2026-09-11 12:02 UTC · Community Announcements · Kukurutz
Dear Friends of The Guild,Next week, on September 17th, our Game The Guild 1 Remake: Europa 1410 will enter Early Access. Just in time for our release, we also reached another milestone of over 300,000 outstanding wishlists! A big thank you to all members of our community and fans of The Guild; your continuous support and feedback on our demo is driving us forward.RoadmapWhat is playable nowAt the start of Early Access, you can choose one of 8 different professions to open your business and found a dynasty in one of 6 different cities. Employ workers in your workshop and have them produce good
2026-08-20 12:02 UTC · Community Announcements · Kukurutz
Dear Friends of The Guild,We are excited to announce that The Guild 1 Remake: Europa 1410 will launch into Early Access in exactly four weeks, on the 17th of September. We will also update the demo on the same day, so its content is on par with the Early Access version of the main game. This is a huge milestone for us, and we cannot wait to see the game in your hands.But wait, what's that about the name? Wasn't the game just called The Guild - Europa 1410? Yes, that's right: The Guild - Europa 1410 is being renamed to The Guild 1 Remake: Europa 1410.With this name change, we hope to clearly co
2026-08-13 02:38 UTC · Community Announcements · Nauno
Back again!We're finalising the work on the AI Labor logic for automatic production in workshops. It is a complex system, that was changed with the recent introduction of Priorities- but we believe it is coming back even better as before and it should work much better.If you are using Reforged, please make sure to update your mod to reflect the bug fixes.GatheringFixed fishing boats struggling to gather fish. The boat now takes into account which products are switched on. If Fried Herring is disabled, herring is no longer treated as needed and the boat goes for salmon instead to let workers pr
2026-08-12 18:50 UTC · Community Announcements · Nauno
Here we meet yet again!Another round of fixes, this time we're looking into more fixes for the production of items but also movement tasks, music, character affairs and updated localization.If you are using Reforged, please make sure to update your mod to reflect the bug fixes.PathfindingA single character standing on blocked ground would quietly degrade pathfinding for every character in that town or building, and could blacklist perfectly good spots so that anyone standing there was refused a path entirely. Characters caught by this would loop idle forever, repeatedly failing to move.Fixed c
2026-08-11 06:06 UTC · Community Announcements · Nauno
Awo again!We are now releasing the fixes for the following features.If you are using Reforged, please make sure to update your mod to reflect the bug fixes.Building Management - ProductionFixed the priority production order you set not reaching the workers properly: the displayed priority is now applied.Fixed some issues with the To Keep values.Fixed workers going idle when one recipe was blocked on a missing ingredient, instead of moving to a recipe they could actually make temporarily.Fixed the building owner being ignored by auto-management, leaving them stuck on a single product indefinite
2026-08-10 15:33 UTC · Community Announcements · Nauno
Hello again!We've implemented some changes to make the following happen. Reforged has also been updated, so please SYNC your mods if you are a Reforged user.Older Savefiles CompatibilityMade older savefiles load properly on 4.721. The game will now adapt to the newer systems that 4.72 brought, notedly the important modifications to make Lua States scripts able to be defined over a total of 64 ; as well as the compatibility for counting houses and the new interior scene.Farm Addons SpammingWe fixed an issue whereas the AIs would keep building farm addons such as wheat fields endlessly on the ma
2026-08-09 18:26 UTC · Community Announcements · Nauno
Greeeeeeeeetings!We are finally back with another update for The Guild 2: Renaissance.To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.71".Please, consider starting a new game, since this update changes and adds a lot and unexpected behaviours may occur in previous savefile.Remember to start the game with the launcher to update your mods. As always, we made sure to update "Reforged (Official)" with the latest changes
2026-07-31 13:00 UTC · Community Announcements · Kukurutz
Greetings, aspiring business owners!Welcome to our 7th dev diary! Last time we talked about goods and items; now we want to expand on this and focus on in-game economy and the effects of global events on your playthrough. These are two of the most discussed topics since the release of our demo of The Guild - Europa 1410. Before we get into the thick of it, a small disclaimer: The Guild - Europa 1410 is in active development, and economy as well as events are still in an early stage. What you can currently see in our demo does not yet properly reflect our vision for this portion of the game - i
2026-07-22 13:08 UTC · Community Announcements · Kukurutz
Hear ye, hear ye!We bring an update to the demo of The Guild - Europa 1410, with additions and fixes alike.The most notable addition is a new map named Herle, part of the duchy of Brabant. In 1410, Herle was a fortified church; today it is part of the Dutch city of Heerlen. Herle is a small and cozy settlement, and it serves as a tutorial map to help onboard new players, together with tutorial goals to guide newcomers to The Guild.A birds-eye view of HerleIn addition to this new map, the most important additions of this update are:Tutorial tasksIf you play the game on our new tutorial map of H
2026-07-19 05:10 UTC · Community Announcements · Nauno
Greetings!And we're back, with even more!To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.696".Remember to start the game with the launcher to update your mods. As always, we made sure to update "Reforged (Official)" with the latest changes so please hit "SYNC" in the launcher to apply the new changes.Fixes & Changes:AIs are now able to build outside of city building areas when no free spot could be found in building
2026-07-17 05:32 UTC · Community Announcements · Nauno
Greetings!And we're back, with even more!To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.695".Remember to start the game with the launcher to update your mods. As always, we made sure to update "Reforged (Official)" with the latest changes so please hit "SYNC" in the launcher to apply the new changes.Crime Sight & DetectionIntroducing a new feature tied to criminal activities! Before this update, when you would commi
2026-07-11 00:05 UTC · Community Announcements · Nauno
Greetings!We have another patch for you today!To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.69".Remember to start the game with the launcher to update your mods. As always, we made sure to update "Reforged (Official)" with the latest changes so please hit "SYNC" in the launcher to apply the new changes.Fixes & Changes:Activated "Delta Resyncs": the Resynchronizations are now faster, since only the parts of the save
2026-07-05 08:51 UTC · Community Announcements · Nauno
Greetings!This update is our largest reworking of the game's economy to date: from the AI Management of your workshop to the customers who buy from them- alongside proper support for non‑Latin languages, a nurtured in‑game Guide for economy details, and a long list of fixes.To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.679".Remember to start the game with the launcher to update your mods. As always, we made sure to
2026-07-02 16:23 UTC · Community Announcements · Kukurutz
Greetings!In the medieval world of The Guild, goods have always played an important role in daily life. From the humble beginnings of production, craftsmanship, and bartering of goods, you could work towards building your wealth, expanding your influence, and securing your dynasty’s future. As you weave through the intricate plays in politics, you could always count on the effects of certain items.In this dev diary, we’ll look into some of the different items in The Guild - Europa 1410 and explore how they come to be, and explain the basics of goods production: from gathering raw materials to
2026-06-30 08:17 UTC · Community Announcements · Nauno
Hello!We have deployed yet another Beta patch in response to the latest feedback. It is centred on bugfixes and new additions.To access this beta patch, you must opt-in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6.For this release, the version shown on the main menu is "4.677".Multiplayer Ping SystemIntroducing the first iteration of the Multiplayer Ping System, which allows you to ping locations, character/carts/buildings, and waypoints to you and your allies! To access this feature, press "E" on your keyboard (w
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