Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-08 22:12 UTC · Community Announcements · goldenmik77
Hey, checkpoint operators!Here’s what’s included in today’s update:Improved performance in the open-world section toward the end of the game.Added full keyboard and mouse remapping with no restrictions on key or button assignments.Added adjustable flashlight brightness.Added an option to reset settings for each individual settings tab.Fixed minor bugs.
2026-08-21 20:52 UTC · Community Announcements · goldenmik77
Greetings, Checkpoint Operator!We’re currently working on two major updates, but we still want to release smaller improvements whenever possible.Here’s what’s included in this update:Improved overall game performanceFixed the render distance of certain symptomsFixed symptoms displaying incorrectly on forearms and lower legsImproved the scanner’s visual effectsFixed an issue that prevented shooting QTEs from triggeringFixed inconsistent fence penetration for turret fireIncreased the damage of Tier 1 and Tier 2 turretsAdded automatic language detectionFixed various other minor bugsWe’re closely
2026-08-14 10:09 UTC · Community Announcements · goldenmik77
Greetings, Checkpoint Operators!Today’s update includes the following fixes and improvements:Added notifications for lootable items.Integrated new animations for the new zombie types.Fixed several graphics settings, including texture quality options.Improved overall game performance by up to 10%.Fixed a main menu UI issue that caused the Continue button to remain highlighted longer than intended.Improved the visibility of cuts under UV light.Fixed visual issues affecting certain clothing items.Fixed numerous minor bugs.We would also like to thank every single one of you for your feedback. It h
2026-08-05 08:02 UTC · Community Announcements · goldenmik77
Hello, Checkpoint Operators!Since our initial release we have been hard at work to deliver an improved version of the game. It has taken us a while and we are very proud to finally roll out our biggest yet update to Quarantine Zombies: Contamination.Contamination brings a meaningful set of improvements to the game. We have been listening to your feedback, and this update focuses on expanding the game mechanics, making the gameplay smoother and overall gives the game more of its own identity.Here’s what you will find inside:New melee combat system; More than five new symptoms;Three new tools to
2026-07-28 15:27 UTC · Community Announcements · goldenmik77
Greetings, Checkpoint Operators!Set your timers - in just 7 days we’ll be releasing our biggest yet update for Quarantine Zombies: Contamination. Over the past months we’ve been monitoring your feedback, working on fixing bugs and building new content to expand on the original game mechanics. We are excited to finally share the Contamination update release date with you and can’t wait to see you explore it all on launch day.Quarantine Zombies: Contamination introduces new survivor inspection mechanics, new symptoms, a number of new zombies and survivors and an expansion to the combat model, al
2026-06-24 18:00 UTC · Community Announcements · goldenmik77
Hello, Checkpoint Operators!Next month shall be exciting for the crew and those who follow us as we are finishing our work on our biggest update to Quarantine Zombie yet - Contamination.Thanks to your continuous feedback (and it’s been energizing to work our way through it!) from our initial launch early 2026, we have identified a core track to work on, and we are almost ready to deliver the changes to flesh out the core gameplay even more. The Infection EvolvesIn Contamination we are taking the Survivor Inspection Simulation to a whole new level. The infection evolves and with it, the Inspect
2026-05-14 21:04 UTC · Community Announcements · goldenmik77
Patch NotesFixed subtitle bugs.The door mesh in the refugee area can now be shot through.Added clothing and equipment sounds while walking.Added new zombie death sounds.Added new refugees.Added a weapon reload interface.Fixed a bug where the protocol checklist could be scrolled with the gamepad’s left stick.Adjusted the volume of the intuition system.Fixed a bug where the gamepad UI overlapped with the keyboard UI during car rides.Fixed a bug where pressing Escape would sometimes not register.
2026-05-01 13:48 UTC · Community Announcements · goldenmik77
Hi everyone!We received tons of complaints about the lack of proper controller support. We did have partial controller support before, but the quality wasn’t good enough for the Stones Games team, and it definitely wasn’t good enough for you, our beloved players.So, we added full gamepad support and completely reworked the interface to make it controller-friendly.And that’s not all. In this update, all refugee voice lines previously generated by AI have been replaced with full voice acting by real actors. The refugees now feel much more alive, even if they are almost dead. Just kidding.As we m
2026-04-08 17:31 UTC · Community Announcements · goldenmik77
We’re proud to announce that Quarantine Zombies 2: Day Zero is officially in development.With the sequel, we’re not just continuing the story. We’re taking everything that made the original concept work and pushing it much further.The new game is set in an open-world, infected Chicago. No more day-to-day transitions. No breaks. No downtime. Everything happens in real time, and the experience will be harsher, more intense, and more immersive than ever before.This time, your job is not simply to decide whether someone is infected or not. You’ll need to determine the stage of infection and, under
2026-04-02 21:34 UTC · Community Announcements · goldenmik77
We’ve fixed several annoying bugs in Quarantine Zombies.Patch notes:Fixed an issue where vehicle control bindings were not saved after re-entering the gameFixed a bug that activated the Protocol after killing a refugee in quarantineFixed a bug that teleported the player into a vehicle after the skyscraper destruction cutsceneFixed several minor bugs
2026-03-30 21:48 UTC · Community Announcements · goldenmik77
We’ve added shader compilation to improve overall game performance.This helps reduce stutters and freezes, making gameplay smoother and more stable.Changes:Added shader compilation for better performanceFixed several bugs
2026-03-25 20:56 UTC · Community Announcements · goldenmik77
Friends, we’ve added the ability to bind keys in the settings menu, as well as a zoom feature that lets you zoom in by pressing the right mouse button.What’s new:Improved weapon aiming mechanicsAdded the ability to zoom in while using toolsAdded customizable key bindingsAdded tutorial windows for the car repair progression systemFixed several minor bugs
2026-03-17 19:48 UTC · Community Announcements · goldenmik77
We’re proud to introduce the new Intuition System. Spend intuition points to receive hints from the main character. Managing your intuition points is now an important part of the game!Update Notes:Added the Intuition SystemUpdated the visual effect for the Skin Rush symptomFixed a bug with Skin Rush symptom spawningRefugees’ heads no longer detach while running on minimum graphics settingsFixed minor bugs
2026-02-23 11:15 UTC · Community Announcements · goldenmik77
Friends, we’ve dramatically improved cutscene performance in Chicago. Thanks a lot for your feedback!Improved performance of the skyscraper destruction cutsceneImproved performance of the main final cutsceneFixed an issue where Quarantine Checklist markers could disappear after a day reset or after loading a saveFixed an issue where resetting settings to default sometimes wouldn’t applyFixed an issue where the Intuition system could fail to trigger after a raidFixed several minor bugs
2026-02-13 22:36 UTC · Community Announcements · goldenmik77
Hi everyone! We’ve shipped a new update with the following fixes:Fixed an issue where an inspection tool could clip and appear pressed against the player’s bodyFixed an issue where the refugee counter in the quarantine rooms could break if a refugee was killed thereFixed the gamma setting not working properlyFixed layout issues in the end-of-day report screenAdjusted the layout of the Settings menu UIImproved overall performanceFixed a few other bugsThanks for the reports — keep them coming!
Full appinfo as delivered by Steam PICS, changenumber 38804766. Also at /api/app/3964600/raw.
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