23176347/8a421e7af23b65d2fe0cf6870a83088098483dd7.jpg Faster paced and at times punishing, this rogue like game will put you through your paces. Loot, lazers a
2017-01-02 15:41 UTC · Community Announcements · electrolyte*
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23176347/feef996fb18951f5704d75aae5468311641ab749.png Hi there! ICARUS.1 was released over a month ago now and I've been super pleased with the response. There is always that big worry releasing something that you've worked so close too for over a year with how it's going to be received. Thank you all for your feedback. As with any release there is always going to be bugs and it's the Steam achievements that have caused the biggest problem. It appears that you could not trigger more than one achievement unlock per gaming sess
2017-01-02 15:41 UTC · Community Announcements · electrolyte*
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23176347/feef996fb18951f5704d75aae5468311641ab749.png Hi there! ICARUS.1 was released over a month ago now and I've been super pleased with the response. There is always that big worry releasing something that you've worked so close too for over a year with how it's going to be received. Thank you all for your feedback. As with any release there is always going to be bugs and it's the Steam achievements that have caused the biggest problem. It appears that you could not trigger more than one achievement unlock per gaming sess
2016-11-02 16:04 UTC · Community Announcements · electrolyte*
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23176347/3f0a09765d3e93b71ad30d1262d8caa5de372e67.jpg Things have been a bit quiet as I didn't want to post until things were definite. I've been hard at working putting the finishing touches to ICARUS.1 and making it content complete. Also in this period lots of external events have taken place that almost threatened the completion of the game. I am pleased to say that ICARUS.1 will be live next week! It's been a year and a half but the end is in sight. Thank you all for your patience and support over this time. Almost there
2016-11-02 16:04 UTC · Community Announcements · electrolyte*
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23176347/3f0a09765d3e93b71ad30d1262d8caa5de372e67.jpg Things have been a bit quiet as I didn't want to post until things were definite. I've been hard at working putting the finishing touches to ICARUS.1 and making it content complete. Also in this period lots of external events have taken place that almost threatened the completion of the game. I am pleased to say that ICARUS.1 will be live next week! It's been a year and a half but the end is in sight. Thank you all for your patience and support over this time. Almost there
2016-07-25 11:56 UTC · Community Announcements · electrolyte*
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23176347/c98bd8200d15194a3982619987dc122c77a23e68.png Hi there! Wow, time fly's and a lot has been happening. I'll cut to the chase, the Demo has been updated with the new deferred lighting and a cheeky new additional 'bit' that's been needed for Chapter 5. As always please let me know if there are any problems. You will need a graphics card that supports the new rendering pipeline but anything that's say 5 years old or so should be fine. (see last update post for more information about the new lighting) Other updates in the
2016-07-25 11:56 UTC · Community Announcements · electrolyte*
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23176347/c98bd8200d15194a3982619987dc122c77a23e68.png Hi there! Wow, time fly's and a lot has been happening. I'll cut to the chase, the Demo has been updated with the new deferred lighting and a cheeky new additional 'bit' that's been needed for Chapter 5. As always please let me know if there are any problems. You will need a graphics card that supports the new rendering pipeline but anything that's say 5 years old or so should be fine. (see last update post for more information about the new lighting) Other updates in the
2016-06-22 14:31 UTC · Community Announcements · electrolyte*
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23176347/5ba90e29182ddab6e335f8aa5549f1ed9d110d7c.png Hi there, Time for another quick update. So development was progressing slowly due to the constant need to light bake all the shadows. This meant my PC was locked up for hours for things to render and then test. It also meant that everything I moved I'd need to think long and hard about summing up if it was worth the hours spent light baking. As you can imagine, this was a slow process and has been for many months. Recently I discovered the 'deferred rendering pipeline'. T
2016-06-22 14:31 UTC · Community Announcements · electrolyte*
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23176347/5ba90e29182ddab6e335f8aa5549f1ed9d110d7c.png Hi there, Time for another quick update. So development was progressing slowly due to the constant need to light bake all the shadows. This meant my PC was locked up for hours for things to render and then test. It also meant that everything I moved I'd need to think long and hard about summing up if it was worth the hours spent light baking. As you can imagine, this was a slow process and has been for many months. Recently I discovered the 'deferred rendering pipeline'. T
2016-05-23 13:26 UTC · Community Announcements · electrolyte*
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23176347/fa7b075e1af6ca0fdfadfccf659ed8944eebf321.jpg Hey there! It's been a while since the last post but much has been happening behind the scenes as I've slowly been chipping away at the remaining chapters. Chapter 3 was finished (shot above is taken from there) and then I've turned my attention back to a few of the core game play elements, namely Journal log systems and how you pick items up. A good point was mentioned that if you can only carry one item then puzzles will become very linear (which they are at present) A s
2016-05-23 13:26 UTC · Community Announcements · electrolyte*
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23176347/fa7b075e1af6ca0fdfadfccf659ed8944eebf321.jpg Hey there! It's been a while since the last post but much has been happening behind the scenes as I've slowly been chipping away at the remaining chapters. Chapter 3 was finished (shot above is taken from there) and then I've turned my attention back to a few of the core game play elements, namely Journal log systems and how you pick items up. A good point was mentioned that if you can only carry one item then puzzles will become very linear (which they are at present) A s
2016-04-21 15:42 UTC · Community Announcements · electrolyte*
http://36.media.tumblr.com/bca5770d7b1b8e27b855981259ce07bb/tumblr_o5zq277Stz1uu8cevo1_1280.jpg Hi there! Here's the latest development progress. Been adding some effects like this cracked visor and something that’s not very visible in this grab, is new atmosphere fog that’s lingering in the air. Its very subtle but effective when it’s all moving. It's not like standard distance fog but a more physical one. I've been looking into and addressing the controller scripts as some players aren't keen on it’s immediate movement when you press a direction. Working on a subtle ease effect which will ho
Full appinfo as delivered by Steam PICS, changenumber 38264208. Also at /api/app/395470/raw.
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